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Currently OpenGL hooks depends on DirectX as it is re-mapped over DirectX instead of using OpenGL.
This is horribly wrong, as OpenGL is very different in how it operates.
There's also really unsafe memory management in here, including assumptions that malloc() will never fail.
The text was updated successfully, but these errors were encountered:
Currently OpenGL hooks depends on DirectX as it is re-mapped over DirectX instead of using OpenGL.
This is horribly wrong, as OpenGL is very different in how it operates.
There's also really unsafe memory management in here, including assumptions that malloc() will never fail.
The text was updated successfully, but these errors were encountered: