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EnemySpawn.cs
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EnemySpawn.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RPG.Personagem {
public class EnemySpawn :MonoBehaviour {
[SerializeField] float EnemySpawnRadius = 10f;
[SerializeField] GameObject enemySpawned;
GameObject player = null;
bool isSpawned = false;
public Transform spawnPoint;
// Use this for initialization
void Start () {
player = GameObject.FindGameObjectWithTag("Player");
spawnPoint = this.transform;
}
// Update is called once per frame
void Update () {
float distanceToPlayertoSpawn = Vector3.Distance(player.transform.position, transform.position);
if (distanceToPlayertoSpawn <= EnemySpawnRadius & isSpawned != true) {
isSpawned = true;
GenerateEnemy();
}
}
public void GenerateEnemy()
{
Instantiate(enemySpawned,spawnPoint.transform);
}
private void OnDrawGizmos()
{
Gizmos.color = Color.black;
Gizmos.color = new Color(0f, 0f, 255, .5f);
Gizmos.DrawWireSphere(transform.position, EnemySpawnRadius);
}
}
}