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Renderer: Experiment with Mipmap textures #78

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Helco opened this issue Dec 2, 2018 · 0 comments
Open

Renderer: Experiment with Mipmap textures #78

Helco opened this issue Dec 2, 2018 · 0 comments
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@Helco
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Helco commented Dec 2, 2018

To improve texture mapping quality when textures are shrinked we should see if mipmapping improves the quality enough to justify the upto 33% more memory usage, also:

  • Can the mipmap textures be generated on level-load?
    • Linear/Bilinear/Trilinear filter?
    • On-the-fly dithering?
  • Is blending between mipmap levels necessary?
  • Should there be an abstract Sampler interface (with compile-time implementation)?
@project-bot project-bot bot added this to To do in Meistertask Dec 2, 2018
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