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Issue list - 2018.2.0-PREVIEW #1

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13 of 19 tasks
geldrin opened this issue Jan 1, 2019 · 4 comments
Open
13 of 19 tasks

Issue list - 2018.2.0-PREVIEW #1

geldrin opened this issue Jan 1, 2019 · 4 comments
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enhancement New feature or request

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@geldrin
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geldrin commented Jan 1, 2019

After a more or less extensive playtesting, I found the following issues with the 2018.2.0-PREVIEW release:

  • User interface / graphics

  • Walls have drop-shadow effect even after they were mined out

  • Layering problem with dropped items (when you drop an item, you can't see the adventurer from the dropped junk)
    Inventory

  • Hitting ESC doesn't closes the opened panel, it would be a good addition if it would

  • The TAB navigation is not perfect, hitting spacebar on a selected item sometimes doesn't do anything

  • Flickering text on the top left corner when a new message is shown

  • Gameplay

  • Hunger bar shows "Full" only when you're exactly at 100%

  • Hunger bar depletes way too fast, you have to constantly eat to stay alive

  • The same food can be eaten over-and-over again (it only disappears from the list, but not from the inventory). When you re-open the inventory screen, the previously eaten item will be there, while the hunger effect was applied correctly.

  • Nothing indicates when you died from starvation, the "You've lost" message is ambigous

  • Layering problem with multiple corpses taking the same tile (you can [L]oot the uppermost corpse only)

  • Mobs are beating each other, the action message is shown even if the event is not in direct LoS

  • Constant "bat hits fungus" message spam even if you wipe out all creatures on the level

  • Strong items are randomly laying on the ground

  • Zombies are too weak

  • Zombies have no drops

  • Resources:

  • The game starts to freeze after a longer gaming session (20+ minutes)
    While the game is frozen, it still takes all input, and processes the stacked up commands in a quick burst

  • The duration and the frequency of the frezzing periods are gradually get higher

  • No FPS cap, the game eats up all free CPU

  • Restarting the game after a "Freeze-death" renders my machine almost completely unresponsive, since Java takes all remaining resourses (looks like some resources aren't freed after you start a new game)

@adam-arold adam-arold self-assigned this Jan 1, 2019
@adam-arold adam-arold added the enhancement New feature or request label Jan 1, 2019
@adam-arold
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Hey, thanks for the input! I'll address these soon.

@adam-arold
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The TAB navigation is not perfect, hitting spacebar on a selected item sometimes doesn't do anything

Can you describe a situation when this happens? This is kinda hard to reproduce this way.

@adam-arold
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Hitting ESC doesn't closes the opened panel, it would be a good addition if it would

We're gonna need event bubbling to be able to do this.

@geldrin
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geldrin commented Jan 7, 2019

The TAB navigation is not perfect, hitting spacebar on a selected item sometimes doesn't do anything

Can you describe a situation when this happens? This is kinda hard to reproduce this way.

We've discussed this on discord but to keep things tidy here's my answer again:
Looks like the the problem only occurs if you had restarted the game.

Hopefully, your fix for the missing subsciption cancel will address this issue.

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