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This quadrant will only be used by one shadow map.
**/
Subdiv1;
/**
This quadrant will be split in 4 and used by up to 4 shadow maps.
**/
Subdiv4;
/**
This quadrant will be split 16 ways and used by up to 16 shadow maps.
**/
Subdiv16;
/**
This quadrant will be split 64 ways and used by up to 64 shadow maps.
**/
Subdiv64;
/**
This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the `godot.Viewport.shadowAtlasSize` is very high, the shadows in this quadrant will be very low resolution.
**/
Subdiv256;
/**
This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the `godot.Viewport.shadowAtlasSize` is very high, the shadows in this quadrant will be very low resolution.
**/
Subdiv1024;
/**
Represents the size of the `godot.Viewport_ShadowAtlasQuadrantSubdiv` enum.