0.6
- Unity changes
- Unity updated to 2019.4.25f1
- Misc VR releated changes
- Added teleportation. Press thumb sticks to teleport. it might come in handy if you can't play in room scale mode.
- Fixed player orientation. No longer need to turn back around to see cabinet.
- Adjusted collider for Q2 controller
- Special thanks to KonaKona on Discord for bug report and fix
- Because of this, playing this fork on openvr compatible headsets other than Quest 2 will face some issue. See #3 for more info.
- Changed splash image (a.k.a "Made with Unity")
- Implemented more LED hooks
- Now button lights on player 2 side and both body lights works.
0.5
- Unity and VR libraries changes
- Unity updated to 2019.4.19f1
- VR library changed to OpenVR Unity XR plugin (v1.1.4) + SteamVR unity plugin (v2.7.2)
- Changed cabinet model
- Model is based on Club SEGA project, changed some textures
- Adjusted button & touch trigger area
- Button trigger area is smaller than previous version
- Touch trigger is more arcade accurate
- Changed touch area keymap for MaiSense
- For this fork, you need to use MaiSense otherwise touch will not work at all.
- Changes for Oculus Quest 2
- Controller vibration no longer go crazy
- Adjusted controller collider position for Q2 controller model
- Other openvr compatible headsets are still works
- Button LED hook reworked
- Buttons are now sync with game, just like as it should be
- Some feature removed
- Maimai camera and its recording function (RockVR)
- Multiplayer function (P2 is not working at all - MaiSense limitation)
- Graphics quality selection window at startup (Unity removed this in recent version)
- Decoration cabs removed
0.4
- Oculus headsets should work now
0.3
- Switched support from GreeN to FiNALE
- Updated cabinet artwork to fit the FiNALE theme
- Touch input now mostly works (can sometimes be a bit dodgy)
- LED hooks implemented (may or may not lag the environment, didnt lag too bad for me)
- You can now use any part of the controller to hit buttons
0.2
- Input lag greatly reduced
- VJoy/UCR no longer required, virtual buttons can now interface directly with the game
- 2 player is supported HOWEVER you would need to somehow get a 2nd VR headset in the game or something unless you wanna try play doubles with yourself
0.1
- First version