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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
Translated to `refract(I, N, eta)` in the shader language, where `I` is the incident vector, `N` is the normal vector and `eta` is the ratio of the indices of the refraction.
**/
@:libType
@:csNative
@:native("Godot.VisualShaderNodeVectorRefract")
@:autoBuild(godot.Godot.buildUserClass())
extern class VisualShaderNodeVectorRefract extends godot.VisualShaderNode {