forked from ClickHouse/clickhouse-go
/
city64.go
62 lines (51 loc) · 1.46 KB
/
city64.go
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// Licensed to ClickHouse, Inc. under one or more contributor
// license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright
// ownership. ClickHouse, Inc. licenses this file to you under
// the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
package cityhash102
import (
"encoding/binary"
"hash"
)
type City64 struct {
s []byte
}
var _ hash.Hash64 = (*City64)(nil)
var _ hash.Hash = (*City64)(nil)
func New64() hash.Hash64 {
return &City64{}
}
func (this *City64) Sum(b []byte) []byte {
b2 := make([]byte, 8)
binary.BigEndian.PutUint64(b2, this.Sum64())
b = append(b, b2...)
return b
}
func (this *City64) Sum64() uint64 {
return CityHash64(this.s, uint32(len(this.s)))
}
func (this *City64) Reset() {
this.s = this.s[0:0]
}
func (this *City64) BlockSize() int {
return 1
}
func (this *City64) Write(s []byte) (n int, err error) {
this.s = append(this.s, s...)
return len(s), nil
}
func (this *City64) Size() int {
return 8
}