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VisualServer_ArrayFormat.hx
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VisualServer_ArrayFormat.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
@:native("Godot.VisualServer.ArrayFormat")
@:csNative
extern enum VisualServer_ArrayFormat {
/**
Flag used to mark a vertex array.
**/
FormatVertex;
/**
Flag used to mark a normal array.
**/
FormatNormal;
/**
Flag used to mark a tangent array.
**/
FormatTangent;
/**
Flag used to mark a color array.
**/
FormatColor;
/**
Flag used to mark an UV coordinates array.
**/
FormatTexUv;
/**
Flag used to mark an UV coordinates array for the second UV coordinates.
**/
FormatTexUv2;
/**
Flag used to mark a bone information array.
**/
FormatBones;
/**
Flag used to mark a weights array.
**/
FormatWeights;
/**
Flag used to mark an index array.
**/
FormatIndex;
/**
Flag used to mark a compressed (half float) vertex array.
**/
CompressVertex;
/**
Flag used to mark a compressed (half float) normal array.
**/
CompressNormal;
/**
Flag used to mark a compressed (half float) tangent array.
**/
CompressTangent;
/**
Flag used to mark a compressed (half float) color array.
**/
CompressColor;
/**
Flag used to mark a compressed (half float) UV coordinates array.
**/
CompressTexUv;
/**
Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates.
**/
CompressTexUv2;
/**
Flag used to mark a compressed bone array.
**/
CompressBones;
/**
Flag used to mark a compressed (half float) weight array.
**/
CompressWeights;
/**
Flag used to mark a compressed index array.
**/
CompressIndex;
/**
Flag used to mark that the array contains 2D vertices.
**/
FlagUse2dVertices;
/**
Flag used to mark that the array uses 16-bit bones instead of 8-bit.
**/
FlagUse16BitBones;
/**
Flag used to mark that the array uses an octahedral representation of normal and tangent vectors rather than cartesian.
**/
FlagUseOctahedralCompression;
/**
Used to set flags `godot.VisualServer_ArrayFormat.compressNormal`, `godot.VisualServer_ArrayFormat.compressTangent`, `godot.VisualServer_ArrayFormat.compressColor`, `godot.VisualServer_ArrayFormat.compressTexUv`, `godot.VisualServer_ArrayFormat.compressTexUv2`, `godot.VisualServer_ArrayFormat.compressWeights`, and `godot.VisualServer_ArrayFormat.flagUseOctahedralCompression` quickly.
**/
CompressDefault;
}