Note
~il2fb.parsers.mission.sections.respawn_time.RespawnTimeSectionParser
is responsible for parsing RespawnTime
section. This section defines respawn time for different types of stationary objects.
Section example:
[RespawnTime]
Bigship 1000000
Ship 1000000
Aeroanchored 1000000
Artillery 1000000
Searchlight 1000000
Output example:
{
'respawn_time': {
'ships': {
'big': 1000000,
'small': 1000000,
},
'balloons': 1000000,
'artillery': 1000000,
'searchlights': 1000000,
},
}
Output contains a dict
with respawn_time
element.
Description:
Respawn time is measured by seconds.
Bigship
Respawn time for big ships.
- Output path
respawn_time.ships.big
- Output type
int
- Output value
original value converted to integer number
Ship
Respawn time for small ships.
- Output path
respawn_time.ships.small
- Output type
int
- Output value
original value converted to integer number
Aeroanchored
Respawn time for balloons.
- Output path
respawn_time.balloons
- Output type
int
- Output value
original value converted to integer number
Artillery
Respawn time for artillery.
- Output path
respawn_time.artillery
- Output type
int
- Output value
original value converted to integer number
Searchlight
Respawn time for searchlights.
- Output path
respawn_time.searchlights
- Output type
int
- Output value
original value converted to integer number
Footnotes: