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VisualScriptTypeCast.hx
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VisualScriptTypeCast.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
`godot.VisualScriptTypeCast` will perform a type conversion to an `godot.Object`-derived type.
**/
@:libType
@:csNative
@:native("Godot.VisualScriptTypeCast")
@:autoBuild(godot.Godot.buildUserClass())
extern class VisualScriptTypeCast extends godot.VisualScriptNode {
/**
The target script class to be converted to. If none, only the `godot.VisualScriptTypeCast.baseType` will be used.
**/
@:native("BaseScript")
public var baseScript:std.String;
/**
The target type to be converted to.
**/
@:native("BaseType")
public var baseType:std.String;
@:native("new")
public function new():Void;
@:native("SetBaseType")
public function setBaseType(type:std.String):Void;
@:native("GetBaseType")
public function getBaseType():std.String;
@:native("SetBaseScript")
public function setBaseScript(path:std.String):Void;
@:native("GetBaseScript")
public function getBaseScript():std.String;
}