Skip to content

Latest commit

 

History

History
105 lines (79 loc) · 3.84 KB

README.md

File metadata and controls

105 lines (79 loc) · 3.84 KB

README

DKDemo is demo application for DKGL. You can see 6 demo samples with this app. All contents was written with Python. This project is ready to build and run on Windows, Mac OS X, iOS. This project has pre-built core library. no sources for core libraries. You can download core library source from http://github.com/hongtae/DKGL

This project has IDE environment files. (Visual Studio 2013, Xcode6)

Project directory structured like below.

  • DemoApp Demo Program source codes
  • DKLib Engines
    • DK Core Library (C++)
      • DKFoundation Templates, file, threading, data collections, foundation library
      • DKFramework Graphics, Audio, Game Physics, Application related
    • PyDK Python bindings (C++)
    • Bin Binaries
  • DKDemo.sln Visual Studio 2013 Solution file
  • DKDemo.xcworkspace Xcode 6 Workspace file

Prebuilt Executable Download (Sample App)

About DKGL

a small game engine, written with C++. This project includes pre-built DK libraries (DK, PyDK). all contents were written with Python. You can use all codes of this project for your project, whether it is commercial or not.

more detail, full-source on http://github.com/hongtae/DKGL

Available platforms

  • Windows Vista (or later, 32-64bit)

  • Mac OS X 10.8 or later

  • iOS 4.0 or later

    In this demo, distributes with Framework library. So If you want to build and run with this project, a target OS should be iOS 8.0 or later. Previous iOS does not supports Framework. If you want to build for iOS7 or earlier version of iOS, download DKLib and build static-library. (download link is described above.)

    i386, x64, armv7, arm64 universal binary included.

Android and Linux are not supported at this time.

Build Environments

  • Windows
    • Vista or later
    • Visual Studio 2013
  • Mac
    • Mac OS X 10.8 or later
    • Xcode 6

    Framework includes symbolic-link. Do not use zipped file created from windows.

Hardware requirement

  • OpenGL 3.1 or later
  • OpenGL ES 2.0 or later (mobile)

Author

Copyright (C) 2015, Hongtae Kim. tiff2766@gmail.com

Screenshots (Taken from Korean-Version)

Character Animations

anim.png

  • Animation control sample
  • 3 characters, 3 animations

Vehicle physics

car1.png car2.png

  • Keyboard arrow: move vehicle, Mouse left-click: move camera, right-click: shoot obstacle
  • first touch moves camera, second touch shoots obstacle on iOS

Kinematic Animation

kine1.png kine2.png

  • Left click: move camera, Right click: shoot box
  • Seond finger touch to shoot box on iOS

Shadow map sample

sm1.png sm2.png

  • LiSPSM algorithm written with Python.
  • Move light direction with bottom-left sliders.

2D Sprites, Texture Atlas

sp.png

  • Script demo to make 2D games.
  • Texture Atlas generated from TexturePacker.

UI Widgets

ui.png

  • Demo for UI Controls
  • Can use UI for game or tools.