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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
Translates to `smoothstep(edge0, edge1, x)` in the shader language.
Returns `0.0` if `x` is smaller than `edge0` and `1.0` if `x` is larger than `edge1`. Otherwise the return value is interpolated between `0.0` and `1.0` using Hermite polynomials.