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PongGame.py
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PongGame.py
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import pygame, sys, random
def ball_movement():
global ball_speed_x, ball_speed_y, player_score, opponent_score, score_time
ball.x += ball_speed_x
ball.y += ball_speed_y
# making the ball bounce
if ball.top <= 0 or ball.bottom >= screen_height:
pygame.mixer.Sound.play(hitSound)
ball_speed_y *= -1
# Player Score
if ball.left <= 0 :
pygame.mixer.Sound.play(scoreSound)
player_score += 1
score_time = pygame.time.get_ticks()
# Opponent Score
if ball.right >= screen_width:
pygame.mixer.Sound.play(scoreSound)
opponent_score += 1
score_time = pygame.time.get_ticks()
# If the ball collides wth the Player and opponent
if ball.colliderect(player) and ball_speed_x > 0:
pygame.mixer.Sound.play(hitSound)
ball_speed_x *= -1
if ball.colliderect(opponent) and ball_speed_x < 0:
pygame.mixer.Sound.play(hitSound)
ball_speed_x *= -1
def player_movement():
player.y += player_speed
if player.top <= 0:
player.top = 0
if player.bottom >= screen_height:
player.bottom = screen_height
def opponent_ai():
if opponent.top < ball.y:
opponent.top += opponent_speed
if opponent.bottom > ball.y:
opponent.bottom -= opponent_speed
if opponent.top <= 0:
opponent.top = 0
if opponent.bottom >= screen_height:
opponent.bottom = screen_height
def ball_restart():
global ball_speed_x, ball_speed_y, score_time
currentTime = pygame.time.get_ticks()
ball.center = (screen_width/2, screen_height/2)
if currentTime - score_time < 700:
number_three = game_font.render("3", False, light_grey)
screen.blit(number_three, (screen_width/2 -10, screen_height/2 +20))
if 700 < currentTime - score_time < 1400:
number_two = game_font.render("2", False, light_grey)
screen.blit(number_two, (screen_width/2 -10, screen_height/2 +20))
if 1400 < currentTime - score_time < 2100:
number_one = game_font.render("1", False, light_grey)
screen.blit(number_one, (screen_width/2 -10, screen_height/2 +20))
if currentTime - score_time < 2100:
ball_speed_x, ball_speed_y = 0, 0
else:
ball_speed_y = 7*random.choice((1, -1))
ball_speed_x = 7*random.choice((1, -1))
score_time = None
# General setup
pygame.mixer.pre_init(44100, -16, 2, 512)
pygame.init()
clock = pygame.time.Clock()
# setting up the window
screen_width = 1280
screen_height = 720
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Pong")
# Game rectangles
ball = pygame.Rect(screen_width/2 - 15, screen_height/2-15, 30, 30)
player = pygame.Rect(screen_width - 20, screen_height/2 - 70, 10, 140)
opponent = pygame.Rect(10, screen_height/2 - 70, 10, 140)
# colors
bg = pygame.Color('grey12')
light_grey = (200, 200 ,200)
# Speed Variables
ball_speed_x = random.randint(0, 8)
ball_speed_y = random.randint(0, 8)
player_speed = 0
opponent_speed = 7
# Text Variables
player_score = 0
opponent_score = 0
game_font = pygame.font.Font("freesansbold.ttf", 40)
# Score Timer
score_time = True
# Sound Files
hitSound = pygame.mixer.Sound("pong.ogg")
scoreSound = pygame.mixer.Sound("score.ogg")
while True:
# taking input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
player_speed += 7
if event.key == pygame.K_UP:
player_speed -= 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
player_speed -= 7
if event.key == pygame.K_UP:
player_speed += 7
if opponent_score >= 10 or player_score >= 10:
pygame.quit()
sys.exit()
# Game Logic
ball_movement()
player_movement()
opponent_ai()
# Drawing the stuff we defined
screen.fill(bg)
pygame.draw.rect(screen, light_grey, player)
pygame.draw.rect(screen, light_grey, opponent)
pygame.draw.ellipse(screen, light_grey, ball)
pygame.draw.aaline(screen, light_grey, (screen_width/2, 0), (screen_width/2, screen_height))
if score_time:
ball_restart()
player_text = game_font.render("{}".format(player_score), False, light_grey)
screen.blit(player_text, (660, 360))
opponent_text = game_font.render("{}".format(opponent_score), False, light_grey)
screen.blit(opponent_text, (600, 360))
# Updating the window with a frame rate
pygame.display.flip()
clock.tick(60)