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Releases: IUDevman/gamesense-client

GameSense Version 2.2.0

29 Oct 14:17
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  • Also available on the GameSense Discord!
  • Note: The attached source contains two WIP modules, that were cut from the release.

GameSense v2.2.0 Changelog:


GUI:
-Gui has been "reskinned", meaning that it looks a lot more cleaner now and is more customizable.

HUD:
-Split the HUD module into separate modules, split the HUD category into "GUI" and "HUD".
-Tweaked pretty much every hud module.

Config:
-Completely rewrote config... Best part about this is that modules save separately now, so the config is much more stable.

Custom Font:
-First run loading is properly setup, so you don't have to input a font before using it.
-Font quality has been greatly improved.
-Moved setting to "Colors" module.

Commands:
-Setting a font sends a chat message letting you know what it is now set to.

HoleESP:
-Added two new modes: Double (2 block ESP) and Slab (Adjustable).

AutoCrystalGS:
-Reworked crystalaura to perform a lot better, removed logic modes and improved pretty much everything.
-Added nogapswitch

Nametags:
-Added range option.

InventoryViewer:
-Switched to a gui-based render

AutoTrap/Surround/SelfTrap/SelfWeb:
-Adjusted entity checks, can now place if an item/xp is in the way and will no longer try to place if a player entity is in that spot.

Misc:
-Removed macros, might add them back after a full rework.
-Code cleanup, removed redundant functions
-Chat message enable/disable functions can now be color changeable.
-Changed image assets.

New Modules: TargetHUD, SkyColor, and CityESP

GameSense Version 2.1.5 pt. 2

12 Oct 14:44
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  • Released on October 12th 2020
  • GameSense_v2.1.5pt2.jar is also posted on the GameSense discord.

This is the official changelog posted to discord:

GameSense v2.1.5 (pt. 2) Changelog:

AutoCrystal:
-Adjusted the "OnlyOwn" mode, should work a lot better when being faceplaced.

HUD:
-PotionEffect time rendering works again.

Blink:
-Added some additional checks to prevent crashing if the module is enabled when you log out/die/join the game.

GameSense Version 2.1.5

11 Oct 16:20
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  • Released on October 11th 2020
  • GameSense_v2.1.5.jar is also posted on the GameSense discord.

This is the official changelog posted to discord:

GameSense v2.1.5 Changelog:

Rendering:
-Lukflug has rewrote pretty much all of our rendering functions, which means they have a lot less bugs, have better performance, and are now more compatible with other clients.

AutoCrystalGS:
-Added "Logic" mode: Break-Place (like old CA) and Place-Break (new).
-Place-Break fixes the hiccup problem and is a bit faster.

AutoTrap:
-New "Air" mode which leaves the feet positions of a player open (easier to city/bedbomb)

FakePlayer:
-Added a death check, should fix some misc crash reports

BlockHighlight:
-Rewrote module, has some new options including a mode to only render the side of the block which you are facing.

Commands:
-Added "fixgui" and "disableall" commands

GameSense Version 2.1.4

28 Sep 21:10
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  • Released on September 28th 2020
  • GameSense_v2.1.4.jar is also posted on the GameSense discord.

This is the official changelog posted to discord:

GameSense v2.1.4 Changelog
Surround:
-Added "shift only" option
-Disable On Jump accounts for webs now.

SelfTrap:
-Added "shift only" option

NameTags:
-(Mostly) fixed rendering issues, still needs a bit of tweaking.

ESP:
-Removed EntityESP and Storage ESP, combined into one module with new player and mob esp.
-Colors have an opacity gradient so it is less of an eyesore if things are far away.

Misc:
-Slight changes to command alias and syntax
-Various code cleanup and bug fixes

New Modules: SelfWeb, FakePlayer, Blink, Hotbar Refill, Anchor

GameSense Version 2.1.3

19 Sep 22:40
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  • Released on September 19th 2020
  • GameSense_v2.1.3.jar was also posted on the GameSense discord
  • New Modules: FakePlayer and Surround
  • Rewrote Modules: AutoTrap and SelfTrap
  • KillAura now has targetting options
  • Improved combat-related module stability
  • Bug fixes

GameSense Version 2.1.2 (patched build)

11 Sep 03:21
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  • Released on September 10th 2020
  • GameSense_v2.1.2.jar and GameSense_v2.1.2_Source.zip were also posted on the GameSense discord
  • AutoCrystal works better now for high ping players

GameSense Version 2.1.2 (original build)

11 Sep 17:35
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  • Originally released on September 10th 2020
  • GameSense_v2.1.2.jar and GameSense_v2.1.2_Source.zip were originally posted on the GameSense discord

This is the official changelog posted to discord:

GameSense v2.1.2 Changelog

-New option "Cancel Crystals", which should make your AC 1.5-2 times faster. This is pretty WIP so it might have some bugs.

Colors:
-Modules with rendering now have their own color instead of just pulling from one setting.
-Can switch between HSB and RGB under the colors module.
-Click the "Sync colors" button to set a color option to the gui's.

GUI:
-Majorly revamped, can now change background color in a mode under the clickgui module.

Freecam:
-new "cancel packets" option

Config:
-Modules saving is a lot more efficient now.

Due to the amount of changes relating to color settings, part of your module config might get reset. Massive shoutout to lukflug and auburnhud2 for their changes!

GameSense Version 2.1.1

11 Sep 17:29
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  • Originally released on August 29th 2020
  • GameSense_v2.1.1.jar and GameSense_v2.1.1_Source.zip were originally posted on the GameSense discord

This is the official changelog posted to discord:

GameSense v2.1.1 Changelog:

-Eating no longer moves the item off of your screen
-Scaling for items is a lot better

NoRender
-NoOverlay now does not show the totem pop animation

TextRadar
-Added adjustable range

AutoCrystalGS
-Enemy range can now go to 13.0
-Added AntiSuicide option
-Added modes to the arraylist (or none like before)

Capes
-Updated Pastebin uuids (for the old OG members)

ClickGUI:
-Can now be scrolled with the mouse wheel (speed can be adjusted)
-Default colors and position adjusted

GameSense Version 2.1.0

11 Sep 17:36
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  • Originally released on August 20th 2020
  • Leaked to the public on August 21st 2020
  • GameSense_v2.1.0.jar and GameSense_v2.1.0_Source.zip were originally posted on the GameSense discord
  • readme.md of source posted on discord is slightly different from the GitHub source

This is the official changelog posted to discord:

GameSense v2.1.0 Release

Major Additions

New Module: ShulkerViewer
New Module: TextRadar
New Module: RenderTweaks
New Module: Nametags
New Module: Tracers
New Module: VoidESP
New Module: ViewModel
New Setting for NoRender: NoSkylightUpdates
New Config: Delete (or rename) your old one!
New Command: set <Module> <value>

Minor Additions

New Mode for SelfTrap: Simple
New X/Y slider for InventoryViewer (HUD)
New Color options: Set friend/enemy color under the colors module
Capes should be working for everyone!
Rewrote Module: Notifications

Bug Fixes / Tweaks

NoPush: no longer pushed by water
NoRender: Fixed pumpkin issue
Revamped commands, tweaked syntax and removed useless ones
Removed waypoints (unused)
Moved LiquidInteract to exploits
NoEntityTrace, NoInteract, and NoSwing all should work as intended now
Fastbreak: Turning off haste when the module is enabled works now
Press "DEL" to clear a bind in the gui
AutoTotem now displays the # of totems you have in the Arraylist
Bug fixes + code cleanup (reduced jar size by about 30%)