/
socketUDP.go
226 lines (184 loc) · 4.71 KB
/
socketUDP.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
package GameSpy
import (
"bytes"
"encoding/binary"
"fmt"
"net"
"strings"
log "github.com/HeroesAwaken/GoAwaken/Log"
)
// Socket is a basic event-based TCP-Server
type SocketUDP struct {
Clients []*Client
name string
port string
listen *net.UDPConn
eventChan chan SocketUDPEvent
fesl bool
}
type SocketUDPEvent struct {
Name string
Addr *net.UDPAddr
Data interface{}
}
// New starts to listen on a new Socket
func (socket *SocketUDP) New(name string, port string, fesl bool) (chan SocketUDPEvent, error) {
var err error
socket.name = name
socket.port = port
socket.eventChan = make(chan SocketUDPEvent, 1000)
socket.fesl = fesl
// Listen for incoming connections.
ServerAddr, err := net.ResolveUDPAddr("udp", "0.0.0.0:"+socket.port)
if err != nil {
log.Errorf("%s: Listening on 0.0.0.0:%s threw an error.\n%v", socket.name, socket.port, err)
return nil, err
}
socket.listen, err = net.ListenUDP("udp", ServerAddr)
if err != nil {
log.Errorf("%s: Listening on 0.0.0.0:%s threw an error.\n%v", socket.name, socket.port, err)
return nil, err
}
log.Noteln(socket.name + ": Listening on 0.0.0.0:" + socket.port)
// Accept new connections in a new Goroutine("thread")
go socket.run()
return socket.eventChan, nil
}
// Close fires a close-event and closes the socket
func (socket *SocketUDP) Close() {
// Fire closing event
log.Noteln(socket.name + " closing. Port " + socket.port)
socket.eventChan <- SocketUDPEvent{
Name: "close",
Addr: nil,
Data: nil,
}
// Close socket
socket.listen.Close()
}
func (socket *SocketUDP) readFESL(data []byte, addr *net.UDPAddr) {
outCommand := new(CommandFESL)
p := bytes.NewBuffer(data)
var payloadId uint32
var payloadLen uint32
payloadType := string(data[:4])
p.Next(4)
binary.Read(p, binary.BigEndian, &payloadId)
binary.Read(p, binary.BigEndian, &payloadLen)
payloadRaw := data[12:]
payload := ProcessFESL(string(payloadRaw))
outCommand.Query = payloadType
outCommand.PayloadID = payloadId
outCommand.Message = payload
socket.eventChan <- SocketUDPEvent{
Name: "command." + payloadType,
Addr: addr,
Data: outCommand,
}
socket.eventChan <- SocketUDPEvent{
Name: "command",
Addr: addr,
Data: outCommand,
}
}
func (socket *SocketUDP) processCommand(command string, addr *net.UDPAddr) {
gsPacket, err := ProcessCommand(command)
if err != nil {
log.Errorf("%s: Error processing command %s.\n%v", socket.name, command, err)
socket.eventChan <- SocketUDPEvent{
Name: "error",
Addr: addr,
Data: err,
}
return
}
socket.eventChan <- SocketUDPEvent{
Name: "command." + gsPacket.Query,
Addr: addr,
Data: gsPacket,
}
socket.eventChan <- SocketUDPEvent{
Name: "command",
Addr: addr,
Data: gsPacket,
}
}
func (socket *SocketUDP) run() {
buf := make([]byte, 4096)
for {
n, addr, err := socket.listen.ReadFromUDP(buf)
if err != nil {
log.Errorf("%s: Error reading from UDP.%v", socket.name, err)
socket.eventChan <- SocketUDPEvent{
Name: "error",
Addr: addr,
Data: err,
}
continue
}
if socket.fesl {
socket.readFESL(buf[:n], addr)
continue
}
message := strings.TrimSpace(string(socket.XOr(buf[0:n])))
log.Debugln("Got UDP message:", message)
socket.eventChan <- SocketUDPEvent{
Name: "data",
Addr: addr,
Data: message,
}
socket.processCommand(message, addr)
}
}
func (socket *SocketUDP) WriteFESL(msgType string, msg map[string]string, msgType2 uint32, addr *net.UDPAddr) error {
var lena int32
var buf bytes.Buffer
payloadEncoded := SerializeFESL(msg)
baselen := len(payloadEncoded)
lena = int32(baselen + 12)
buf.Write([]byte(msgType))
err := binary.Write(&buf, binary.BigEndian, &msgType2)
if err != nil {
fmt.Println("binary.Write failed:", err)
}
err = binary.Write(&buf, binary.BigEndian, &lena)
if err != nil {
fmt.Println("binary.Write failed:", err)
}
buf.Write([]byte(payloadEncoded))
log.Debugln("Write message:", msg, msgType, msgType2)
n, err := socket.listen.WriteToUDP(buf.Bytes(), addr)
if err != nil {
fmt.Println("Writing failed:", n, err)
}
return nil
}
func (socket *SocketUDP) Write(message string, addr *net.UDPAddr) {
log.Debugln("Sending message:", message)
xOrMessage := socket.XOr([]byte(message))
_, err := socket.listen.WriteToUDP(xOrMessage, addr)
if err != nil {
log.Errorf("%s: Error writing to UDP. Message:%s Client:%v %v", socket.name, message, addr, err)
socket.eventChan <- SocketUDPEvent{
Name: "error",
Addr: addr,
Data: err,
}
}
}
// XOr applies the gamespy XOr
func (socket *SocketUDP) XOr(a []byte) []byte {
b := []byte("gamespy")
var res []byte
var k = 0
var i = 0
for i < len(a) {
if k > (len(b) - 1) {
k = 0
}
res = append(res, a[i]^b[k])
k++
i++
}
return res
}