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Too many packets are lost on Windows. The Windows core drops UDP packets more often than Linux/ OS X does. At the moment, this problem is avoided on Windows - as far as possible - by a bigger fragment buffer and a bigger socket send/receive buffer per stream.
The text was updated successfully, but these errors were encountered:
Too many packets are lost on Windows. The Windows core drops UDP packets more often than Linux/ OS X does. At the moment, this problem is avoided on Windows - as far as possible - by a bigger fragment buffer and a bigger socket send/receive buffer per stream.
The text was updated successfully, but these errors were encountered: