-
Notifications
You must be signed in to change notification settings - Fork 756
/
quests_moscovia.txt
11906 lines (11731 loc) · 363 KB
/
quests_moscovia.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//===== Hercules Script ======================================
//= Moscovia Quests
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 2.3
//===== File Encoding ========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//===== Description: =========================================
//= Quests for Moscovia.
//= The Moving Island, Help Mikhail, Acorn Exchange,
//= Banish Winter, Shafka Hat, Koshei the Immortal.
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//= 1.1 Small fixes on The Moving Island. [Kisuka]
//= 1.2 Fixed a "player not attached" error. [brianluau]
//= 1.3 Replaced occurrences of PcName. [brianluau]
//= 1.4 Added 'Koshei the Immortal' quest. [Kisuka]
//= 1.5 Fixes to 'Koshei the Immortal' quest. [Kisuka]
//= 1.6 Added 'tides' to Ibanoff & Fixed time check for Marozka. [Kisuka]
//= 1.7 Fixes on donpcevents and fixed some left over aegis stuff. [Kisuka]
//= 1.8 Fixed some condition checks. [Gepard]
//= 1.9 Corrected NPC counting mobs for the wrong NPC. (bugreport:4736) [L0ne_W0lf]
//= 2.0 Optimized. [Joseph]
//= 2.0a Bug fixes. [Euphy]
//= 2.0b Bug fixes. [Lemongrass]
//= 2.1 Fixed incorrect use of 'close'. [Joseph]
//= 2.2 Updated RE/Pre-RE EXP. [Euphy]
//= 2.3 Added GM management NPC. [Euphy]
//============================================================
// The Moving Island :: mos_whale_edq
//============================================================
//----------------------------------------------------------------------------
// Berbayeff - Starting Point
//----------------------------------------------------------------------------
moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{
if (!mos_whale_edq) {
emotion e_an;
mes "[Berbayeff]";
mes "This..and..that...";
mes "All guys...are distrustful.";
mes "Makes me a braggart.";
next;
select("Do you have a problem?");
mes "[Berbayeff]";
mes "I haven't seen you before.";
mes "Are you a traveler?";
mes "If so, then you may have";
mes "seen many marvelous things";
mes "from near and far.";
next;
mes "[Berbayeff]";
mes "I'm sure you'll probably";
mes "be interested in my story.";
mes "All the villagers are blockheads,";
mes "so they treat me like an idiot.";
next;
if(select("I'm not interested in any story.:Tell me.") == 1) {
mes "[Berbayeff]";
mes "Indeed... You are not interested...";
mes "That's ok.";
next;
mes "[Berbayeff]";
mes "If you change your mind,";
mes "you can talk to me whenever.";
close;
}
emotion e_no1;
mes "[Berbayeff]";
mes "Good, I have been thinking that";
mes "I would tell you this story from the start.";
next;
mes "[Berbayeff]";
mes "You seem to have spent";
mes "only a few days here.";
mes "Have you ever heard";
mes "about The Moving Island?";
next;
mes "[Berbayeff]";
mes "In Moscovia,";
mes "a story is handed down";
mes "from the ancients, like legends.";
next;
mes "[Berbayeff]";
mes "It is said that";
mes "there is an island";
mes "which sometimes moves,";
mes "not far out at sea.";
next;
mes "[Berbayeff]";
mes "But, nobody has seen";
mes "the island before.";
mes "So, few people have";
mes "believed the legend.";
next;
mes "[Berbayeff]";
mes "Actually, I thought that";
mes "it might be a kind of";
mes "old story... nothing more.";
mes "But then... I saw...";
next;
mes "[Berbayeff]";
mes "Actually, I thought that";
mes "it might be a kind of";
mes "old story... nothing more.";
mes "But then... I saw...";
mes "The Moving Island!!!";
next;
mes "[Berbayeff]";
mes "Surprised? Right...";
mes "It is so surprising.";
mes "Frankly, you don't believe";
mes "any of this story either.";
next;
mes "[Berbayeff]";
mes "I saw the island";
mes "from the middle of";
mes "the village's south shore.";
next;
mes "[Berbayeff]";
mes "At first, I doubted my eyes.";
mes "I have never heard that that island";
mes "really existed here, even though I";
mes "have lived here all my life!";
next;
mes "[Berbayeff]";
mes "I tried to go up";
mes "to look at it from";
mes "higher ground, but";
mes "the island receded";
mes "and disappeared...";
mes "back to the sea.";
next;
select("The island doesn't appear anymore?");
mes "[Berbayeff]";
mes "If it does,";
mes "one might just think";
mes "that they've looked";
mes "at an apparition.";
next;
mes "[Berbayeff]";
mes "But a few nights ago...";
mes "Finally, the island appeared";
mes "in front of me again,";
mes "while I was driving my ship to go home.";
next;
mes "[Berbayeff]";
mes "At that time, I tried to";
mes "get near the island again,";
mes "slowly, but it disappeared...";
mes "beyond the sea once more.";
next;
mes "[Berbayeff]";
mes "It was then, I couldn't help";
mes "to finally believe";
mes "in the existence of";
mes "The Moving Island!";
next;
mes "[Berbayeff]";
mes "Surely, this must be";
mes "a great discovery!";
mes "Don't you think??";
mes "Doesn't your heart shout out in";
mes "hopes of adventuring out to the island?";
next;
mes "[Berbayeff]";
mes "I haven't given up yet!";
mes "Certainly, it'll appear again";
mes "right in front of us!";
next;
mes "[Berbayeff]";
mes "And on that day,";
mes "I'll definitely go up to that";
mes "island... and verify it with my own eyes!";
set mos_whale_edq,1;
close;
} else if (mos_whale_edq == 1) {
set .@speak,rand(1,5);
if (.@speak < 3) {
mes "[Berbayeff]";
mes "Clearly, I want to prove";
mes "the existence of that island to everyone...";
next;
mes "[Berbayeff]";
mes "If the island appears again,";
mes "I should certify its identity.";
mes "Would you like to try it?";
close;
}
mes "[Berbayeff]";
mes "The best way to find the";
mes "island is by direct contact";
mes "with a ship in the sea.";
next;
mes "[Berbayeff]";
mes "Me?";
mes "Of course I have a ship.";
mes "I am a fisherman after all...";
next;
mes "[Berbayeff]";
mes "Ah, you do? You need...";
mes "a ship? Hm...too bad.";
mes "I can't lend my ship to you...";
next;
mes "[Berbayeff]";
mes "But maybe Mr. Ibanoff";
mes "can lend his ship to you";
mes "He likes going around";
mes "adventuring like me.";
mes "He seems to enjoy his youth...";
next;
mes "[Berbayeff]";
mes "Mr. Ibanoff also traveled and";
mes "adventured all over the world";
mes "like you, so he might understand";
mes "your sentiments well.";
next;
mes "[Berbayeff]";
mes "If you want to find the island";
mes "by ship, go to Mr. Ibanoff";
mes "and ask for a favor.";
close;
} else if (mos_whale_edq > 12 && mos_whale_edq < 42) {
emotion e_omg;
mes "[Berbayeff]";
mes "Are you serious? Did you say";
mes "you've found The Moving Island?";
next;
emotion e_no1;
mes "[Berbayeff]";
mes "The legend is true!!";
mes "I was right, wasn't I?";
mes "You must be a great adventurer.";
close;
}
mes "[Berbayeff]";
mes "Welcome to Moscovia.";
mes "What's your impression thus far?";
mes "Looks gorgeous, huh?";
next;
mes "[Berbayeff]";
mes "Most travelers and strangers";
mes "like our village.";
mes "I want you to visit places here and";
mes "there. You'll probably love this town.";
close;
}
//----------------------------------------------------------------------------
// Bulletin Board - List Tide Times
//----------------------------------------------------------------------------
moscovia,135,52,0 script Bulletin Board#npc 2_BULLETIN_BOARD,{
mes "[Charabel Schedule]";
mes "NOTICE, due to the varying";
mes "tides here in Moscovia,";
mes "the charabel can only";
mes "depart when the tide is low.";
next;
mes "[Charabel Schedule]";
mes "The Charabel can depart";
mes "between the following times:";
mes "^0000FF12:00am PST^000000 to ^0000FF3:00am PST";
mes "^0000FF6:00am PST^000000 to ^0000FF9:00am PST";
mes "^0000FF12:00pm PST^000000 to ^0000FF3:00pm PST";
mes "^0000FF6:00pm PST^000000 to ^0000FF9:00pm PST";
close;
}
//----------------------------------------------------------------------------
// Mr. Ibanoff - Docks
//----------------------------------------------------------------------------
moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
if (mos_whale_edq == 0) {
mes "[Mr. Ibanoff]";
mes "You are also an adventurer from another province. I also was a great adventurer.";
next;
mes "[Mr. Ibanoff]";
mes "Uf...I just want to be 20 years younger, so I can travel here and there with invigorating youth such as you... Time is an enemy. Hahahahaha!";
close;
} else if (mos_whale_edq == 1 || mos_whale_edq == 2) {
mes "["+strcharinfo(0)+"]";
mes "Hello. Are you Mr. Ibanoff?";
next;
mes "[Mr. Ibanoff]";
mes "Yes. I am Mr. Ibanoff.";
mes "What's up?";
next;
if(select("Tell me an adventure story.:Lend me your ship.") == 1) {
mes "[Mr. Ibanoff]";
mes "You are an adventurer, right?";
mes "You come from a strange land?";
mes "Well, well, well...";
mes "You are welcome here.";
next;
mes "[Mr. Ibanoff]";
mes "When I adventured around";
mes "Rune Midgarts, maybe it was";
mes "well before you were born.";
mes "Ah... I miss those days...";
next;
mes "[Mr. Ibanoff]";
mes "Now, I'm so tired;";
mes "my body and my heart.";
mes "I get reminded of fond";
mes "memories just by looking at the sea...";
next;
mes "[Mr. Ibanoff]";
mes "Um... Stories...";
mes "What to talk about first?";
mes "Right, I'll talk about that time I";
mes "fought against a huge flock of Porings...";
next;
mes "["+strcharinfo(0)+"]";
mes "Hahaha...";
next;
mes "[Mr. Ibanoff]";
mes "You'll be happy that you";
mes "listened to the adventure story.";
mes "Well, well, well...";
mes "When I was 24 years old...";
mes "My colleagues and I were passing by";
mes "a forest near Payon...";
next;
mes "when...";
next;
mes "and....";
next;
mes "then.....";
next;
mes "Finally......";
next;
mes "[Mr. Ibanoff]";
mes "I did a very good";
mes "job in the fight, so";
mes "my colleagues and I were";
mes "able to get back safely.";
next;
mes "[Mr. Ibanoff]";
mes "What did you think?";
mes "Next... Let's talk about";
mes "the haunting of a Goblin mob...!";
next;
if(select("I'll listen next time...:Interesting. Keep talking.") == 1) {
mes "[Mr. Ibanoff]";
mes "If not...Ooo, I can just";
mes "keep going and going...";
mes "No? Too bad... Hehe...";
mes "Let's talk next time.";
close;
}
mes "[Mr. Ibanoff]";
mes "Yeah? Ohohoh... my friend,";
mes "we are in sync with each other...!";
next;
mes "[Mr. Ibanoff]";
mes "Ok, this time I'll talk";
mes "about the bloody fight at the";
mes "haunting of a Goblin mob...";
next;
mes "You see...";
next;
mes "and....";
next;
mes "also.....";
next;
mes "Lastly......";
next;
mes "[Mr. Ibanoff]";
mes "So, the day's great bloody";
mes "fight was over like that...";
mes "Ohwee...";
next;
mes "[Mr. Ibanoff]";
mes "Hah! You are the first";
mes "to listen carefully to";
mes "my stories, for a long time.";
mes "Feels so good...";
next;
mes "[Mr. Ibanoff]";
mes "You absolutely have talent,";
mes "as a great adventurer.";
mes "You can become a good friend to me.";
next;
mes "[Mr. Ibanoff]";
mes "Next time, we talk about your";
mes "adventure story... eh? ~";
mes "If you ever need anything,";
mes "come talk to me whenever, hahaha!";
set mos_whale_edq,2;
close;
}
if (mos_whale_edq == 2) {
mes "[Mr. Ibanoff]";
mes "Ah! The good listener!";
mes "What will you do if you";
mes "borrow my ship? I wonder...";
next;
mes "["+strcharinfo(0)+"]";
mes "I'm going to adventure out";
mes "to sea, to find a moving";
mes "island which has brought";
mes "many a legend to this neighboring village.";
next;
mes "[Mr. Ibanoff]";
mes "The Moving Island?";
mes "I have never seen that really...";
mes "You are young! Hawhawhaw!";
next;
mes "[Mr. Ibanoff]";
mes "I hope that you find";
mes "the island without fail,";
mes "and that you bring back";
mes "surprising news to us!";
next;
mes "[Mr. Ibanoff]";
mes "Let it be so!";
mes "First, I should check";
mes "the state of the ship...";
mes "You have some work to do,";
mes "if you want to help me.";
next;
mes "[Mr. Ibanoff]";
mes "She has not floated";
mes "for a long time,";
mes "so we should check";
mes "and repair the parts";
mes "that power her up.";
next;
mes "[Mr. Ibanoff]";
mes "Preparing the tools for repairs, in";
mes "this place, takes several days...";
mes "if you can possibly prepare them.";
next;
mes "[Mr. Ibanoff]";
mes "The materials needed are:";
mes "^0000FFStrange Steel Piece 10, Rusty Screw 10, Flexible Tube 5, Jubilee 10^000000.";
next;
mes "[Mr. Ibanoff]";
mes "When you've prepared all the";
mes "materials, bring them to me. I'll";
mes "repair the ship.";
set mos_whale_edq,3;
close;
}
emotion e_ag;
mes "[Mr. Ibanoff]";
mes "You want to borrow";
mes "my ship so spontaneously??";
mes "I don't even know you!!";
mes "You are more rude than you look.";
next;
mes "[Mr. Ibanoff]";
mes "I don't know, how you know";
mes "that I have a ship...";
mes "Anyway, I can't lend my ship";
mes "willingly to strangers.";
close;
} else if (mos_whale_edq == 3) {
mes "[Mr. Ibanoff]";
mes "Did you bring all the materials?";
mes "If we have all the materials,";
mes "we can prepare for departure!";
next;
if (countitem(7167) > 9 && countitem(7317) > 9 && countitem(7325) > 4 && countitem(7312) > 9) {
mes "[Mr. Ibanoff]";
mes "Oh! You got the all materials.";
mes "It's enough.";
next;
delitem 7167,10; //Mystery_Iron_Bit
delitem 7317,10; //Screw
delitem 7325,5; //Tube
delitem 7312,10; //Jubilee
set mos_whale_edq,4;
mes "[Mr. Ibanoff]";
mes "Okay, we are at the ready.";
mes "When would you like to depart?";
mes "I'll say one thing...";
mes "It's difficult to keep this";
mes "ship afloat after the sun has set.";
next;
mes "[Mr. Ibanoff]";
mes "In these neighboring waters,";
mes "there are many raging waves.";
mes "After the sun sets, the tide does";
mes "not get any easier... even for an";
mes "expert seaman.";
next;
mes "[Mr. Ibanoff]";
mes "Remember, the poor condition of";
mes "this ship also factors when";
mes "attempting to plow through the";
mes "raging waves.";
next;
mes "[Mr. Ibanoff]";
mes "If you are ready to depart, talk to";
mes "me before the sun sets.";
close;
}
mes "[Mr. Ibanoff]";
mes "These materials are insufficient.";
mes "Perhaps you forgot some of them?";
next;
mes "[Mr. Ibanoff]";
mes "The materials needed are:";
mes "^0000FFStrange Steel Piece 10, Rusty Screw 10, Flexible Tube 5, Jubilee 10^000000.";
close;
} else if (mos_whale_edq == 4) {
mes "[Mr. Ibanoff]";
mes "Oh. Are you ready to depart?";
mes "Good, let's see...";
next;
} else if (mos_whale_edq < 15) {
mes "[Mr. Ibanoff]";
mes "That last sailing was tough...";
mes "But, all adventures";
mes "are like that...";
mes "Hahaha!";
next;
mes "[Mr. Ibanoff]";
mes "If you keep a mind to";
mes "depart again... tell me";
mes "before the sun sets.";
mes "while the sun rises.";
next;
mes "[Mr. Ibanoff]";
mes "Will you depart?";
next;
if(select("I'm not ready.:Let's go.") == 1) {
mes "[Mr. Ibanoff]";
mes "When you are ready to depart, tell me.";
close;
}
} else if (mos_whale_edq == 15) {
mes "[Mr. Ibanoff]";
mes "Hey you... You are alive!";
mes "When you were swept away by the";
mes "waves, I thought that was the last";
mes "I would ever see of you!";
next;
mes "[Mr. Ibanoff]";
mes "Anyway, where were you all this time?";
next;
select("Explain the whole story.");
mes "[Mr. Ibanoff]";
mes "Oh... that's really marvelous.";
mes "Well I never...";
mes "The island truly exists...?";
next;
mes "[Mr. Ibanoff]";
mes "What's more...";
mes "The island is not an island?!?";
mes "It's a gigantic whale???";
next;
mes "[Mr. Ibanoff]";
mes "And trees grow... and water";
mes "streams... along the whale's";
mes "back!!?";
next;
mes "[Mr. Ibanoff]";
mes "That's unbelievable!";
mes "The most marvelous incident I have";
mes "ever heard in my lifetime!";
next;
mes "[Mr. Ibanoff]";
mes "Also, I am surprised at the";
mes "presence of an aged person on Whale";
mes "Island!";
next;
mes "[Mr. Ibanoff]";
mes "He must be a man strong in";
mes "spirit... with experience and high";
mes "discipline.";
next;
mes "[Mr. Ibanoff]";
mes "The story of the island has";
mes "advanced enough until this part.";
mes "Why don't you announce your";
mes "findings to our dearest Csar";
mes "and receive aid to find Whale";
mes "Island?";
next;
mes "[Mr. Ibanoff]";
mes "Our dear Csar likes it very";
mes "much to hear stories about";
mes "valuable things, so if he";
mes "listens to your story, he may give";
mes "you a prize...";
next;
mes "[Mr. Ibanoff]";
mes "And if you have any plans to go";
mes "back to the island, I want to go";
mes "together with you! Eh? Hahaha!";
set mos_whale_edq,16;
close;
} else if (mos_whale_edq < 18) {
mes "[Mr. Ibanoff]";
mes "If our dear Csar listens to this";
mes "kind of story, he would find it a";
mes "pleasure.";
next;
mes "[Mr. Ibanoff]";
mes "He might even give you a prize...";
close;
} else if (mos_whale_edq == 18) {
mes "[Mr. Ibanoff]";
mes "Hm. Our dear Csar requested";
mes "evidence of the whale island?...";
next;
mes "[Mr. Ibanoff]";
mes "That may prove a little";
mes "difficult...";
next;
mes "[Mr. Ibanoff]";
mes "Do you have a guarantee that you";
mes "can find Whale Island again?";
next;
mes "[Mr. Ibanoff]";
mes "I think you won't give up.";
mes "How about if we depart";
mes "once more, and I will gladly help";
mes "you find Whale Island!";
next;
if(select("Try again to find Whale Island.:Give up.") == 1) {
mes "[Mr. Ibanoff]";
mes "That does it! I expected it.";
mes "I knew you weren't the type to give up an adventure!";
next;
mes "[Mr. Ibanoff]";
mes "Again, let's get the ship ready and sail before the sun sets!";
set mos_whale_edq,19;
close;
}
mes "[Mr. Ibanoff]";
mes "I see...";
mes "Even though you like adventure,";
mes "it might be impossible to find";
mes "Whale Island again...";
next;
mes "[Mr. Ibanoff]";
mes "If you change your mind,";
mes "anytime, come tell me.";
mes "Frankly, I would love to see you";
mes "prove the existence of Whale Island";
mes "to our dear Csar.";
close;
} else if (mos_whale_edq == 19) {
mes "[Mr. Ibanoff]";
mes "Oh! Are you ready to depart?";
next;
if(select("I'm not ready.:Let's go.") == 1) {
mes "[Mr. Ibanoff]";
mes "When you are ready to depart, tell me.";
close;
}
} else if (mos_whale_edq < 32) {
mes "[Mr. Ibanoff]";
mes "What a surprise!!";
mes "Where have you been??";
mes "I was worried that you had";
mes "disappeared forever!";
next;
mes "[Mr. Ibanoff]";
mes "I don't care... Wherever you have";
mes "been, it's very good to see you";
mes "again.";
set mos_whale_edq,19;
next;
mes "[Mr. Ibanoff]";
mes "I can guess you'd like to go to";
mes "Whale Island once again...";
next;
} else if (mos_whale_edq == 32) {
mes "[Mr. Ibanoff]";
mes "Oh. You came back!";
mes "So, how did you do?";
next;
mes "[Mr. Ibanoff]";
mes "You say...";
mes "If you bring the materials, the old";
mes "man makes the instrument...";
next;
mes "[Mr. Ibanoff]";
mes "And he promised that he won't move";
mes "the island until you go back";
mes "again...";
next;
mes "[Mr. Ibanoff]";
mes "I see. I remember the exact";
mes "directions. Let's leave";
mes "immediately, as soon as you are";
mes "ready.";
set mos_whale_edq,33;
close;
} else if (mos_whale_edq < 39) {
mes "[Mr. Ibanoff]";
mes "Oh. Did you get all the";
mes "materials you needed?";
next;
mes "[Mr. Ibanoff]";
mes "If so, do you want to go now?";
next;
if(select("Not yet.:Let's go.") == 1) {
mes "[Mr. Ibanoff]";
mes "I see. I will wait.";
close;
}
mes "[Mr. Ibanoff]";
mes "Ok, let's go!";
close2;
warp "mosk_fild01",93,94;
end;
} else if (mos_whale_edq < 41) {
mes "[Mr. Ibanoff]";
mes "Finally, everything has ended";
mes "successfully. With this, I add 1";
mes "more page to my... no, OUR adventure story!";
next;
mes "[Mr. Ibanoff]";
mes "Someday, I want to have another";
mes "chance to have another fantastic";
mes "adventure with a person like you!";
close;
} else if (mos_whale_edq == 41) {
mes "[Mr. Ibanoff]";
mes "I heard that you played a great";
mes "performance, with the instrument";
mes "from Whale Island, at the Imperial";
mes "Palace. Eh? You must have quite the talent!";
next;
mes "[Mr. Ibanoff]";
mes "Finally, everything has ended";
mes "successfully. With this, I add 1";
mes "more page to my... no, OUR adventure story!";
next;
mes "[Mr. Ibanoff]";
mes "Someday, I want to have another";
mes "chance to have another fantastic";
mes "adventure with a person like you!";
close;
} else if (mos_whale_edq > 90 && mos_whale_edq < 100) {
mes "[Mr. Ibanoff]";
mes "What's going on?";
mes "You should ride a ship now? Let's ready to leave hurry up.";
set mos_whale_edq,4;
close;
} else if (mos_whale_edq > 200 && mos_whale_edq < 300) {
mes "[Mr. Ibanoff]";
mes "What's going on?";
mes "You should ride a ship now? Let's ready to leave hurry up.";
set mos_whale_edq,19;
close;
}
if ((gettime(3) >= 0 && gettime(3) < 3) || (gettime(3) >= 6 && gettime(3) < 9) || (gettime(3) >= 12 && gettime(3) < 15) || (gettime(3) >= 18 && gettime(3) < 21)) {
mes "[Mr. Ibanoff]";
mes "Hmm. It's not a bad time.";
mes "We should hurry up";
mes "while the tides are low.";
mes "The ship is prepared already";
mes "at a dock nearby, so we can depart";
mes "right away.";
close2;
warp "mosk_ship",94,110;
end;
}
mes "[Mr. Ibanoff]";
mes "Gee. The tide is too high.";
mes "It's too dangerous to depart";
mes "right now because of the waves";
mes "getting too rugged.";
next;
mes "[Mr. Ibanoff]";
mes "When the sea calmes down a bit,";
mes "you can come back. We can't depart";
mes "right now.";
close;
}
//----------------------------------------------------------------------------
// Mr. Ibanoff - Ship
//----------------------------------------------------------------------------
mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
if (mos_whale_edq == 4) {
mes "[Mr. Ibanoff]";
mes "What a time for sailing!";
mes "The wind of the sea is so cool.";
next;
mes "["+strcharinfo(0)+"]";
mes "You didn't have to accompany me";
mes "through this dangerous sailing...";
next;
mes "[Mr. Ibanoff]";
mes "Such as I am, I know the";
mes "sea a lot better than you!";
mes "And this ship has been my";
mes "friend through all my life!";
mes "I wouldn't abandon a friend.";
mes "Would you? ~";
next;
mes "[Mr. Ibanoff]";
mes "I will order you where to go, by";
mes "watching the seas.";
next;
mes "[Mr. Ibanoff]";
mes "You just adjust the direction of";
mes "the rudder by following my orders.";
next;
mes "[Mr. Ibanoff]";
mes "At first, hold the rudder to go";
mes "forward, to the east.";
set mos_whale_edq,5;
close;
} else if (mos_whale_edq == 5) {
mes "[Mr. Ibanoff]";
mes "Keep the direction by holding the";
mes "rudder to move forward to the";
mes "East.";
close;
} else if (mos_whale_edq == 6 || mos_whale_edq == 21) {
set .@r,(mos_whale_edq == 21)?3:4;
if (rand(1,.@r) == 3) {
mes "[Mr. Ibanoff]";
mes "Hm. The sea currents have changed.";
mes "Adjust the rudder forward to the";
mes "North, to follow the currents.";
set mos_whale_edq,mos_whale_edq+1;
close;
}
mes "[Mr. Ibanoff]";
mes "Nothing yet... Nothing has changed";
mes "in the flow of water. There is";
mes "nothing to note...";
next;
mes "[Mr. Ibanoff]";
mes "We had better keep sailing on this";
mes "heading for now.";
close;
} else if ($@mos1_edq) {
mes "[Mr. Ibanoff]";
mes "We must first repulse the";
mes "monsters!";
close;
} else if (mos_whale_edq == 7 || mos_whale_edq == 22) {
mes "[Mr. Ibanoff]";
mes "Hey!";
mes "Did you not hear me?";
mes "Change the rudder forward to the";
mes "North, and follow the currents!";
close;
}
else if (mos_whale_edq == 8 || mos_whale_edq == 10) callsub S_D_1,3,91,92,93,94;
else if (mos_whale_edq >= 91 && mos_whale_edq <= 94) callsub S_D_2,(mos_whale_edq-91);
else if (mos_whale_edq == 11) {
mes "[Mr. Ibanoff]";
mes "Look... Beyond the sea!";
mes "Do you see something moving";
mes "mysteriously?";
next;
mes "[Mr. Ibanoff]";
mes "Heheh... What is...";
mes "that... Hey! You...";
mes "Go around the deck to look more";
mes "carefully! Go!";
set mos_whale_edq,12;
donpcevent "#findship::OnEnable";
close;
} else if (mos_whale_edq == 12) {
mes "[Mr. Ibanoff]";
mes "What are you doing...? Go around";
mes "the deck to look more carefully!";
