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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
A uniform represents a variable in the shader which is set externally, i.e. from the `godot.ShaderMaterial`. Uniforms are exposed as properties in the `godot.ShaderMaterial` and can be assigned from the inspector or from a script.
**/
@:libType
@:csNative
@:native("Godot.VisualShaderNodeUniform")
@:autoBuild(godot.Godot.buildUserClass())
extern abstract class VisualShaderNodeUniform extends godot.VisualShaderNode {
/**
Name of the uniform, by which it can be accessed through the `godot.ShaderMaterial` properties.
**/
@:native("UniformName")
public var uniformName:std.String;
@:native("SetUniformName")
public function setUniformName(name:std.String):Void;