/
NetManager.cs
81 lines (73 loc) · 2.78 KB
/
NetManager.cs
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using BepInEx;
using BepInEx.Configuration;
using R2API.Networking.Interfaces;
using R2API;
using R2API.Utils;
using RoR2;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace ExternalStartingItems
{
public class NetManager : INetMessage
{
private string items;
private NetworkInstanceId ID;
public NetManager()
{
}
public NetManager(string itemstring, NetworkInstanceId PID)
{
items = itemstring;
ID = PID;
}
public void Serialize(NetworkWriter writer)
{
writer.Write(items);
writer.Write(ID);
}
public void Deserialize(NetworkReader reader)
{
items = reader.ReadString();
ID = reader.ReadNetworkId();
}
public void OnReceived()
{
if (NetworkServer.active)
{
bool activeReverser = false;
string[] itemlist = items.Split(',');
foreach (PlayerCharacterMasterController controllermaster in PlayerCharacterMasterController.instances)
{
if (ID == controllermaster.networkUserInstanceId)
{
foreach (string item in itemlist)
{
string itemID = item.Split(';')[0];
int itemcount = int.Parse(item.Split(';')[1]);
bool itemactive = bool.Parse(item.Split(';')[2]);
string mod = item.Split(';')[3];
ModData moddata = ModData.readModData();
ItemData i = moddata.lookup(itemID, mod);
if (!itemactive)
{
controllermaster.master.inventory.GiveItem((ItemIndex)i.id, itemcount);
}
else
{
for (int j = 0; j < itemcount; j++)
{
controllermaster.master.inventory.SetActiveEquipmentSlot(activeReverser ? (byte)0 : (byte)1);
//controllermaster.master.inventory.GiveItem((ItemIndex)i.id, 1);
controllermaster.master.inventory.SetEquipmentIndex((EquipmentIndex)i.id);
activeReverser = !activeReverser;
}
}
}
}
}
}
}
}
}