mes "Go!";
donpcevent "#findship::OnEnable";
close;
} else if (mos_whale_edq == 19) {
mes "[Mr. Ibanoff]";
mes "This time, I hope to find that";
mes "whale island again without any";
mes "incidents...";
next;
mes "[Mr. Ibanoff]";
mes "The method is the same as before.";
next;
mes "[Mr. Ibanoff]";
mes "I will order you where to go, by";
mes "watching the seas.";
next;
mes "[Mr. Ibanoff]";
mes "You just adjust the direction of";
mes "the rudder by following my orders.";
next;
mes "[Mr. Ibanoff]";
mes "At first, hold the rudder to go";
mes "forward, to the east.";
set mos_whale_edq,20;
close;
} else if (mos_whale_edq == 20) {
mes "[Mr. Ibanoff]";
mes "Keep the direction by holding the";
mes "rudder to move forward to the";
mes "East.";
close;
}
else if (mos_whale_edq == 23 || mos_whale_edq == 25) callsub S_D_1,5,241,242,243,244;
else if (mos_whale_edq == 241 || mos_whale_edq == 243 || mos_whale_edq == 244) callsub S_D_2,0;
else if (mos_whale_edq == 242) callsub S_D_2,1;
else if (mos_whale_edq == 26) {
mes "[Mr. Ibanoff]";
mes "Look there!";
mes "There is a moving island!";
mes "We have done well!";
next;
mes "[Mr. Ibanoff]";
mes "Oh...my...";
mes "It really is there...";
mes "A whale! It's unbelievable!";
mes "It is as true as that...";
next;
mes "[Mr. Ibanoff]";
mes "I feel I can go anywhere with you!";
mes "Even through impossible things!";
mes "Haha! You are a friend who brings";
mes "good luck.";
next;
mes "[Mr. Ibanoff]";
mes "Okay, now that you have landed on";
mes "the island, I have to go back...";
next;
mes "[Mr. Ibanoff]";
mes "If another wave crashes against";
mes "this boat, I feel she might break";
mes "into pieces!";
next;
mes "[Mr. Ibanoff]";
mes "Good luck. I hope you";
mes "can return without problems.";
mes "I will pray for you.";
mes "See you next time.";
set mos_whale_edq,30;
close2;
warp "mosk_fild01",93,94;
end;
}
mes "[Mr. Ibanoff]";
mes "What? How did you get on";
mes "this ship?? You... No.";
mes "I'll forgive you this once, but go";
mes "back now.";
close2;
warp "moscovia",163,55;
end;
S_D_1:
if (rand(1,getarg(0)) == 3) {
set .@ship2,rand(4);
setarray .@d$[0],"East","West","South","North";
mes "[Mr. Ibanoff]";
mes "Hm. The sea currents have changed.";
mes "Adjust the rudder forward to the";
mes .@d$[.@ship2]+", to follow the currents.";
set mos_whale_edq,getarg(.@ship2+1);
close;
}
mes "[Mr. Ibanoff]";
mes "Nothing yet... Nothing has changed";
mes "in the flow of water. There is";
mes "nothing to note...";
next;
mes "[Mr. Ibanoff]";
mes "We had better keep sailing on this heading for now.";
close;
S_D_2:
setarray .@d$[0],"East","West","South","North";
mes "[Mr. Ibanoff]";
mes "Hey!";
mes "Did you not hear me?";
mes "Change the rudder forward to the";
mes .@d$[getarg(0)]+", and follow the currents!";
close;
}
//----------------------------------------------------------------------------
// Rudder
//----------------------------------------------------------------------------
mosk_ship,101,111,4 script rudder#ship HIDDEN_NPC,{
if (mos_whale_edq == 5) {
callsub S_Rud1,1,0;
} else if (mos_whale_edq == 4) {
mes "[Mr. Ibanoff]";
mes "You don't have to adjust the rudder for now.";
mes "Wait for my direction.";
close;
} else if (mos_whale_edq == 6) {
mes "[Mr. Ibanoff]";
mes "Do not yet adjust the rudder.";
mes "Only when I order you to,";
mes "you adjust the rudder.";
close;
} else if (mos_whale_edq == 7 && $@mos1_edq == 0) {