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Implication: Assume default behavior is user actuation of control to step from canvas to canvas. Use continuous hint to change behavior. Note that need to queue up next canvases resources before finishing the first one (and audio processing issues to get nice continuation of one track to another). [Sample-accurate gapless playback is possible via Web Audio. There are libraries existing to help with this which a player can use.]
Note alternate option of putting multiple tracks on one canvas. Here the amount of overlap, gaplessness, or gaps would be determined by positions on the shared canvas.
Related IIIF: Sequence w/ e.g. viewingHint=”continuous”
Description
Implication: Assume default behavior is user actuation of control to step from canvas to canvas. Use continuous hint to change behavior. Note that need to queue up next canvases resources before finishing the first one (and audio processing issues to get nice continuation of one track to another). [Sample-accurate gapless playback is possible via Web Audio. There are libraries existing to help with this which a player can use.]
Note alternate option of putting multiple tracks on one canvas. Here the amount of overlap, gaplessness, or gaps would be determined by positions on the shared canvas.
Related IIIF: Sequence w/ e.g. viewingHint=”continuous”
Additional Background
Source: BL workshop notes
Interest: 100%
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