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Cargo.toml
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Cargo.toml
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[package]
name = "ghx_proc_gen"
version = "0.2.0"
description = "2D & 3D procedural generation with WFC/Model synthesis"
repository = "https://github.com/Henauxg/ghx_proc_gen"
documentation = "https://docs.rs/ghx_proc_gen"
edition = "2021"
license = "MIT OR Apache-2.0"
keywords = ["gamedev", "procedural-gen", "wfc", "model-synthesis", "algorithm"]
categories = ["game-development", "algorithms"]
readme = "../README.md"
[features]
default = ["models-names"]
# Stores an optional name for each model
models-names = []
# Enables some debug traces (via tracing)
debug-traces = ["models-names"]
# Enables some Bevy trait derives
bevy = ["dep:bevy", "ghx_grid/bevy"]
# Enables more Bevy trait derives for reflection
reflect = ["bevy", "ghx_grid/reflect"]
[dependencies]
# Internal dependencies
ghx_grid = { version = "0.2.0", features = [] }
# External dependencies
bitvec = "1.0.1"
crossbeam-channel = "0.5.8"
ndarray = "0.15.6"
rand = "0.8.5"
thiserror = "1.0.50"
tracing = "0.1.40"
# Optional dependencies
# Only enabled when the "bevy" feature is enabled
bevy = { version = "0.13.0", optional = true, default-features = false }