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Falldown CE

Warning

  • This game works on a TI-84 Plus CE
  • This game will not work on a TI-84 Plus (SE). Go play this if you have that calculator.
  • This game will not work on a TI-84 CSE. If you have that calculator, you're out of luck.

About

An update/recreation of this game written completely in assembler. As such the stuff afterwards is pretty much going to be a copy of the original.

Move a ball left and right to keep it falling down through the gaps in the ever-rising floors. Don't touch the top of the screen for as long as possible and post the highest score!

Installing and Running

Use your favorite computer to calculator link software (TiLP, TIConnect, etc) to send FALLDOWN.8xp to your calculator.

To run without a shell, follow these steps:

  1. Turn on the calculator and make sure you're on the home screen.

  2. Then push the following keys in order: [CLEAR] [2nd] [0] [DOWN] [DOWN] [DOWN] [DOWN] [DOWN] [DOWN] [ENTER]

  3. Push [PRGM] then move the cursor down until FALLDOWN is selected. When you have done that, push [ENTER]

  4. Your homescreen should look something like:

    Asm(prgmFALLDOWN)

    Then push [ENTER] to start the game.

Controls

Key Function in menu
[2nd] Select menu option
[Up], [Down] Change menu option
[Mode] Quit the game
Key(s) Function in game
[Left],[Right] Move the ball left or right
[Mode] Return to the main menu

Troubleshooting

    • Q: When I run the game, the calculator gives me ERROR:ARCHIVED
    • A: Follow the grey text prompt to unachive the variable.

License

  • I use the MIT license for this project. See LICENSE for more details.
  • SPASM.exe is released under the GNU GPL, copyrighted by many authors. See [here](https://github.com/alberthdev/spasm-ng} for more details on the program itself.
  • ZX7.exe is released under the "BSD-3" license, copyrighted by Einar Saukas. I don't remember where I got the executable from, but Googling "zx7 windows decompressor" got me good results.

Version History

  • 0.0 - Initial commit.
  • 0.1 - Game mostly works. Known problem: Tearing on bottom corner when played on hardware
  • 0.2 - Rewritten in assembler. Uses a different (incompatible) score save file.