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I want to be able to lock a furnace so that anyone can put items into it, but when they do, no one else can use the furnace until it is emptied. This is useful because some players tend to put stuff into a furnace and AFK to wait for the items to be processed. However, in community furnace rooms (a room in a hotel/town with tons of furnaces) doing this risks having the items being processed stolen. It would be especially helpful for making public IC2/BC factories. If this lock type were used, it would be easy to leave something in a furnace and never take it out, thus locking the furnace permanently. To counteract this, this lock type should have a time limit, the length of which can be set by the owner and a default time limit set by the server admin. To prevent having a lot of timers lagging the server, it will just check the age of the lockout when it is right clicked. Some command names I have considered for this are "csession" and "cturn" (because the players take turns). I am a programmer and would gladly help in coding this if you'd like.
The text was updated successfully, but these errors were encountered:
I want to be able to lock a furnace so that anyone can put items into it, but when they do, no one else can use the furnace until it is emptied. This is useful because some players tend to put stuff into a furnace and AFK to wait for the items to be processed. However, in community furnace rooms (a room in a hotel/town with tons of furnaces) doing this risks having the items being processed stolen. It would be especially helpful for making public IC2/BC factories. If this lock type were used, it would be easy to leave something in a furnace and never take it out, thus locking the furnace permanently. To counteract this, this lock type should have a time limit, the length of which can be set by the owner and a default time limit set by the server admin. To prevent having a lot of timers lagging the server, it will just check the age of the lockout when it is right clicked. Some command names I have considered for this are "csession" and "cturn" (because the players take turns). I am a programmer and would gladly help in coding this if you'd like.
The text was updated successfully, but these errors were encountered: