/
VisualShaderNodeTextureUniform.hx
41 lines (33 loc) · 1.35 KB
/
VisualShaderNodeTextureUniform.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
Performs a lookup operation on the texture provided as a uniform for the shader.
**/
@:libType
@:csNative
@:native("Godot.VisualShaderNodeTextureUniform")
@:autoBuild(godot.Godot.buildUserClass())
extern class VisualShaderNodeTextureUniform extends godot.VisualShaderNodeUniform {
/**
Sets the default color if no texture is assigned to the uniform.
**/
@:native("ColorDefault")
public var colorDefault:godot.VisualShaderNodeTextureUniform_ColorDefaultEnum;
/**
Defines the type of data provided by the source texture. See `godot.VisualShaderNodeTextureUniform_TextureTypeEnum` for options.
**/
@:native("TextureType")
public var textureType:godot.VisualShaderNodeTextureUniform_TextureTypeEnum;
@:native("new")
public function new():Void;
@:native("SetTextureType")
public function setTextureType(type:godot.VisualShaderNodeTextureUniform_TextureTypeEnum):Void;
@:native("GetTextureType")
public function getTextureType():godot.VisualShaderNodeTextureUniform_TextureTypeEnum;
@:native("SetColorDefault")
public function setColorDefault(type:godot.VisualShaderNodeTextureUniform_ColorDefaultEnum):Void;
@:native("GetColorDefault")
public function getColorDefault():godot.VisualShaderNodeTextureUniform_ColorDefaultEnum;
}