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Ultimately I think it's easier to maintain only one (python) implementation, but it's up to you - including a cx-frozen parser might be a pain in the ass for you.
I can't quite see the pain in the ass. HDT just downloads the exe and runs it with the log of the last game, then adds some metadata to the xml and uploads it.
HDT uses PowerTaskList because it logs things closer to the actual animations happening in-game (also there's no UNKNOWN HUMAN PLAYER to deal with). I can just store the GameState logs for future replays, but all hdt replay files from the last few months contain only the raw PowerTaskList log.
Also: Do we want to keep the csharp implementation on this repo (will most likely not be maintained)?
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