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We're not preloading the class-specific card frames (because there is usually 7 classes overhead). Instead, the preloader should lookup the class in the metadata and preload that frame (for that card type).
This implicitly introduces some theoretical dependant code between the card renderer and the preloader, but I'm okay with that.
The text was updated successfully, but these errors were encountered:
We're not preloading the class-specific card frames (because there is usually 7 classes overhead). Instead, the preloader should lookup the class in the metadata and preload that frame (for that card type).
This implicitly introduces some theoretical dependant code between the card renderer and the preloader, but I'm okay with that.
The text was updated successfully, but these errors were encountered: