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Chat event cancelled by Forge will trigger an exception: #129

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Eufranio opened this issue Feb 22, 2017 · 1 comment
Open

Chat event cancelled by Forge will trigger an exception: #129

Eufranio opened this issue Feb 22, 2017 · 1 comment

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@Eufranio
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The Botania mod has a Corporea network, when near a specific block, any message sent by the player in the chat will be cancelled. When using Bungee, if the message is cancelled, the player is kicked from the server and the console will shot this exception:

14:30:39 [SEVERE] [PotterCraft_] <-> DownstreamBridge <-> [Sky] - encountered exception
io.netty.handler.codec.CorruptedFrameException: Empty Packet!
    at net.md_5.bungee.protocol.Varint21FrameDecoder.decode(Varint21FrameDecoder.java:36)
    at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:411)
    at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:248)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:373)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:359)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:351)
    at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:266)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:373)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:359)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:351)
    at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:373)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:359)
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926)
    at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:1018)
    at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:402)
    at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:307)
    at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:873)
    at java.lang.Thread.run(Thread.java:745)

https://hastebin.com/dicunucira.lua

@popcorn9499
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I get the empty packets issue even when people arent on the server that its getting the empty packets from. Just thought I'd let you guys know. empty packets that report is what comes out of console about once every minute or so.

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