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Contrary to all the other processes, there is no call to state.UpdateCurrentNode(typeof(Game), typeof(Action)); before checking the type of the current node. Is this intentional?
The text was updated successfully, but these errors were encountered:
HideEntity can not have child elements, so I think that was intentional, yes. Does that behaviour result in any problems? Actually.. let me think about this.
Hey,
In DataHandler.cs, there is:
Contrary to all the other processes, there is no call to
state.UpdateCurrentNode(typeof(Game), typeof(Action));
before checking the type of the current node. Is this intentional?The text was updated successfully, but these errors were encountered: