/
VisualScriptYield.hx
41 lines (33 loc) · 1.14 KB
/
VisualScriptYield.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
`godot.VisualScriptYield` will pause the function call and return `godot.VisualScriptFunctionState`, which can be used to resume the function.
**/
@:libType
@:csNative
@:native("Godot.VisualScriptYield")
@:autoBuild(godot.Godot.buildUserClass())
extern class VisualScriptYield extends godot.VisualScriptNode {
/**
The time to wait when `godot.VisualScriptYield.mode` is set to `godot.VisualScriptYield_YieldMode.wait`.
**/
@:native("WaitTime")
public var waitTime:Single;
/**
The mode to use for yielding. See `godot.VisualScriptYield_YieldMode` for available options.
**/
@:native("Mode")
public var mode:godot.VisualScriptYield_YieldMode;
@:native("new")
public function new():Void;
@:native("SetYieldMode")
public function setYieldMode(mode:godot.VisualScriptYield_YieldMode):Void;
@:native("GetYieldMode")
public function getYieldMode():godot.VisualScriptYield_YieldMode;
@:native("SetWaitTime")
public function setWaitTime(sec:Single):Void;
@:native("GetWaitTime")
public function getWaitTime():Single;
}