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VisualScriptPropertySet_AssignOpEnum.hx
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VisualScriptPropertySet_AssignOpEnum.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
@:native("Godot.VisualScriptPropertySet.AssignOpEnum")
@:csNative
extern enum VisualScriptPropertySet_AssignOpEnum {
/**
The property will be assigned regularly.
**/
None;
/**
The value will be added to the property. Equivalent of doing `+=`.
**/
Add;
/**
The value will be subtracted from the property. Equivalent of doing `-=`.
**/
Sub;
/**
The property will be multiplied by the value. Equivalent of doing `*=`.
**/
Mul;
/**
The property will be divided by the value. Equivalent of doing `/=`.
**/
Div;
/**
A modulo operation will be performed on the property and the value. Equivalent of doing `%=`.
**/
Mod;
/**
The property will be binarly shifted to the left by the given value. Equivalent of doing `<<`.
**/
ShiftLeft;
/**
The property will be binarly shifted to the right by the given value. Equivalent of doing `>>`.
**/
ShiftRight;
/**
A binary `AND` operation will be performed on the property. Equivalent of doing `&=`.
**/
BitAnd;
/**
A binary `OR` operation will be performed on the property. Equivalent of doing `|=`.
**/
BitOr;
/**
A binary `XOR` operation will be performed on the property. Equivalent of doing `^=`.
**/
BitXor;
}