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Use the `godot.CubeMap` set via `godot.VisualShaderNodeCubeMap.cubeMap`. If this is set to `godot.VisualShaderNodeCubeMap.source`, the `samplerCube` port is ignored.
**/
Texture;
/**
Use the `godot.CubeMap` sampler reference passed via the `samplerCube` port. If this is set to `godot.VisualShaderNodeCubeMap.source`, the `godot.VisualShaderNodeCubeMap.cubeMap` texture is ignored.