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Haven't checked the source code to determine feasibility, but shortly after closing #447 I realized that it could be possible to have the mission host sync data to the other players connected to the same mission.
This could work with a web API thanks to HunterPie accounts, but since it might require a lot of bandwith if many players use this feature, it could probably also be implemented in other ways like hosting a local server for syncing the data and having other clients connect to it.
The text was updated successfully, but these errors were encountered:
I think that we could host a discovery service wherein player clients provide updates regarding what sessions they're in. The host could then stream updates via TCP and information would be forwarded to the appropriate clients.
I'd like to try this out. Does HunterPie have access to session or quest UUIDs, player UUIDs relative to the current quest?
Haven't looked at the source yet but this would be a very cool feature indeed.
Haven't checked the source code to determine feasibility, but shortly after closing #447 I realized that it could be possible to have the mission host sync data to the other players connected to the same mission.
This could work with a web API thanks to HunterPie accounts, but since it might require a lot of bandwith if many players use this feature, it could probably also be implemented in other ways like hosting a local server for syncing the data and having other clients connect to it.
The text was updated successfully, but these errors were encountered: