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rendering.rst

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Rendering

Here you'll find everything you need to know about the rendering API of the engine and what features it supports. In its core, the rendering system uses Vulkan API and it is designed with extensibility in mind.

To change renderer settings in the editor, checkout this :ref:`page <renderer_settings>`. Or if you want to access them through C# scripts, learn about it :ref:`here <csharp_rendering_guide>`.

To learn more about the renderer itself, check out these pages:

.. toctree::
   :maxdepth: 1

   rendering/pbr
   rendering/materials
   rendering/translucency
   rendering/skyboxes
   rendering/lights
   rendering/ambient_occlusion
   rendering/tonemapping
   rendering/bloom
   rendering/shadows
   rendering/translucent_shadows
   rendering/volumetric_lights
   rendering/fog
   rendering/text_rendering
   rendering/anti_aliasing
   rendering/other_settings

rendering/imgs/volumetric_light_2.png