Here you'll find everything you need to know about the rendering API of the engine and what features it supports. In its core, the rendering system uses Vulkan API and it is designed with extensibility in mind.
To change renderer settings in the editor, checkout this :ref:`page <renderer_settings>`. Or if you want to access them through C# scripts, learn about it :ref:`here <csharp_rendering_guide>`.
To learn more about the renderer itself, check out these pages:
.. toctree:: :maxdepth: 1 rendering/pbr rendering/materials rendering/translucency rendering/skyboxes rendering/lights rendering/ambient_occlusion rendering/tonemapping rendering/bloom rendering/shadows rendering/translucent_shadows rendering/volumetric_lights rendering/fog rendering/text_rendering rendering/anti_aliasing rendering/other_settings