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Trying to make a websocket connection from Godot to ZeroNet fails by default as the HTTP_HOST env property of the connection is 127.0.0.1 instead of 127.0.0.1:43110. This is likely an issue on Godot's websocket library side, but would adding 127.0.0.1 and localhost to the list of default allowed hosts be a problem in any way?
As a reminder, the current default values are zero, 127.0.0.1:zeronet_port and localhost:zeronet_port.
The text was updated successfully, but these errors were encountered:
Trying to make a websocket connection from Godot to ZeroNet fails by default as the
HTTP_HOST
env property of the connection is127.0.0.1
instead of127.0.0.1:43110
. This is likely an issue on Godot's websocket library side, but would adding127.0.0.1
andlocalhost
to the list of default allowed hosts be a problem in any way?As a reminder, the current default values are
zero
,127.0.0.1:zeronet_port
andlocalhost:zeronet_port
.The text was updated successfully, but these errors were encountered: