/
status.client.go
89 lines (75 loc) · 2.62 KB
/
status.client.go
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package fesl
import (
"encoding/binary"
"fmt"
"net"
"strconv"
"strings"
"github.com/HeroesAwaken/GoFesl/GameSpy"
"github.com/HeroesAwaken/GoFesl/log"
"github.com/HeroesAwaken/GoFesl/matchmaking"
)
// Status - Basic fesl call to get overall service status (called before pnow?)
func (fM *FeslManager) Status(event GameSpy.EventClientTLSCommand) {
if !event.Client.IsActive {
log.Noteln("Client left")
return
}
// Check if user is allowed to matchmake
if !fM.userHasPermission(event.Client.RedisState.Get("uID"), "game.matchmake") {
log.Noteln("User not worthy: " + event.Client.RedisState.Get("username"))
fM.sendDenied(event)
return
}
// Check if user has op rocket equipped
rows, err := fM.getStatsStatement(2).Query(event.Client.RedisState.Get("heroID"), event.Client.RedisState.Get("uID"), "c_eqp", "c_apr")
if err != nil {
log.Errorln("Failed gettings stats for hero "+event.Client.RedisState.Get("heroID"), err.Error())
fM.sendDenied(event)
return
}
stats := make(map[string]string)
for rows.Next() {
var userID, heroID, statsKey, statsValue string
err := rows.Scan(&userID, &heroID, &statsKey, &statsValue)
if err != nil {
log.Errorln("Issue with database:", err.Error())
}
stats[statsKey] = statsValue
}
if strings.Contains(stats["c_eqp"], "3018") {
fM.sendDenied(event)
return
}
log.Noteln("STATUS CALLED")
answer := make(map[string]string)
answer["TXN"] = "Status"
answer["id.id"] = "1"
answer["id.partition"] = event.Command.Message["partition.partition"]
answer["sessionState"] = "COMPLETE"
answer["props.{}.[]"] = "2"
answer["props.{resultType}"] = "JOIN"
// Find latest game (do better later)
ipint := binary.BigEndian.Uint32(event.Client.IpAddr.(*net.TCPAddr).IP.To4())
gameIDs := matchmaking.FindAvailableGIDs(event.Client.RedisState.Get("heroID"), fmt.Sprint(ipint))
for i, gid := range gameIDs {
answer["props.{games}."+strconv.Itoa(i)+".lid"] = "1"
answer["props.{games}."+strconv.Itoa(i)+".fit"] = "1000"
answer["props.{games}."+strconv.Itoa(i)+".gid"] = gid
}
answer["props.{games}.[]"] = strconv.Itoa(len(gameIDs))
event.Client.WriteFESL("pnow", answer, 0x80000000)
fM.logAnswer("pnow", answer, 0x80000000)
}
func (fM *FeslManager) sendDenied(event GameSpy.EventClientTLSCommand) {
answer := make(map[string]string)
answer["TXN"] = "Status"
answer["id.id"] = "1"
answer["id.partition"] = event.Command.Message["partition.partition"]
answer["sessionState"] = "COMPLETE"
answer["props.{}.[]"] = "2"
answer["props.{resultType}"] = "JOIN"
answer["props.{games}.[]"] = "0"
event.Client.WriteFESL("pnow", answer, 0x80000000)
fM.logAnswer("pnow", answer, 0x80000000)
}