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map.h
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/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2021 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAP_MAP_H
#define MAP_MAP_H
#include "map/atcommand.h"
#include "common/hercules.h"
#include "common/core.h" // CORE_ST_LAST
#include "common/db.h"
#include "common/mapindex.h"
#include "common/mmo.h"
#include "map/unitdefines.h" // enum unit_dir
#include <stdio.h>
#include <stdarg.h>
/* Forward Declarations */
struct Sql; // common/sql.h
struct config_t; // common/conf.h
struct mob_data;
struct npc_data;
struct channel_data;
struct hplugin_data_store;
#if (defined(__GNUC__) || defined(MINGW)) && !defined(__clang__) && !defined(__ARM_ARCH)
#define GUARD_MAP_LOCK_CONCAT(a, b) GUARD_MAP_LOCK_CONCAT_INNER(a, b)
#define GUARD_MAP_LOCK_CONCAT_INNER(a, b) a ## b
#define GUARD_MAP_LOCK GUARD_MAP_LOCK0(__FILE__, __func__, __COUNTER__, __LINE__)
#define GUARD_MAP_LOCK0(file, func, lineStr, line) \
void GUARD_MAP_LOCK_CONCAT(map_lock_check, lineStr) (int *lock_count) \
{ \
map->lock_check(file, func, line, *lock_count); \
} \
int GUARD_MAP_LOCK_CONCAT(current_map_lock_, lineStr) __attribute__((__cleanup__(GUARD_MAP_LOCK_CONCAT(map_lock_check, lineStr)))) = map->block_free_lock;
#else // defined(__GNUC__) || defined(MINGW)
#define GUARD_MAP_LOCK
#endif // defined(__GNUC__) || defined(MINGW)
enum E_MAPSERVER_ST {
MAPSERVER_ST_RUNNING = CORE_ST_LAST,
MAPSERVER_ST_SHUTDOWN,
MAPSERVER_ST_LAST
};
//First Jobs
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type.
enum {
//Novice And 1-1 Jobs
MAPID_NOVICE = 0,
MAPID_SWORDMAN,
MAPID_MAGE,
MAPID_ARCHER,
MAPID_ACOLYTE,
MAPID_MERCHANT,
MAPID_THIEF,
MAPID_TAEKWON,
MAPID_WEDDING,
MAPID_GUNSLINGER,
MAPID_NINJA,
MAPID_XMAS,
MAPID_SUMMER,
MAPID_GANGSI,
MAPID_SUMMONER,
MAPID_1_1_MAX,
//2-1 Jobs
MAPID_SUPER_NOVICE = JOBL_2_1 | MAPID_NOVICE,
MAPID_KNIGHT = JOBL_2_1 | MAPID_SWORDMAN,
MAPID_WIZARD = JOBL_2_1 | MAPID_MAGE,
MAPID_HUNTER = JOBL_2_1 | MAPID_ARCHER,
MAPID_PRIEST = JOBL_2_1 | MAPID_ACOLYTE,
MAPID_BLACKSMITH = JOBL_2_1 | MAPID_MERCHANT,
MAPID_ASSASSIN = JOBL_2_1 | MAPID_THIEF,
MAPID_STAR_GLADIATOR = JOBL_2_1 | MAPID_TAEKWON,
// = JOBL_2_1 | MAPID_WEDDING,
MAPID_REBELLION = JOBL_2_1 | MAPID_GUNSLINGER,
MAPID_KAGEROUOBORO = JOBL_2_1 | MAPID_NINJA,
// = JOBL_2_1 | MAPID_XMAS,
// = JOBL_2_1 | MAPID_SUMMER,
MAPID_DEATH_KNIGHT = JOBL_2_1 | MAPID_GANGSI,
// = JOBL_2_1 | MAPID_SUMMONER,
//2-2 Jobs
// = JOBL_2_1 | MAPID_NOVICE,
MAPID_CRUSADER = JOBL_2_2 | MAPID_SWORDMAN,
MAPID_SAGE = JOBL_2_2 | MAPID_MAGE,
MAPID_BARDDANCER = JOBL_2_2 | MAPID_ARCHER,
MAPID_MONK = JOBL_2_2 | MAPID_ACOLYTE,
MAPID_ALCHEMIST = JOBL_2_2 | MAPID_MERCHANT,
MAPID_ROGUE = JOBL_2_2 | MAPID_THIEF,
MAPID_SOUL_LINKER = JOBL_2_2 | MAPID_TAEKWON,
// = JOBL_2_2 | MAPID_WEDDING,
// = JOBL_2_2 | MAPID_GUNSLINGER,
// = JOBL_2_2 | MAPID_NINJA,
// = JOBL_2_2 | MAPID_XMAS,
// = JOBL_2_2 | MAPID_SUMMER,
MAPID_DARK_COLLECTOR = JOBL_2_2 | MAPID_GANGSI,
// = JOBL_2_2 | MAPID_SUMMONER,
//Trans Novice And Trans 1-1 Jobs
MAPID_NOVICE_HIGH = JOBL_UPPER | MAPID_NOVICE,
MAPID_SWORDMAN_HIGH = JOBL_UPPER | MAPID_SWORDMAN,
MAPID_MAGE_HIGH = JOBL_UPPER | MAPID_MAGE,
MAPID_ARCHER_HIGH = JOBL_UPPER | MAPID_ARCHER,
MAPID_ACOLYTE_HIGH = JOBL_UPPER | MAPID_ACOLYTE,
MAPID_MERCHANT_HIGH = JOBL_UPPER | MAPID_MERCHANT,
MAPID_THIEF_HIGH = JOBL_UPPER | MAPID_THIEF,
// = JOBL_UPPER | MAPID_TAEKWON,
// = JOBL_UPPER | MAPID_WEDDING,
// = JOBL_UPPER | MAPID_GUNSLINGER,
// = JOBL_UPPER | MAPID_NINJA,
// = JOBL_UPPER | MAPID_XMAS,
// = JOBL_UPPER | MAPID_SUMMER,
// = JOBL_UPPER | MAPID_GANGSI,
// = JOBL_UPPER | MAPID_SUMMONER,
//Trans 2-1 Jobs
// = JOBL_UPPER | JOBL_2_1 | MAPID_NOVICE,
MAPID_LORD_KNIGHT = JOBL_UPPER | JOBL_2_1 | MAPID_SWORDMAN,
MAPID_HIGH_WIZARD = JOBL_UPPER | JOBL_2_1 | MAPID_MAGE,
MAPID_SNIPER = JOBL_UPPER | JOBL_2_1 | MAPID_ARCHER,
MAPID_HIGH_PRIEST = JOBL_UPPER | JOBL_2_1 | MAPID_ACOLYTE,
MAPID_WHITESMITH = JOBL_UPPER | JOBL_2_1 | MAPID_MERCHANT,
MAPID_ASSASSIN_CROSS = JOBL_UPPER | JOBL_2_1 | MAPID_THIEF,
// = JOBL_UPPER | JOBL_2_1 | MAPID_TAEKWON,
// = JOBL_UPPER | JOBL_2_1 | MAPID_WEDDING,
// = JOBL_UPPER | JOBL_2_1 | MAPID_GUNSLINGER,
// = JOBL_UPPER | JOBL_2_1 | MAPID_NINJA,
// = JOBL_UPPER | JOBL_2_1 | MAPID_XMAS,
// = JOBL_UPPER | JOBL_2_1 | MAPID_SUMMER,
// = JOBL_UPPER | JOBL_2_1 | MAPID_GANGSI,
// = JOBL_UPPER | JOBL_2_1 | MAPID_SUMMONER,
//Trans 2-2 Jobs
// = JOBL_UPPER | JOBL_2_2 | MAPID_NOVICE,
MAPID_PALADIN = JOBL_UPPER | JOBL_2_2 | MAPID_SWORDMAN,
MAPID_PROFESSOR = JOBL_UPPER | JOBL_2_2 | MAPID_MAGE,
MAPID_CLOWNGYPSY = JOBL_UPPER | JOBL_2_2 | MAPID_ARCHER,
MAPID_CHAMPION = JOBL_UPPER | JOBL_2_2 | MAPID_ACOLYTE,
MAPID_CREATOR = JOBL_UPPER | JOBL_2_2 | MAPID_MERCHANT,
MAPID_STALKER = JOBL_UPPER | JOBL_2_2 | MAPID_THIEF,
// = JOBL_UPPER | JOBL_2_2 | MAPID_TAEKWON,
// = JOBL_UPPER | JOBL_2_2 | MAPID_WEDDING,
// = JOBL_UPPER | JOBL_2_2 | MAPID_GUNSLINGER,
// = JOBL_UPPER | JOBL_2_2 | MAPID_NINJA,
// = JOBL_UPPER | JOBL_2_2 | MAPID_XMAS,
// = JOBL_UPPER | JOBL_2_2 | MAPID_SUMMER,
// = JOBL_UPPER | JOBL_2_2 | MAPID_GANGSI,
// = JOBL_UPPER | JOBL_2_2 | MAPID_SUMMONER,
//Baby Novice And Baby 1-1 Jobs
MAPID_BABY = JOBL_BABY | MAPID_NOVICE,
MAPID_BABY_SWORDMAN = JOBL_BABY | MAPID_SWORDMAN,
MAPID_BABY_MAGE = JOBL_BABY | MAPID_MAGE,
MAPID_BABY_ARCHER = JOBL_BABY | MAPID_ARCHER,
MAPID_BABY_ACOLYTE = JOBL_BABY | MAPID_ACOLYTE,
MAPID_BABY_MERCHANT = JOBL_BABY | MAPID_MERCHANT,
MAPID_BABY_THIEF = JOBL_BABY | MAPID_THIEF,
MAPID_BABY_TAEKWON = JOBL_BABY | MAPID_TAEKWON,
// = JOBL_BABY | MAPID_WEDDING,
MAPID_BABY_GUNSLINGER = JOBL_BABY | MAPID_GUNSLINGER,
MAPID_BABY_NINJA = JOBL_BABY | MAPID_NINJA,
// = JOBL_BABY | MAPID_XMAS,
// = JOBL_BABY | MAPID_SUMMER,
// = JOBL_BABY | MAPID_GANGSI,
MAPID_BABY_SUMMONER = JOBL_BABY | MAPID_SUMMONER,
//Baby 2-1 Jobs
MAPID_SUPER_BABY = JOBL_BABY | JOBL_2_1 | MAPID_NOVICE,
MAPID_BABY_KNIGHT = JOBL_BABY | JOBL_2_1 | MAPID_SWORDMAN,
MAPID_BABY_WIZARD = JOBL_BABY | JOBL_2_1 | MAPID_MAGE,
MAPID_BABY_HUNTER = JOBL_BABY | JOBL_2_1 | MAPID_ARCHER,
MAPID_BABY_PRIEST = JOBL_BABY | JOBL_2_1 | MAPID_ACOLYTE,
MAPID_BABY_BLACKSMITH = JOBL_BABY | JOBL_2_1 | MAPID_MERCHANT,
MAPID_BABY_ASSASSIN = JOBL_BABY | JOBL_2_1 | MAPID_THIEF,
MAPID_BABY_STAR_GLADIATOR = JOBL_BABY | JOBL_2_1 | MAPID_TAEKWON,
// = JOBL_BABY | JOBL_2_1 | MAPID_WEDDING,
MAPID_BABY_REBELLION = JOBL_BABY | JOBL_2_1 | MAPID_GUNSLINGER,
MAPID_BABY_KAGEROUOBORO = JOBL_BABY | JOBL_2_1 | MAPID_NINJA,
// = JOBL_BABY | JOBL_2_1 | MAPID_XMAS,
// = JOBL_BABY | JOBL_2_1 | MAPID_SUMMER,
// = JOBL_BABY | JOBL_2_1 | MAPID_GANGSI,
// = JOBL_BABY | JOBL_2_1 | MAPID_SUMMONER,
//Baby 2-2 Jobs
// = JOBL_BABY | JOBL_2_2 | MAPID_NOVICE,
MAPID_BABY_CRUSADER = JOBL_BABY | JOBL_2_2 | MAPID_SWORDMAN,
MAPID_BABY_SAGE = JOBL_BABY | JOBL_2_2 | MAPID_MAGE,
MAPID_BABY_BARDDANCER = JOBL_BABY | JOBL_2_2 | MAPID_ARCHER,
MAPID_BABY_MONK = JOBL_BABY | JOBL_2_2 | MAPID_ACOLYTE,
MAPID_BABY_ALCHEMIST = JOBL_BABY | JOBL_2_2 | MAPID_MERCHANT,
MAPID_BABY_ROGUE = JOBL_BABY | JOBL_2_2 | MAPID_THIEF,
MAPID_BABY_SOUL_LINKER = JOBL_BABY | JOBL_2_2 | MAPID_TAEKWON,
// = JOBL_BABY | JOBL_2_2 | MAPID_WEDDING,
// = JOBL_BABY | JOBL_2_2 | MAPID_GUNSLINGER,
// = JOBL_BABY | JOBL_2_2 | MAPID_NINJA,
// = JOBL_BABY | JOBL_2_2 | MAPID_XMAS,
// = JOBL_BABY | JOBL_2_2 | MAPID_SUMMER,
// = JOBL_BABY | JOBL_2_2 | MAPID_GANGSI,
// = JOBL_BABY | JOBL_2_2 | MAPID_SUMMONER,
//3-1 Jobs
MAPID_SUPER_NOVICE_E = JOBL_THIRD | JOBL_2_1 | MAPID_NOVICE,
MAPID_RUNE_KNIGHT = JOBL_THIRD | JOBL_2_1 | MAPID_SWORDMAN,
MAPID_WARLOCK = JOBL_THIRD | JOBL_2_1 | MAPID_MAGE,
MAPID_RANGER = JOBL_THIRD | JOBL_2_1 | MAPID_ARCHER,
MAPID_ARCH_BISHOP = JOBL_THIRD | JOBL_2_1 | MAPID_ACOLYTE,
MAPID_MECHANIC = JOBL_THIRD | JOBL_2_1 | MAPID_MERCHANT,
MAPID_GUILLOTINE_CROSS = JOBL_THIRD | JOBL_2_1 | MAPID_THIEF,
MAPID_STAR_EMPEROR = JOBL_THIRD | JOBL_2_1 | MAPID_TAEKWON,
// = JOBL_THIRD | JOBL_2_1 | MAPID_WEDDING,
// = JOBL_THIRD | JOBL_2_1 | MAPID_GUNSLINGER,
// = JOBL_THIRD | JOBL_2_1 | MAPID_NINJA,
// = JOBL_THIRD | JOBL_2_1 | MAPID_XMAS,
// = JOBL_THIRD | JOBL_2_1 | MAPID_SUMMER,
// = JOBL_THIRD | JOBL_2_1 | MAPID_GANGSI,
// = JOBL_THIRD | JOBL_2_1 | MAPID_SUMMONER,
//3-2 Jobs
// = JOBL_THIRD | JOBL_2_2 | MAPID_NOVICE,
MAPID_ROYAL_GUARD = JOBL_THIRD | JOBL_2_2 | MAPID_SWORDMAN,
MAPID_SORCERER = JOBL_THIRD | JOBL_2_2 | MAPID_MAGE,
MAPID_MINSTRELWANDERER = JOBL_THIRD | JOBL_2_2 | MAPID_ARCHER,
MAPID_SURA = JOBL_THIRD | JOBL_2_2 | MAPID_ACOLYTE,
MAPID_GENETIC = JOBL_THIRD | JOBL_2_2 | MAPID_MERCHANT,
MAPID_SHADOW_CHASER = JOBL_THIRD | JOBL_2_2 | MAPID_THIEF,
MAPID_SOUL_REAPER = JOBL_THIRD | JOBL_2_2 | MAPID_TAEKWON,
// = JOBL_THIRD | JOBL_2_2 | MAPID_WEDDING,
// = JOBL_THIRD | JOBL_2_2 | MAPID_GUNSLINGER,
// = JOBL_THIRD | JOBL_2_2 | MAPID_NINJA,
// = JOBL_THIRD | JOBL_2_2 | MAPID_XMAS,
// = JOBL_THIRD | JOBL_2_2 | MAPID_SUMMER,
// = JOBL_THIRD | JOBL_2_2 | MAPID_GANGSI,
// = JOBL_THIRD | JOBL_2_2 | MAPID_SUMMONER,
//Trans 3-1 Jobs
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_NOVICE,
MAPID_RUNE_KNIGHT_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_SWORDMAN,
MAPID_WARLOCK_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_MAGE,
MAPID_RANGER_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_ARCHER,
MAPID_ARCH_BISHOP_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_ACOLYTE,
MAPID_MECHANIC_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_MERCHANT,
MAPID_GUILLOTINE_CROSS_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_THIEF,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_TAEKWON,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_WEDDING,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_GUNSLINGER,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_NINJA,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_XMAS,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_SUMMER,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_GANGSI,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_1 | MAPID_SUMMONER,
//Trans 3-2 Jobs
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_NOVICE,
MAPID_ROYAL_GUARD_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_SWORDMAN,
MAPID_SORCERER_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_MAGE,
MAPID_MINSTRELWANDERER_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_ARCHER,
MAPID_SURA_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_ACOLYTE,
MAPID_GENETIC_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_MERCHANT,
MAPID_SHADOW_CHASER_T = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_THIEF,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_TAEKWON,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_WEDDING,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_GUNSLINGER,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_NINJA,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_XMAS,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_SUMMER,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_GANGSI,
// = JOBL_THIRD | JOBL_UPPER | JOBL_2_2 | MAPID_SUMMONER,
//Baby 3-1 Jobs
MAPID_SUPER_BABY_E = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_NOVICE,
MAPID_BABY_RUNE = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_SWORDMAN,
MAPID_BABY_WARLOCK = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_MAGE,
MAPID_BABY_RANGER = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_ARCHER,
MAPID_BABY_BISHOP = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_ACOLYTE,
MAPID_BABY_MECHANIC = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_MERCHANT,
MAPID_BABY_CROSS = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_THIEF,
MAPID_BABY_STAR_EMPEROR = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_TAEKWON,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_WEDDING,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_GUNSLINGER,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_NINJA,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_XMAS,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_SUMMER,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_GANGSI,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_1 | MAPID_SUMMONER,
//Baby 3-2 Jobs
// = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_NOVICE,
MAPID_BABY_GUARD = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_SWORDMAN,
MAPID_BABY_SORCERER = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_MAGE,
MAPID_BABY_MINSTRELWANDERER = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_ARCHER,
MAPID_BABY_SURA = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_ACOLYTE,
MAPID_BABY_GENETIC = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_MERCHANT,
MAPID_BABY_CHASER = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_THIEF,
MAPID_BABY_SOUL_REAPER = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_TAEKWON,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_WEDDING,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_GUNSLINGER,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_NINJA,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_XMAS,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_SUMMER,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_GANGSI,
// = JOBL_THIRD | JOBL_BABY | JOBL_2_2 | MAPID_SUMMONER,
};
STATIC_ASSERT(((MAPID_1_1_MAX - 1) | MAPID_BASEMASK) == MAPID_BASEMASK, "First class map IDs do not fit into MAPID_BASEMASK");
//This stackable implementation does not means a BL can be more than one type at a time, but it's
// meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
enum bl_type {
BL_NUL = 0x000,
BL_PC = 0x001,
BL_MOB = 0x002,
BL_PET = 0x004,
BL_HOM = 0x008,
BL_MER = 0x010,
BL_ITEM = 0x020,
BL_SKILL = 0x040,
BL_NPC = 0x080,
BL_CHAT = 0x100,
BL_ELEM = 0x200,
BL_ALL = 0xFFF,
};
enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB };
/** optional flags for script labels, used by the label db */
enum script_label_flags {
/** the label can be called from outside the local scope of the NPC */
LABEL_IS_EXTERN = 0x1,
/** the label is a public or private local NPC function */
LABEL_IS_USERFUNC = 0x2,
};
/**
* Race type IDs.
*
* Mostly used by scripts/bonuses.
*/
enum Race {
// Base Races
RC_FORMLESS = 0, ///< Formless
RC_UNDEAD, ///< Undead
RC_BRUTE, ///< Beast/Brute
RC_PLANT, ///< Plant
RC_INSECT, ///< Insect
RC_FISH, ///< Fish
RC_DEMON, ///< Demon
RC_DEMIHUMAN, ///< Demi-Human (not including Player)
RC_ANGEL, ///< Angel
RC_DRAGON, ///< Dragon
RC_PLAYER, ///< Player
// Boss
RC_BOSS, ///< Boss
RC_NONBOSS, ///< Non-boss
RC_MAX, // Array size delimiter (keep before the combination races)
// Combination Races
RC_NONDEMIHUMAN, ///< Every race except Demi-Human (including Player)
RC_NONPLAYER, ///< Every non-player race
RC_DEMIPLAYER, ///< Demi-Human (including Player)
RC_NONDEMIPLAYER, ///< Every race except Demi-Human (and except Player)
RC_ALL = 0xFF, ///< Every race (implemented as equivalent to RC_BOSS and RC_NONBOSS)
};
/**
* Race type bitmasks.
*
* Used by several bonuses internally, to simplify handling of race combinations.
*/
enum RaceMask {
RCMASK_NONE = 0,
RCMASK_FORMLESS = 1<<RC_FORMLESS,
RCMASK_UNDEAD = 1<<RC_UNDEAD,
RCMASK_BRUTE = 1<<RC_BRUTE,
RCMASK_PLANT = 1<<RC_PLANT,
RCMASK_INSECT = 1<<RC_INSECT,
RCMASK_FISH = 1<<RC_FISH,
RCMASK_DEMON = 1<<RC_DEMON,
RCMASK_DEMIHUMAN = 1<<RC_DEMIHUMAN,
RCMASK_ANGEL = 1<<RC_ANGEL,
RCMASK_DRAGON = 1<<RC_DRAGON,
RCMASK_PLAYER = 1<<RC_PLAYER,
RCMASK_BOSS = 1<<RC_BOSS,
RCMASK_NONBOSS = 1<<RC_NONBOSS,
RCMASK_NONDEMIPLAYER = RCMASK_FORMLESS | RCMASK_UNDEAD | RCMASK_BRUTE | RCMASK_PLANT | RCMASK_INSECT | RCMASK_FISH | RCMASK_DEMON | RCMASK_ANGEL | RCMASK_DRAGON,
RCMASK_NONDEMIHUMAN = RCMASK_NONDEMIPLAYER | RCMASK_PLAYER,
RCMASK_NONPLAYER = RCMASK_NONDEMIPLAYER | RCMASK_DEMIHUMAN,
RCMASK_DEMIPLAYER = RCMASK_DEMIHUMAN | RCMASK_PLAYER,
RCMASK_ALL = RCMASK_BOSS | RCMASK_NONBOSS,
RCMASK_ANY = RCMASK_NONPLAYER | RCMASK_PLAYER,
};
enum {
RC2_NONE = 0,
RC2_GOBLIN,
RC2_KOBOLD,
RC2_ORC,
RC2_GOLEM,
RC2_GUARDIAN,
RC2_NINJA,
RC2_SCARABA,
RC2_TURTLE,
RC2_MAX
};
enum elements {
ELE_NEUTRAL=0,
ELE_WATER,
ELE_EARTH,
ELE_FIRE,
ELE_WIND,
ELE_POISON,
ELE_HOLY,
ELE_DARK,
ELE_GHOST,
ELE_UNDEAD,
ELE_MAX,
ELE_ALL = 0xFF
};
/**
* Types of spirit charms.
*
* Note: Code assumes that this matches the first entries in enum elements.
*/
enum spirit_charm_types {
CHARM_TYPE_NONE = 0,
CHARM_TYPE_WATER,
CHARM_TYPE_LAND,
CHARM_TYPE_FIRE,
CHARM_TYPE_WIND
};
enum auto_trigger_flag {
ATF_SELF=0x01,
ATF_TARGET=0x02,
ATF_SHORT=0x04,
ATF_LONG=0x08,
ATF_WEAPON=0x10,
ATF_MAGIC=0x20,
ATF_MISC=0x40,
};
/**
* used for map->search_free_cell parameter flag
*/
enum search_freecell {
SFC_DEFAULT = 0,
SFC_XY_CENTER = 1,
SFC_REACHABLE = 2,
SFC_AVOIDPLAYER = 4,
};
struct block_list {
struct block_list *next,*prev;
int id;
int16 m, x, y;
bool deleted;
enum bl_type type;
};
// Mob List Held in memory for Dynamic Mobs [Wizputer]
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
int class_; ///< Class, used because a mob can change it's class
unsigned short m, x, y; ///< Spawn information (map, point, spawn-area around point)
signed short xs, ys;
unsigned short num; ///< Number of mobs using this structure
unsigned short active; ///< Number of mobs that are already spawned (for mob_remove_damaged: no)
unsigned int delay1, delay2; ///< Spawn delay (fixed base + random variance)
unsigned int level;
struct {
unsigned int size : 2; ///< Holds if mob has to be tiny/large
unsigned int ai : 4; ///< Special AI for summoned monsters.
//0: Normal mob | 1: Standard summon, attacks mobs
//2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
unsigned int dynamic : 1; ///< Whether this data is indexed by a map's dynamic mob list
uint8 boss; ///< 0: Non-boss monster | 1: Boss monster | 2: MVP
} state;
char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
};
struct flooritem_data {
struct block_list bl;
unsigned char subx,suby;
int cleartimer;
int first_get_charid,second_get_charid,third_get_charid;
int64 first_get_tick,second_get_tick,third_get_tick;
struct item item_data;
bool showdropeffect;
};
enum status_point_types { //we better clean up this enum and change it name [Hemagx]
SP_NONE = -1,
SP_SPEED = 0,
SP_BASEEXP = 1,
SP_JOBEXP = 2,
SP_KARMA = 3,
SP_MANNER = 4,
SP_HP = 5,
SP_MAXHP = 6,
SP_SP = 7,
SP_MAXSP = 8,
SP_STATUSPOINT = 9,
SP_0a = 10,
SP_BASELEVEL = 11,
SP_SKILLPOINT = 12,
SP_STR = 13,
SP_AGI = 14,
SP_VIT = 15,
SP_INT = 16,
SP_DEX = 17,
SP_LUK = 18,
SP_CLASS = 19,
SP_ZENY = 20,
SP_SEX = 21,
SP_NEXTBASEEXP = 22,
SP_NEXTJOBEXP = 23,
SP_WEIGHT = 24,
SP_MAXWEIGHT = 25,
SP_1a = 26,
SP_1b = 27,
SP_1c = 28,
SP_1d = 29,
SP_1e = 30,
SP_1f = 31,
SP_USTR = 32,
SP_UAGI = 33,
SP_UVIT = 34,
SP_UINT = 35,
SP_UDEX = 36,
SP_ULUK = 37,
SP_26 = 38,
SP_27 = 39,
SP_28 = 40,
SP_ATK1 = 41,
SP_ATK2 = 42,
SP_MATK1 = 43,
SP_MATK2 = 44,
SP_DEF1 = 45,
SP_DEF2 = 46,
SP_MDEF1 = 47,
SP_MDEF2 = 48,
SP_HIT = 49,
SP_FLEE1 = 50,
SP_FLEE2 = 51,
SP_CRITICAL = 52,
SP_ASPD = 53,
SP_36 = 54,
SP_JOBLEVEL = 55,
SP_UPPER = 56,
SP_PARTNER = 57,
SP_CART = 58,
SP_FAME = 59,
SP_UNBREAKABLE = 60,
SP_CARTINFO = 99,
SP_BASEJOB = 119, // 100+19 - celest
SP_BASECLASS = 120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
SP_KILLERRID = 121,
SP_KILLEDRID = 122,
SP_SLOTCHANGE = 123,
SP_CHARRENAME = 124,
SP_MOD_EXP = 125,
SP_MOD_DROP = 126,
SP_MOD_DEATH = 127,
SP_BANKVAULT = 128,
// Mercenaries
SP_MERCFLEE = 165,
SP_MERCKILLS = 189,
SP_MERCFAITH = 190,
// 4th job update
SP_POW = 219,
SP_STA = 220,
SP_WIS = 221,
SP_SPL = 222,
SP_CON = 223,
SP_CRT = 224,
SP_PATK = 225,
SP_SMATK = 226,
SP_RES = 227,
SP_MRES = 228,
SP_HPLUS = 229,
SP_CRATE = 230,
SP_TSTATUSPOINT = 231,
SP_AP = 232,
SP_MAXAP = 233,
SP_UPOW = 247,
SP_USTA = 248,
SP_UWIS = 249,
SP_USPL = 250,
SP_UCON = 251,
SP_UCRT = 252,
// original 1000-
SP_ATTACKRANGE = 1000,
SP_ATKELE = 1001,
SP_DEFELE = 1002,
SP_CASTRATE = 1003,
SP_MAXHPRATE = 1004,
SP_MAXSPRATE = 1005,
SP_SPRATE = 1006,
SP_ADDELE = 1007,
SP_ADDRACE = 1008,
SP_ADDSIZE = 1009,
SP_SUBELE = 1010,
SP_SUBRACE = 1011,
SP_ADDEFF = 1012,
SP_RESEFF = 1013,
SP_BASE_ATK = 1014,
SP_ASPD_RATE = 1015,
SP_HP_RECOV_RATE = 1016,
SP_SP_RECOV_RATE = 1017,
SP_SPEED_RATE = 1018,
SP_CRITICAL_DEF = 1019,
SP_NEAR_ATK_DEF = 1020,
SP_LONG_ATK_DEF = 1021,
SP_DOUBLE_RATE = 1022,
SP_DOUBLE_ADD_RATE = 1023,
SP_SKILL_HEAL = 1024,
SP_MATK_RATE = 1025,
SP_IGNORE_DEF_ELE = 1026,
SP_IGNORE_DEF_RACE = 1027,
SP_ATK_RATE = 1028,
SP_SPEED_ADDRATE = 1029,
SP_SP_REGEN_RATE = 1030,
SP_MAGIC_ATK_DEF = 1031,
SP_MISC_ATK_DEF = 1032,
SP_IGNORE_MDEF_ELE = 1033,
SP_IGNORE_MDEF_RACE = 1034,
SP_MAGIC_ADDELE = 1035,
SP_MAGIC_ADDRACE = 1036,
SP_MAGIC_ADDSIZE = 1037,
SP_PERFECT_HIT_RATE = 1038,
SP_PERFECT_HIT_ADD_RATE = 1039,
SP_CRITICAL_RATE = 1040,
SP_GET_ZENY_NUM = 1041,
SP_ADD_GET_ZENY_NUM = 1042,
SP_ADD_DAMAGE_CLASS = 1043,
SP_ADD_MAGIC_DAMAGE_CLASS = 1044,
SP_ADD_DEF_CLASS = 1045,
SP_ADD_MDEF_CLASS = 1046,
SP_ADD_MONSTER_DROP_ITEM = 1047,
SP_DEF_RATIO_ATK_ELE = 1048,
SP_DEF_RATIO_ATK_RACE = 1049,
SP_UNBREAKABLE_GARMENT = 1050,
SP_HIT_RATE = 1051,
SP_FLEE_RATE = 1052,
SP_FLEE2_RATE = 1053,
SP_DEF_RATE = 1054,
SP_DEF2_RATE = 1055,
SP_MDEF_RATE = 1056,
SP_MDEF2_RATE = 1057,
SP_SPLASH_RANGE = 1058,
SP_SPLASH_ADD_RANGE = 1059,
SP_AUTOSPELL = 1060,
SP_HP_DRAIN_RATE = 1061,
SP_SP_DRAIN_RATE = 1062,
SP_SHORT_WEAPON_DAMAGE_RETURN = 1063,
SP_LONG_WEAPON_DAMAGE_RETURN = 1064,
SP_WEAPON_COMA_ELE = 1065,
SP_WEAPON_COMA_RACE = 1066,
SP_ADDEFF2 = 1067,
SP_BREAK_WEAPON_RATE = 1068,
SP_BREAK_ARMOR_RATE = 1069,
SP_ADD_STEAL_RATE = 1070,
SP_MAGIC_DAMAGE_RETURN = 1071,
SP_ALL_STATS = 1073,
SP_AGI_VIT = 1074,
SP_AGI_DEX_STR = 1075,
SP_PERFECT_HIDE = 1076,
SP_NO_KNOCKBACK = 1077,
SP_CLASSCHANGE = 1078,
SP_HP_DRAIN_VALUE = 1079,
SP_SP_DRAIN_VALUE = 1080,
SP_WEAPON_ATK = 1081,
SP_WEAPON_ATK_RATE = 1082,
SP_DELAYRATE = 1083,
SP_HP_DRAIN_RATE_RACE = 1084,
SP_SP_DRAIN_RATE_RACE = 1085,
SP_IGNORE_MDEF_RATE = 1086,
SP_IGNORE_DEF_RATE = 1087,
SP_SKILL_HEAL2 = 1088,
SP_ADDEFF_ONSKILL = 1089,
SP_ADD_HEAL_RATE = 1090,
SP_ADD_HEAL2_RATE = 1091,
SP_HP_VANISH_RATE = 1092,
SP_RESTART_FULL_RECOVER = 2000,
SP_NO_CASTCANCEL = 2001,
SP_NO_SIZEFIX = 2002,
SP_NO_MAGIC_DAMAGE = 2003,
SP_NO_WEAPON_DAMAGE = 2004,
SP_NO_GEMSTONE = 2005,
SP_NO_CASTCANCEL2 = 2006,
SP_NO_MISC_DAMAGE = 2007,
SP_UNBREAKABLE_WEAPON = 2008,
SP_UNBREAKABLE_ARMOR = 2009,
SP_UNBREAKABLE_HELM = 2010,
SP_UNBREAKABLE_SHIELD = 2011,
SP_LONG_ATK_RATE = 2012,
SP_CRIT_ATK_RATE = 2013,
SP_CRITICAL_ADDRACE = 2014,
SP_NO_REGEN = 2015,
SP_ADDEFF_WHENHIT = 2016,
SP_AUTOSPELL_WHENHIT = 2017,
SP_SKILL_ATK = 2018,
SP_UNSTRIPABLE = 2019,
SP_AUTOSPELL_ONSKILL = 2020,
SP_SP_GAIN_VALUE = 2021,
SP_HP_REGEN_RATE = 2022,
SP_HP_LOSS_RATE = 2023,
SP_ADDRACE2 = 2024,
SP_HP_GAIN_VALUE = 2025,
SP_SUBSIZE = 2026,
SP_HP_DRAIN_VALUE_RACE = 2027,
SP_ADD_ITEM_HEAL_RATE = 2028,
SP_SP_DRAIN_VALUE_RACE = 2029,
SP_EXP_ADDRACE = 2030,
SP_SP_GAIN_RACE = 2031,
SP_SUBRACE2 = 2032,
SP_UNBREAKABLE_SHOES = 2033,
SP_UNSTRIPABLE_WEAPON = 2034,
SP_UNSTRIPABLE_ARMOR = 2035,
SP_UNSTRIPABLE_HELM = 2036,
SP_UNSTRIPABLE_SHIELD = 2037,
SP_INTRAVISION = 2038,
SP_ADD_MONSTER_DROP_CHAINITEM = 2039,
SP_SP_LOSS_RATE = 2040,
SP_ADD_SKILL_BLOW = 2041,
SP_SP_VANISH_RATE = 2042,
SP_MAGIC_SP_GAIN_VALUE = 2043,
SP_MAGIC_HP_GAIN_VALUE = 2044,
SP_ADD_CLASS_DROP_ITEM = 2045,
SP_EMATK = 2046,
SP_SP_GAIN_RACE_ATTACK = 2047,
SP_HP_GAIN_RACE_ATTACK = 2048,
SP_SKILL_USE_SP_RATE = 2049,
SP_SKILL_COOLDOWN = 2050,
SP_SKILL_FIXEDCAST = 2051,
SP_SKILL_VARIABLECAST = 2052,
SP_FIXCASTRATE = 2053,
SP_VARCASTRATE = 2054,
SP_SKILL_USE_SP = 2055,
SP_MAGIC_ATK_ELE = 2056,
SP_ADD_FIXEDCAST = 2057,
SP_ADD_VARIABLECAST = 2058,
SP_SET_DEF_RACE = 2059,
SP_SET_MDEF_RACE = 2060,
SP_RACE_TOLERANCE = 2061,
SP_ADDMAXWEIGHT = 2062,
SP_SUB_DEF_ELE = 2063,
SP_MAGIC_SUB_DEF_ELE = 2064,
SP_STATE_NO_RECOVER_RACE = 2065,
SP_SUB_SKILL = 2066,
SP_ADD_DROP_RACE = 2067,
#ifndef SP_LAST_KNOWN
SP_LAST_KNOWN
#endif
};
enum look {
LOOK_BASE,
LOOK_HAIR,
LOOK_WEAPON,
LOOK_HEAD_BOTTOM,
LOOK_HEAD_TOP,
LOOK_HEAD_MID,
LOOK_HAIR_COLOR,
LOOK_CLOTHES_COLOR,
LOOK_SHIELD,
LOOK_SHOES,
LOOK_BODY,
LOOK_FLOOR,
LOOK_ROBE,
LOOK_BODY2,
#ifndef LOOK_MAX
LOOK_MAX
#endif
};
// used by map_setcell()
typedef enum {
CELL_WALKABLE,
CELL_SHOOTABLE,
CELL_WATER,
CELL_NPC,
CELL_BASILICA,
CELL_LANDPROTECTOR,
CELL_NOVENDING,
CELL_NOCHAT,
CELL_ICEWALL,
CELL_NOICEWALL,
CELL_NOSKILL,
} cell_t;
// used by map->getcell()
typedef enum {
CELL_GETTYPE, ///< retrieves a cell's 'gat' type
CELL_CHKWALL, ///< wall (gat type 1)
CELL_CHKWATER, ///< water (gat type 3)
CELL_CHKCLIFF, ///< cliff/gap (gat type 5)
CELL_CHKPASS, ///< passable cell (gat type non-1/5)
CELL_CHKREACH, ///< Same as PASS, but ignores the cell-stacking mod.
CELL_CHKNOPASS, ///< non-passable cell (gat types 1 and 5)
CELL_CHKNOREACH, ///< Same as NOPASS, but ignores the cell-stacking mod.
CELL_CHKSTACK, ///< whether cell is full (reached cell stacking limit)
CELL_CHKNPC,
CELL_CHKBASILICA,
CELL_CHKLANDPROTECTOR,
CELL_CHKNOVENDING,
CELL_CHKNOCHAT,
CELL_CHKICEWALL,
CELL_CHKNOICEWALL,
CELL_CHKNOSKILL,
} cell_chk;
struct mapcell {
// terrain flags
unsigned char
walkable : 1,
shootable : 1,
water : 1;
// dynamic flags
unsigned char
npc : 1,
basilica : 1,
landprotector : 1,
novending : 1,
nochat : 1,
icewall : 1,
noicewall : 1,
noskill : 1;
#ifdef CELL_NOSTACK
int cell_bl; //Holds amount of bls in this cell.
#endif
};
struct iwall_data {
char wall_name[50];
short m, x, y, size;
int8 dir;
bool shootable;
};
struct mapflag_skill_adjust {
unsigned short skill_id;
unsigned short modifier;
};
enum map_zone_skill_subtype {
MZS_NONE = 0x0,
MZS_CLONE = 0x01,
MZS_BOSS = 0x02,
MZS_ALL = 0xFFF
};
struct map_zone_disabled_skill_entry {
int nameid;
enum bl_type type;
enum map_zone_skill_subtype subtype;
};
struct map_zone_disabled_command_entry {
AtCommandFunc cmd;
int group_lv;
};
struct map_zone_skill_damage_cap_entry {
int nameid;
unsigned int cap;
enum bl_type type;
enum map_zone_skill_subtype subtype;
};
enum map_zone_merge_type {
MZMT_NORMAL = 0, ///< MZMT_MERGEABLE zones can merge *into* MZMT_NORMAL zones (but not the converse).
MZMT_MERGEABLE, ///< Can merge with other MZMT_MERGEABLE zones and *into* MZMT_NORMAL zones.
MZMT_NEVERMERGE, ///< Cannot merge with any zones.
};
/**
* align for packet ZC_SAY_DIALOG_ALIGN
**/
enum say_dialog_align {
DIALOG_ALIGN_LEFT = 0,
DIALOG_ALIGN_RIGHT = 1,
DIALOG_ALIGN_CENTER = 2,
DIALOG_ALIGN_TOP = 3,
DIALOG_ALIGN_MIDDLE = 4,
DIALOG_ALIGN_BOTTOM = 5
};
struct map_zone_data {
char name[MAP_ZONE_NAME_LENGTH];/* 20'd */
enum map_zone_merge_type merge_type;
struct map_zone_disabled_skill_entry **disabled_skills;
int disabled_skills_count;
int *disabled_items;
int disabled_items_count;
int *cant_disable_items; /** when a zone wants to ensure such a item is never disabled (i.e. gvg zone enables a item that is restricted everywhere else) **/
int cant_disable_items_count;
char **mapflags;
int mapflags_count;
struct map_zone_disabled_command_entry **disabled_commands;
int disabled_commands_count;
struct map_zone_skill_damage_cap_entry **capped_skills;
int capped_skills_count;
struct {
unsigned int merged : 1;
} info;
};
struct map_drop_list {
int drop_id;
int drop_type;
int drop_per;
};
struct map_data {
char name[MAP_NAME_LENGTH];
uint16 index; // The map index used by the mapindex* functions.
struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
/* 2D Orthogonal Range Search: Grid Implementation
"Algorithms in Java, Parts 1-4" 3.18, Robert Sedgewick
Map is divided into squares, called blocks (side length = BLOCK_SIZE).
For each block there is a linked list of objects in that block (block_list).
Array provides capability to access immediately the set of objects close
to a given object.
The linked lists provide the flexibility to store the objects without
knowing ahead how many objects fall into each block.
*/
struct block_list **block; // Grid array of block_lists containing only non-BL_MOB objects
struct block_list **block_mob; // Grid array of block_lists containing only BL_MOB objects
int16 m;
int16 xs,ys; // map dimensions (in cells)
int16 bxs,bys; // map dimensions (in blocks)
int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
int npc_num;
int users;
int users_pvp;
int iwall_num; // Total of invisible walls in this map
struct map_flag {
unsigned town : 1; // [Suggestion to protect Mail System]
unsigned autotrade : 1;
unsigned allowks : 1; // [Kill Steal Protection]
unsigned nomemo : 1;
unsigned noteleport : 1;
unsigned noreturn : 1;
unsigned monster_noteleport : 1;
unsigned nosave : 1;
unsigned nobranch : 1;
unsigned noexppenalty : 1;
unsigned pvp : 1;
unsigned pvp_noparty : 1;
unsigned pvp_noguild : 1;
unsigned pvp_nightmaredrop :1;
unsigned pvp_nocalcrank : 1;
unsigned gvg_castle : 1;
unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
unsigned gvg_dungeon : 1; // Celest
unsigned gvg_noparty : 1;
unsigned battleground : 2; // [BattleGround System]
unsigned cvc : 1;
unsigned nozenypenalty : 1;
unsigned notrade : 1;
unsigned noskill : 1;