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HDT integration #26

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azeier opened this issue Feb 11, 2016 · 4 comments
Closed
2 tasks done

HDT integration #26

azeier opened this issue Feb 11, 2016 · 4 comments
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@azeier
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azeier commented Feb 11, 2016

  • Add command line argument to use PowerTaskList
  • Add frozen script download to releases (cx_freeze)

Also: Do we want to keep the csharp implementation on this repo (will most likely not be maintained)?

@jleclanche
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Ultimately I think it's easier to maintain only one (python) implementation, but it's up to you - including a cx-frozen parser might be a pain in the ass for you.

@jleclanche
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Regarding PowerTaskList: You said you prefer it but I'm not sure why. Elaborate?

@azeier
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azeier commented Feb 11, 2016

I can't quite see the pain in the ass. HDT just downloads the exe and runs it with the log of the last game, then adds some metadata to the xml and uploads it.

HDT uses PowerTaskList because it logs things closer to the actual animations happening in-game (also there's no UNKNOWN HUMAN PLAYER to deal with). I can just store the GameState logs for future replays, but all hdt replay files from the last few months contain only the raw PowerTaskList log.

@azeier
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azeier commented Feb 16, 2016

I put the frozen script here for now: https://github.com/Epix37/HSReplayFreezer

@azeier azeier closed this as completed Mar 5, 2016
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