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VisualScriptLists.hx
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VisualScriptLists.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
A Visual Script virtual class that defines the shape and the default behavior of the nodes that have to be in-graph editable nodes.
**/
@:libType
@:csNative
@:native("Godot.VisualScriptLists")
@:autoBuild(godot.Godot.buildUserClass())
extern abstract class VisualScriptLists extends godot.VisualScriptNode {
/**
Adds an input port to the Visual Script node.
**/
@:native("AddInputDataPort")
public function addInputDataPort(type:godot.Variant_Type, name:std.String, index:Int):Void;
/**
Sets the name of an input port.
**/
@:native("SetInputDataPortName")
public function setInputDataPortName(index:Int, name:std.String):Void;
/**
Sets the type of an input port.
**/
@:native("SetInputDataPortType")
public function setInputDataPortType(index:Int, type:godot.Variant_Type):Void;
/**
Removes an input port from the Visual Script node.
**/
@:native("RemoveInputDataPort")
public function removeInputDataPort(index:Int):Void;
/**
Adds an output port to the Visual Script node.
**/
@:native("AddOutputDataPort")
public function addOutputDataPort(type:godot.Variant_Type, name:std.String, index:Int):Void;
/**
Sets the name of an output port.
**/
@:native("SetOutputDataPortName")
public function setOutputDataPortName(index:Int, name:std.String):Void;
/**
Sets the type of an output port.
**/
@:native("SetOutputDataPortType")
public function setOutputDataPortType(index:Int, type:godot.Variant_Type):Void;
/**
Removes an output port from the Visual Script node.
**/
@:native("RemoveOutputDataPort")
public function removeOutputDataPort(index:Int):Void;
}