/
LuaSF.lua
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/
LuaSF.lua
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--[[
------------------------------------------
change "LuaStat" in your project
if you need specific another directory
------------------------------------------
THIS PROGRAM is developed by Hubert Ronald
https://sites.google.com/view/liasoft/home
Feel free to distribute and modify code,
but keep reference to its creator
The MIT License (MIT)
Copyright (C) 2017 Hubert Ronald
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
------------------------------------------
]]
-- math functions
local rand = math.random
local ln = math.log -- natural logarithm
local sqrt = math.sqrt
local pi = math.pi
local exp = math.exp -- e exponent
local pow = math.pow
-- non-math functions
local ipairs = ipairs
local table_sort = table.sort
-- sum array function
local function sumF(array)
local s = 0
for _, v in ipairs(array) do s=s+v end
return s
end
-- average array function
local function avF(array)
local s = sumF(array)
return s/#array
end
-- (n-1) standard deviation
local function stvF(array)
local xp, sq = avF(array), 0
for _,v in ipairs(array) do sq = sq + (v - xp)^2 end
return (sq/(#array-1))^0.5
end
local function frecuencyF(array)
local list, frec = {}, {g={},c={}} -- group, count
for k,v in ipairs(array) do
list[k] = v
end
table_sort(list)
frec.g[1], frec.c[1] = list[1], 1
for i=2, #list do
if frec.g[#frec.g]==list[i] then
frec.c[#frec.c] = frec.c[#frec.c] + 1
else
frec.c[#frec.c+1], frec.g[#frec.g+1] = 1, list[i]
end
end
return frec
end
local function normalVA(mu, sig)
-- normal standar: mu=0,sig=1
-- method schmeiser
local mu, sig, r = mu or 0, sig or 1, rand()
local z = (r^0.135 - (1-r)^0.135)/0.1975
return z*sig + mu
end
local function normal_inv_D(p, mu, sig)
-- nomal standar mu=0,sig=1, p~[0,1]: (probability)
-- method schmeiser
local mu, sig, p = mu or 0, sig or 1, p or 0.5 -- 'p' parameter fixed
local z = (p^0.135 - (1-p)^0.135)/0.1975
return z*sig + mu
end
local function bernoulliVA(p)
if rand()<= p then
return 1
else
return 0
end
end
local function unifVA(min,max)
return (max-min)*rand() + min
end
local function expoVA(beta)
return (-1/beta)*ln(1.0-rand())
end
local function weibullVA(alpha,beta)
return alpha*(-ln(1.0-rand()))^(1/beta)
end
local function erlangVA(n, lambda)
local VaErlang = 0
for i=1, n do
VaErlang = VaErlang + expoVA(lambda)
end
return VaErlang
end
local function trianVA(a,b,c)
local a,b,c = a or 1, b or 2, c or 3
if rand() <= (b-a)/(c-1) then
return a + ((b-a)*(c-a)*r)^0.5
else
return c - ((c-b)*(c-a)*(1-r))^0.5
end
end
local function binomialVA(n,p)
local n, p , va = n or 1, p or 0.5, 0
-- convolution method
for i=1,n do va=va+bernoulliVA(p) end
return va
end
local function poissonVA(lamba)
local t, va, lamba = 0, 0, lamba or 0.5
-- convolution method
while true do
t = t+expoVA(lamba)
if t <= 1 then
va = va + 1
else
break
end
end
return va
end
local function geometricVA(p)
--[[
------------------------------------------------------------
-- See details in:
-- https://math.stackexchange.com/questions/485448/prove-the-way-to-generate-geometrically-distributed-random-numbers
------------------------------------------------------------
]]
local U = 1-rand()
local va = ln(U)/ln(1-p)
return va
end
local function chiSquareVA(n)
local va = 0
for i=1, n do va = va + normalVA() end
return va^0.5
end
local function gamVA(alpha, lamba)
--[[
------------------------------------------------------------
-- generator using Marsaglia and Tsang method
-- See details in the work of [Marsaglia and Tsang (2000)].
-- check this paper:
-- http://www.ijcse.com/docs/INDJCSE14-05-06-048.pdf
------------------------------------------------------------
]]
local alpha, lamba = alpha or 0.5, lamba or 0.5
local va=0
if alpha >= 1 then
local d=alpha-1/3
local c=1/(9*d)^.5
while (true) do
local Z=normalVA()
if Z>-1/c then
local V=(1+c*Z)^3
local U=1-rand()
if ln(U)<0.5*Z^2+d-d*V+d*ln(V) then
va=d*V/lamba
break
end
end
end
elseif alpha>0 and alpha<1 then
va=gamVA(alpha+1,lamba)
va=va*rand()^(1/alpha)
else print("alpha must be > 0") end
return va
end
local function lognoVA(m, s)
--[[
------------------------------------------------------------
-- Took
-- See details in these links
-- http://stackoverflow.com/questions/23699738/how-to-create-a-random-number-following-a-lognormal-distribution-in-excel
-- http://blogs.sas.com/content/iml/2014/06/04/simulate-lognormal-data-with-specified-mean-and-variance.html
------------------------------------------------------------
]]
local m, s = m or 0, s or 1
-- Next step is to scale the mean and standard deviation
local mean = ln( m^2 / sqrt( m^2 + s^2 ))
local sd = sqrt( ln(( m^2 + s^2 ) / m^2 ))
local x = normal_inv_D(rand, mean, sd)
return exp(x)
end
return {
sumF=sumF,
avF=avF,
stvF=stvF,
frecuencyF=frecuencyF,
nomalVA=nomalVA,
normal_inv_D=normal_inv_D,
bernoulliVA=bernoulliVA,
unifVA=unifVA,
expoVA=expoVA,
weibullVA=weibullVA,
erlangVA=erlangVA,
trianVA=trianVA,
binomialVA=binomialVA,
geometricVA=geometricVA,
poissonVA=poissonVA,
chiSquareVA=chiSquareVA,
gamVA=gamVA,
lognoRandVA=lognoRandVA,
}