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UnpredictableWaterWheel.csproj
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UnpredictableWaterWheel.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<AssemblyName>UnpredictableWaterWheel</AssemblyName>
<Description>A Town of Salem mod that overhauls the Water Wheel, making it truly random for each game.</Description>
<Version>1.0.5</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.15" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="audio/*.mp3"/>
<EmbeddedResource Include="audio/*.ogg"/>
<EmbeddedResource Include="audio/*.wav"/>
<EmbeddedResource Include="img/solidmask.png"/>
<EmbeddedResource Include="assetbundle/waterwheelext.waterwheelext"/>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>references/Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>references/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BMG">
<HintPath>references/BMG.dll</HintPath>
</Reference>
<Reference Include="ChannelPurchase">
<HintPath>references/ChannelPurchase.dll</HintPath>
</Reference>
<Reference Include="Purchasing.Common">
<HintPath>references/Purchasing.Common.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>references/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>references/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>references/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>