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Rewrite OpenGL hooks to not depend on DirectX, among other things #15

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Warepire opened this issue Jul 11, 2015 · 0 comments
Open

Rewrite OpenGL hooks to not depend on DirectX, among other things #15

Warepire opened this issue Jul 11, 2015 · 0 comments

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@Warepire
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Currently OpenGL hooks depends on DirectX as it is re-mapped over DirectX instead of using OpenGL.
This is horribly wrong, as OpenGL is very different in how it operates.

There's also really unsafe memory management in here, including assumptions that malloc() will never fail.

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