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bard_quest.txt
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bard_quest.txt
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//===== Hercules Script ======================================
//= Wandering Minstrel Quest
//===== By: ==================================================
//= Riotblade and L0ne_W0lf
//===== Current Version: =====================================
//= 1.5
//===== Description: =========================================
//= Help the bard remember how his song goes.
//===== Comments: ============================================
//= [Official Conversion]
//= Needs optimizing.
//= Reconverted with iRO Dialogs.
//= Possible NPC conflict with "Representative"
//===== Additional Comments: =================================
//= 1.0 First version, needs testing. [L0ne_W0lf]
//= 1.1 Fixed bug, optimized. Not yet final version [Lupus]
//=
//= Variables:
//= .@random : temp var
//= .@inputstr$ : temp var
//=
//= This Quest has relation with brisingamen_seal.txt (Seals)
//= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf]
//= Progress prior to the 5th+ step will be lost. Job quest takes priority.
//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.5 Updated RE/Pre-RE EXP. [Euphy]
//============================================================
geffen,132,38,3 script Bard#2 1_M_BARD,{
if (BARD_Q > 5) set gef_bard_q,BARD_Q;
set @name$,strcharinfo(0);
if (gef_bard_q > 29) {
cutin "bard_eland02",2;
mes "[Errende]";
mes "Why, hello there~";
mes "Isn't the weather";
mes "especially pleasant today?";
next;
mes "[Errende]";
mes "Ah~ There are only two things that can make this picturesque moment even more beautiful: story and song. Now then, which would you like to hear?";
callsub S_StorySong,1;
} else if (gef_bard_q == 14 || gef_bard_q == 15) {
if (gef_bard_q == 14) {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Hmmm?";
mes "Is that the seal of black...? Huh. Kino Kitty removed the one he gave me without a trace, so I surmise that he likes you a lot. Otherwise...";
next;
mes "^3355FFYou give Errende the letter";
mes "you have received from Kino Kitty.^000000";
next;
cutin "bard_eland01",2;
mes "[Errende]";
mes "Er, he knows everything already? From this spot of blood, I think he still has health problems. He should stop torturing himself...";
next;
mes "[Errende]";
mes "Thank you, I really appreciate what you've done for me. But, what would be an appropriate way to express my gratitude for an adventurer like yourself?";
} else {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Ah, so how did it go?";
mes "Wait, you already found it?";
mes "Yes, this is it! Great!";
mes "This is so amazing!!";
mes "Ah, yes, right.";
mes "Right.";
next;
mes "[Errende]";
mes "I would like to express my gratitute. But, what would be appropriate for an adventurer";
mes "like yourself?";
}
next;
mes "[Errende]";
mes "Oh~! I have just the thing. Alright, please make yourself comfortable, and listen to my song.";
next;
cutin "bard_eland03",2;
mes "^483D8BEvery god never grows old";
mes "Because of beautiful";
mes "Goddess, Idun.";
mes "Keeper of the apples of youth";
mes "Goddess of immortality.^000000";
specialeffect2 EF_STEAL;
next;
mes "^483D8BEvery god never grows old.";
mes "Idun, the wife of Bragi,";
mes "Idun, Odin's daughter in law~";
mes "The apples she keeps";
mes "In her basket.^000000";
next;
mes "^483D8BWithout Idun,";
mes "Every god would";
mes "have succumbed to age.";
mes "Even Thor, the strongest of gods,";
mes "would grow frail, Megingjard would";
mes "slip from his waist, and Mjolnir";
mes "would never fly again.^000000";
next;
mes "^483D8BWithout Idun,";
mes "Every god would";
mes "have succumbed to age.";
mes "Loki was careless once,";
mes "and made her lost to the gods.";
mes "He was forced to get her back.^000000";
specialeffect2 EF_STEAL;
next;
mes "^483D8BMy goddess stands";
mes "In the field of Asgard";
mes "She hands me fruit from heaven.";
mes "You will be loved by every god...";
mes "You will be blessed";
mes "By every god...^000000";
next;
specialeffect EF_BEGINSPELL6;
mes "^483D8BIf you share the";
mes "Apple of youth with me";
mes "Even a bite of it with";
mes "This poor poet.";
mes "You will be loved by every god...";
mes "You will be blessed";
mes "By every god...^000000";
next;
specialeffect2 EF_RESURRECTION;
mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000";
set gef_bard_q, gef_bard_q + 16; //30,31
if (checkre(3)) {
if (BaseLevel < 56) getexp 450,0;
else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 550,0;
else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 968,0;
else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 1341,0;
else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 3575,0;
else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 6024,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 7034,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 9205,0;
else getexp 15678,0;
} else {
if (BaseLevel < 56) getexp 4500,0;
else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 5500,0;
else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 9684,0;
else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 13411,0;
else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 35757,0;
else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 60246,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 70340,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 92052,0;
else getexp 156786,0;
}
next;
cutin "bard_eland02",2;
mes "[Errende]";
mes "So, how do you feel now? I hope my song has refreshed you. I'm afraid it may not be enough to repay you, but please understand that this is the best way for me to express my gratitude.";
next;
mes "[Errende]";
mes "Besides, I've been thinking of you now as my friend, with whom I may candidly speak without any worry. And I think you have a beautiful smile. Am I wrong~? Hahaha~";
next;
mes "[Errende]";
mes "I hope that you'll always remain honest and respectful towards other people, and that you continue to ignore greed for fortune or power.";
goto L_End;
} else if (gef_bard_q > 11 && gef_bard_q < 14) {
cutin "bard_eland02",2;
mes "[Errende]";
mes "It seems you haven't found it yet. Well, take your time, I can wait as long as you want. It doesn't really bore me, since waiting seems to be a part of my profession.";
goto L_End;
} else if (gef_bard_q == 11) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Mr. Skezti has a small book store on the book street at the right side of Mineta in Juno. If you show him the seal, he'll help you out.";
goto L_End;
} else if (gef_bard_q == 10) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "So, have you met Mr. Kitty?";
mes "Ah, in Morroc? He has a chronic disease, but obviously doesn't";
mes "seem to care about it.";
mes "So what did he say?";
next;
mes "[Errende]";
mes "Hm? In Juno?";
mes "Then that must be it.";
mes "It won't be easy if you want to go visit Mr. Sketzi's book store. Here, let me mark you with";
mes "^483D8BThe Seal of Friendship^000000.";
next;
cutin "bard_eland03",2;
mes "[Errende]";
mes "Give me your left hand.";
mes "Now, let me cast a spell...";
mes "*Mumble mumble...*";
next;
specialeffect2 EF_CONE;
mes "^3355FFOn your left wrist, a crescent shaped mark glowing with a silver light appeared. It's only noticeable when you concentrate on finding it, but it might clearly appear under the moonlight.^000000";
next;
mes "[Errende]";
mes "There you go. Now, you may go to Mr. Sketzi. Remember, you must";
mes "show him the Seal of Friendship.";
mes "Good luck, now~";
set gef_bard_q,11;
goto L_End;
} else if (gef_bard_q == 20) {
cutin "bard_eland03",2;
mes "[Bard]";
mes "^483D8BWhat day is";
mes "best for drinking?";
mes "La la la~";
mes "It's the day of";
mes "the earth, the sun";
mes "And the moon~";
mes "La la la~^000000";
next;
mes "^483D8BLa la la~";
mes "I'll only";
mes "drink on one day~";
mes "So if you'll tell me";
mes "when you'll drink";
mes "I'll tell you when";
mes "I'll drink with you~^000000";
next;
mes "^483D8BLet's get together";
mes "Yea yea ye-^000000 Hmmmmm...?";
next;
mes "[Bard]";
mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?";
next;
if(select("Who are you?:Ignore him.")==1) {
cutin "bard_eland04",2;
mes "[" + @name$ + "]";
mes "You seem to be";
mes "new around here...";
mes "Who are you?";
next;
cutin "bard_eland02",2;
mes "[Errende]";
mes "Mm? Ah yes. I am merely another wandering poet who goes where the wind takes him. Please call me ^483D8BErrende^000000, the Bard who wishes to please you.";
next;
mes "[Errende]";
mes "If you will let me, I will tell you of my travels. By your leave,";
mes "I will play a song that will help you forget your troubles.";
set gef_bard_q,21;
callsub S_StorySong,2;
} else {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Waaah, wah~";
mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?";
goto L_End;
}
} else if (gef_bard_q == 27) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "How could I forget the song?";
mes "I'm worthless as a Bard~!";
mes "Please... Just...";
mes "Please just leave";
mes "me alone.";
next;
if(select("No problem~:Is there any way I can help you?")==1) {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Waaaah~! You're so mean!";
mes "You're supposed to say, 'Errende, what's wrong? Maybe I can help?'";
next;
mes "[Errende]";
mes "I mean, we're supposed";
mes "to know each other better";
mes "than that. But...";
mes "Maybe I was wrong!";
next;
mes "[Errende]";
mes "*Sob...*";
mes "Who made this poor Bard cry by neglecting him? *Sniff* I do believe it was you!";
} else {
mes "[Errende]";
mes "Help me?";
mes "Hmmm...";
mes "That's it!";
mes "Gunther!";
next;
mes "[Errende]";
mes "Let me ask you a favor.";
mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna.";
next;
mes "[Errende]";
mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
next;
mes "[Errende]";
mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
set gef_bard_q,22;
}
goto L_End;
} else if (gef_bard_q == 26) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Argh...!";
mes "Who changed the words of this song anyway? It's really difficult to understand. I wish I could ask the person who changed the words.";
next;
mes "[Errende]";
mes "This is so frustrating!";
mes "Now, I've lost the passion";
mes "to sing or play...";
next;
mes "[" + @name$ + "]";
mes "Don't you think...";
mes "The person would be...";
input .@inputstr$;
mes .@inputstr$ + "?";
next;
if (.@inputstr$ == "Kino Kitty") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Ah! Of course!";
mes "I think you're right!";
mes "How could I not think of that?";
next;
mes "[Errende]";
mes "It all makes sense now. After all, he used to be a member of the Invincible Single Army. His changes might have been a little mean, since this song used to be about a happy couple...";
next;
cutin "bard_eland01",2;
mes "[Errende]";
mes "Ummm...";
mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
next;
if(select("No, thanks.:I can, so stop crying.")==1) {
mes "[Errende]";
mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
set gef_bard_q,25;
} else {
mes "[Errende]";
mes "Are you serious?";
mes "Oh, thank you so much!";
mes "You must be an angel!";
mes "An angel that truly understands the heart of a poet!";
next;
mes "[Errende]";
mes "I'll pay you back somehow!";
mes "Thank you for your trouble";
mes "in advance~";
set gef_bard_q,24;
}
goto L_End;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Surely you jest!";
mes "If I did, why would";
mes "I not know what";
mes "this song is about?";
goto L_End;
} else {
mes "[Errende]";
mes "" + .@inputstr$ +"...?";
mes "I don't think I know that person. Maybe you misunderstood";
mes "something? *Sigh...*";
next;
mes "[Errende]";
mes "What was the line...?";
mes "How could I forget";
mes "the 8th love?";
set gef_bard_q,26;
goto L_End;
}
} else if (gef_bard_q == 25) {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Oh...!";
mes "These tears just won't stop!";
mes "Wh-why must people always treat Bards like this?";
next;
mes "^483D8BWho made";
mes "this poor Bard cry?";
mes "Who broke his";
mes "tender heart of glass?";
mes "Shattering his dreams...^000000";
next;
mes "^483D8BNo dreams,";
mes "No heart,";
mes "No love,";
mes "No hope";
mes "No....^000000";
set .@random,rand(1,50);
next;
if (.@random > 27 && .@random < 37 ) {
mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000";
next;
if(select("Well, I should help him then...:Ignore him anyway.")==1) {
mes "[" + @name$ + "]";
mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you.";
next;
mes "[Errende]";
mes "*Gasp!* Really! Are you sure? Thank you! Thank you so much!";
mes "You really do care about";
mes "the sadness of a Bard!";
next;
mes "[Errende]";
mes "I promise to pay you back as best as I can! I'll wait for you here until you return!";
set gef_bard_q,24;
} else {
cutin "bard_eland04",2;
mes "^3355FFYou ignore his";
mes "heart wrenching song.";
mes "But at what cost to your soul?^000000";
}
goto L_End;
} else {
cutin "bard_eland01",2;
mes "[Errende]";
mes "You don't have anything you want to ask me, do you? If not, would you like to listen to my song...?";
next;
mes "^483D8BMiiiiserable...";
mes "Noboooody looooves meee";
mes "Friends foooooor never...";
mes "Ooooooooh wah!^000000";
goto L_End;
}
} else if (gef_bard_q == 24) {
cutin "bard_eland02",2;
mes "[Errende]";
mes "Umm...";
mes "I am not sure exactly where Mr. Kitty is. Maybe you might be able to find out at the Monster Museum in Juno? I think he's a member of the Monster Research Organization.";
next;
mes "[Errende]";
mes "If you're experienced in exploration, you'd know the Monster Research Organization. Recently, many scholars have been wounded as a result of researching monsters.";
next;
cutin "bard_eland01",2;
mes "[Errende]";
mes "Because of the dangers of monster research, adventurers are needed to gather the information for the researchers.";
next;
mes "[Errende]";
mes "For wanderers like myself, it's a great way to earn money. We give them the information they need, and they give us financial support to live the way we please.";
next;
mes "[Errende]";
mes "Anyway, you should visit the Monster Museum in Juno to find out about Mr. Kitty. It's pretty far from here, but when you get to Juno, the Museum is West of the central plaza.";
next;
mes "[Errende]";
mes "Once again,";
mes "thank you so much";
mes "for your help.";
goto L_End;
} else if (gef_bard_q == 22) {
mes "[Errende]";
mes "*Sigh...*";
mes "Where can";
mes "I find the 8th love...?";
mes "Have you met Gunther?";
mes "Ah, perhaps not yet.";
next;
cutin "bard_eland04",2;
mes "[Errende]";
mes "*Sigh* I've lost the heart to sing ever since I've forgotten that line to the song. I just... can't. My spirit is unmoved. There's no inspiration.";
next;
mes "[Errende]";
mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
goto L_End;
} else if (gef_bard_q == 23) {
cutin "bard_eland02",2;
mes "[Errende]";
mes "So...";
mes "Have you";
mes "seen Gunther?";
next;
mes "^3355FFYou turn around";
mes "to show him your back.^000000";
next;
mes "[Errende]";
mes "Huh...?!";
mes "Isn't that?!";
mes "Is that the line of the song written on your back? Wait, don't move! The 8th love is...";
mes "Now I see!";
next;
mes "[Errende]";
mes "At One, I fall in love.";
mes "At Two, you give me your smile.";
mes "At Three, I adore your touch.";
mes "At Four, a tender kiss.";
next;
mes "[Errende]";
mes "At Five, we change our minds.";
mes "A petal scatters through the air.";
mes "At Six, I fall in love~";
mes "At Seven, you fall in love~";
next;
mes "[Errende]";
mes "At Eight we turn away...";
mes "At Nine, love is reborn.";
mes "At Ten, my Love is gone.";
mes "At Eleven I find out why.";
if (Sex)
mes "At Twelve I see his new girlfriend?";
else
mes "At Twelve I see her new boyfriend?";
next;
mes "[Errende]";
mes "...";
next;
mes "[Errende]";
mes "...";
mes "......";
next;
cutin "bard_eland04",2;
mes "[Errende]";
mes "This...";
mes "This cannot be.";
mes "This song is supposed to be about love, not a romantic travesty!";
next;
mes "[Errende]";
mes "The lyrics. They must have been changed. Did Gunther say anything about this?! Hmmm, but who would change the lyrics...?";
next;
cutin "bard_eland01",2;
input .@inputstr$;
if (.@inputstr$ == "Kino Kitty") {
mes "[Errende]";
mes "Ah! Of course!";
mes "I think you're right!";
mes "How could I not think of that?";
next;
mes "[Errende]";
mes "It all makes sense now. After all, he used to be a member of the Invincible Single Army. His changes might have been a little mean, since this song used to be about a happy couple...";
next;
mes "[Errende]";
mes "Ummm...";
mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
next;
if(select("No, thanks.:I can, so stop crying.")==1) {
mes "[Errende]";
mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
set gef_bard_q,25;
} else {
mes "[Errende]";
mes "Are you serious?";
mes "Oh, thank you so much!";
mes "You must be an angel!";
mes "An angel that truly understands the heart of a poet!";
next;
mes "[Errende]";
mes "I'll pay you back somehow!";
mes "Thank you for your trouble";
mes "in advance~";
set gef_bard_q,24;
}
goto L_End;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,26;
goto L_End;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,26;
goto L_End;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Surely you jest!";
mes "If I did, why would";
mes "I not know what this";
mes "song is about?";
set gef_bard_q,26;
goto L_End;
} else {
mes "[Errende]";
mes "" + .@inputstr$ +"...?";
mes "I don't think I know that person. Maybe you misunderstood";
mes "something? *Sigh...*";
next;
mes "[Errende]";
mes "What was the line...?";
mes "How could I forget";
mes "the 8th love?";
set gef_bard_q,26;
goto L_End;
}
} else if (gef_bard_q == 21) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Welcome back,";
mes "" + @name$ + "~";
mes "What would you like";
mes "me to do for you?";
mes "Would you like to hear";
mes "a tale or listen to a song?";
callsub S_StorySong,3;
} else if (gef_bard_q == 7) {
cutin "bard_eland04",2;
mes "[Errende]";
mes "How could I forget the song?";
mes "I'm worthless as a Bard~! Please... Just... Please just leave me alone.";
next;
if(select("No problem.:Is there any way I can help you?")==1){
mes "[Errende]";
mes "Waaaah~! You're so mean!";
mes "You're supposed to say, 'Errende, what's wrong? Maybe I can help?'";
next;
mes "[Errende]";
mes "I mean, we're supposed to know each other better than that. But, but maybe I was wrong!";
next;
mes "[Errende]";
mes "*Sob...*";
mes "Who made this poor Bard cry by neglecting him? *Sniff* I do believe it was you!";
} else {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Help me?";
mes "Hmmmmmmm...";
mes "That's it!";
mes "Gunther!";
next;
mes "[Errende]";
mes "Let me ask you a favor. If perchance you happen to meet ^3355FFGunther Doubleharmony^000000, please inform him of my dilemna.";
next;
mes "[Errende]";
mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
next;
mes "[Errende]";
mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
set gef_bard_q,2;
}
goto L_End;
} else if (gef_bard_q == 6) {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Who could have changed the lyrics to the song? I can't understand why such a thing would happen. I really wish I could ask the person who changed the words...";
next;
mes "[Errende]";
mes "*Sigh* I'm so frustrated I can't even sing. I just... can't. My spirit is unmoved. There's no inspiration.";
next;
mes "[" + @name$ + "]";
mes "Could it be that";
mes "the person who";
mes "changed the song is...";
input .@inputstr$;
mes "" + .@inputstr$ + "?";
next;
if (.@inputstr$ == "Kino Kitty") {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Ah! Of course!";
mes "I think you're right!";
mes "How could I not think of that?";
next;
mes "[Errende]";
mes "It all makes sense now. After all, he used to be a member of the Invincible Single Army. His changes might have been a little mean, since this song used to be about a happy couple...";
next;
mes "[Errende]";
mes "Ummm...";
mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
next;
if(select("No, thanks.:I can, so stop crying.")==1) {
mes "[Errende]";
mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
set gef_bard_q,5;
} else {
mes "[Errende]";
mes "Are you serious? Oh, thank you so much! You must be an angel! An angel that truly understands the heart of a poet!";
next;
mes "[Errende]";
mes "I'll pay you back somehow! Thank you for your trouble in advance~";
set gef_bard_q,4;
}
goto L_End;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Surely you jest! If I did, why would I not know what this song is about?";
goto L_End;
} else {
mes "[Errende]";
mes "" + .@inputstr$ +"...?";
mes "I don't think I know that person. Maybe you misunderstood something? *Sigh...*";
next;
mes "[Errende]";
mes "What was the line...?";
mes "How could I forget";
mes "the 8th love?";
set gef_bard_q,6;
goto L_End;
}
} else if (gef_bard_q == 5) {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Oh...!";
mes "These tears just won't stop!";
mes "Wh-why must people always treat Bards like this?";
next;
mes "^483D8BWho made this poor Bard cry?";
mes "Who broke his tender heart of glass?";
mes "Shattering his dreams...";
mes "No dreams, no heart, no love, no hope, no...^000000";
next;
set .@random,rand(1,50);
if (.@random > 27 && .@random < 37) {
mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000";
next;
if(select("Well, I should help him then...:Ignore him anyway.")==1) {
mes "[" + @name$ + "]";
mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you.";
next;
cutin "bard_eland01",2;
mes "[Errende]";
mes "*Gasp!* Really! Are you sure? Thank you! Thank you so much! You really do care about the sadness of a Bard!";
next;
mes "[Errende]";
mes "I promise to pay you back as best as I can! I'll wait for you here until you return!";
set gef_bard_q,4;
} else {
mes "^3355FFYou ignore his";
mes "heart wrenching song.";
mes "But at what cost to your soul?^000000";
}
goto L_End;
} else {
cutin "bard_eland01",2;
mes "[Errende]";
mes "You don't have anything you want to ask me, do you? If not, would you like to listen to my song...?";
next;
mes "^483D8BMiiiiserable...";
mes "Noboooody looooves meee";
mes "Friends foooooor never...";
mes "Ooooooooooh wah!^000000";
goto L_End;
}
} else if (gef_bard_q == 4) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Umm...";
mes "I am not sure exactly where Mr. Kitty is. Maybe you might be able to find out at the Monster Museum in Juno? I think he's a member of the Monster Research Organization.";
next;
mes "[Errende]";
mes "If you're experienced in exploration, you'd know the Monster Research Organization. Recently, many scholars have been wounded as a result of researching monsters.";
next;
mes "[Errende]";
mes "Because of the dangers of monster research, adventurers are needed to gather the information for the researchers.";
next;
mes "[Errende]";
mes "For wanderers like myself, it's a great way to earn money. We give them the information they need, and they give us financial support to live the way we please.";
next;
mes "[Errende]";
mes "Anyway, you should visit the Monster Museum in Juno to find out about Mr. Kitty. It's pretty far from here, but when you get to Juno, the Museum is West of the central plaza.";
next;
mes "[Errende]";
mes "Once again,";
mes "thank you so much";
mes "for your help.";
goto L_End;
} else if (gef_bard_q == 2) {
cutin "bard_eland04",2;
mes "[Errende]";
mes "*Sigh...* Where can I find the 8th love...? Have you met Gunther?";
mes "Ah, perhaps not yet.";
next;
mes "[Errende]";
mes "*Sigh* I've lost the heart to sing ever since I forgotten that line to the song. I just... can't. My spirit is unmoved. There's no inspiration.";
next;
mes "[Errende]";
mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
goto L_End;
} else if (gef_bard_q == 3) {
cutin "bard_eland02",2;
mes "[Errende]";
mes "So...";
mes "Have you";
mes "seen Gunther?";
next;
mes "^3355FFYou turn around";
mes "to show him your back.^000000";
next;
cutin "bard_eland03",2;
mes "[Errende]";
mes "Huh...?!";
mes "Isn't that?!";
mes "Is that the line of the song written on your back? Wait, don't move! The 8th love is...";
mes "Now I see!";
next;
mes "[Errende]";
mes "At One, I fall in love.";
mes "At Two, you give me your smile.";
mes "At Three, I adore your touch.";
mes "At Four, a tender kiss.";
next;
mes "[Errende]";
mes "At Five, we change our minds.";
mes "A petal scatters through the air.";
mes "At Six, I fall in love~";
mes "At Seven, you fall in love~";
next;
mes "[Errende]";
mes "At Eight we turn away...";
mes "At Nine, love is reborn.";
mes "At Ten, my Love is gone.";
mes "At Eleven I find out why.";
if (Sex)
mes "At Twelve I see her new boyfriend?";
else
mes "At Twelve I see his new girlfriend?";
next;
mes "[Errende]";
mes "...";
next;
mes "[Errende]";
mes "...";
mes "......";
next;
cutin "bard_eland04",2;
mes "[Errende]";
mes "This...";
mes "This cannot be.";
mes "This song is supposed to be about love, not a romantic travesty!";
next;
mes "[Errende]";
mes "The lyrics. They must have been changed. Did Gunther say anything about this?! Hmmm, but who would change the lyrics...?";
next;
input .@inputstr$;
if (.@inputstr$ == "Kino Kitty") {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Ah! Of course!";
mes "I think you're right!";
mes "How could I not think of that?";
next;
mes "[Errende]";
mes "It all makes sense now. After all, he used to be a member of the Invincible Single Army. His changes might have been a little mean, since this song used to be about a happy couple...";
next;
mes "[Errende]";
mes "Ummm...";
mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
next;
if(select("No, thanks.:I can, so stop crying.")==1) {
mes "[Errende]";
mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
set gef_bard_q,5;
} else {
mes "[Errende]";
mes "Are you serious? Oh, thank you so much! You must be an angel! An angel that truly understands the heart of a poet!";
next;
mes "[Errende]";
mes "I'll pay you back somehow! Thank you for your trouble in advance~";
set gef_bard_q,4;
}
goto L_End;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,6;
goto L_End;
}
else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,6;
goto L_End;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Surely you jest! If I did, why would I not know what this song is about?";
set gef_bard_q,6;
goto L_End;
} else {
mes "[Errende]";
mes "" + .@inputstr$ +"...?";
mes "I don't think I know that person. Maybe you misunderstood something? *Sigh...*";
next;
mes "[Errende]";
mes "What was the line...?";
mes "How could I forget";
mes "the 8th love?";
set gef_bard_q,6;
goto L_End;
}
} else if (gef_bard_q == 1) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Welcome back,";
mes "" + @name$ + "~";
mes "What would you like";
mes "me to do for you?";
mes "Would you like to hear";
mes "a tale or listen to a song?";
callsub S_StorySong,4;
} else {
cutin "bard_eland03",2;
mes "^483D8BWhat day is";
mes "best for drinking?";
mes "La la la~";
mes "It's the day of";
mes "the earth, the sun";
mes "And the moon~";
mes "La la la~^000000";
next;
mes "^483D8BLa la la~";
mes "I'll only";
mes "drink on one day~";
mes "So if you'll tell me";
mes "when you'll drink";
mes "I'll tell you when";
mes "I'll drink with you~^000000";
next;
mes "^483D8BLet's get together";
mes "Yea yea ye-^000000 Hmmmmm...?";
next;
mes "[Bard]";
mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?";
next;
if(select("Who are you?:Ignore him.")==1) {
cutin "bard_eland04",2;
mes "[" + @name$ + "]";
mes "You seem to be";
mes "new around here...";
mes "Who are you?";
next;
cutin "bard_eland02",2;
mes "[Errende]";
mes "Mm? Ah yes. I am merely another wandering poet who goes where the wind takes him. Please call me ^483D8BErrende^000000, the Bard who wishes to please you.";
next;
mes "[Errende]";
mes "If you will let me, I will tell you of my travels. By your leave,";
mes "I will play a song that will help you forget your troubles.";
set gef_bard_q,1;
callsub S_StorySong,5;
} else {
mes "[Errende]";
mes "Waaah, wah~";
mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?";
}
}
L_End:
close2;
cutin "",255;
end;
// SubRoutine for 5 similiar dialogues of the quest