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Some frames are abnormal. the two frames partially overlap. #63

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dingsing2021 opened this issue Mar 11, 2022 · 16 comments
Closed

Some frames are abnormal. the two frames partially overlap. #63

dingsing2021 opened this issue Mar 11, 2022 · 16 comments
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bug Something isn't working hvr Issues affecting only the HVR builds

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@dingsing2021
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Configuration

Wolvic version: 0.9.3
Wolvic build ID:

Hardware: Huawei VR Glass 6dof

Steps to Reproduce

  1. open wolvic,in the home page

Current Behavior

Expected Behavior

please see the picture and video below.

Possible Solution

Context

Error Logs and Stack Traces

![Screenshot_20220311_100102_com huawei videoeditor](https://user-images.githubusercontent.com/86649949/157791929-c30683df-8d07-40ac-8a82-c1641f5232ba.jpg)
@dingsing2021
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Screenshot_20220311_100102_com huawei videoeditor

@dingsing2021
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dingsing2021 commented Mar 11, 2022

Screenshot_20220311_110117_com huawei videoeditor
Screenshot_20220311_110131_com huawei videoeditor

Compare the above two frames. In the first frame, the moon disappears.

@dingsing2021
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Screenshot_20220311_105619_com huawei videoeditor
Screenshot_20220311_105528_com huawei videoeditor

@dingsing2021 dingsing2021 changed the title some frames are abnormal. Some frames are abnormal. the two frames partially overlap. Mar 11, 2022
@dingsing2021
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Screenshot_20220311_110720

@elima elima self-assigned this Apr 25, 2022
@juanjosanchez juanjosanchez added the bug Something isn't working label Apr 25, 2022
@elima
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elima commented Apr 25, 2022

Please, have you tried to reproduce this with latest released version 0.9.5?
Thanks

@dingsing2021
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Please, have you tried to reproduce this with latest released version 0.9.5? Thanks

I have tried the version :
https://github.com/hms-ecosystem/OpenXR-SDK/blob/main/demos/Wolvic-hvr-arm64-release--2022-04-20.apk

here is the
1, The probability of happening is much lower, i think it is a big improvement, This almost never happens when you don't do the rotational displacement of the head.
2,but unfortunately it still happens, especially when moving HMD rotation.
3,However, when you enter the moon rider, even if your VR HMD head does not move @rotation, this phenomenon still occurs.

@elima
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elima commented May 6, 2022

Ok, I think I have managed to reproduce the glitch with the 2022-04-28 version from https://github.com/hms-ecosystem/OpenXR-SDK/tree/main/demos/ (the 2022-04-20 is no longer there).

I will investigate, thanks for the info.

@dingsing2021
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Ok, I think I have managed to reproduce the glitch with the 2022-04-28 version from https://github.com/hms-ecosystem/OpenXR-SDK/tree/main/demos/ (the 2022-04-20 is no longer there).

I will investigate, thanks for the info.

-- the 2022-04-28 version, it still happened,
and i found a video, someone else use firefox reality on PICO NEO3 , run the moon rider. I think there is the same the bug.
maybe it is a bug from framework?

https://www.bilibili.com/video/BV1FB4y1u7rN?p=1&share_medium=android&share_plat=android&share_session_id=580fee23-b307-4d3e-8374-944980447a7d&share_source=COPY&share_tag=s_i&timestamp=1651891138&unique_k=HeReyPd

@svillar
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svillar commented May 20, 2022

Ok, I think I have managed to reproduce the glitch with the 2022-04-28 version from https://github.com/hms-ecosystem/OpenXR-SDK/tree/main/demos/ (the 2022-04-20 is no longer there).
I will investigate, thanks for the info.

-- the 2022-04-28 version, it still happened, and i found a video, someone else use firefox reality on PICO NEO3 , run the moon rider. I think there is the same the bug. maybe it is a bug from framework?

https://www.bilibili.com/video/BV1FB4y1u7rN?p=1&share_medium=android&share_plat=android&share_session_id=580fee23-b307-4d3e-8374-944980447a7d&share_source=COPY&share_tag=s_i&timestamp=1651891138&unique_k=HeReyPd

I think there are two different things here:

  1. the screenshots you attached in previous comments. I have personally never seen them, it would be nice if you could provide some steps to reproduce it.
  2. the flickering in moonrider. This is something that happened also in firefox reality. It does not happen in Oculus browser, so I suspect it must be something related to the use of WebXR layers (we don't use them in HVR)

@lzhangcs
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Hi Sergio, Please see the following video sent from HVR. They mentioned that in the newest Wovlic version, this happens less often.
https://drive.google.com/drive/folders/1-K8OpNlRyA0wr2n5vpMG0Z5ErkyKOYV7?usp=sharing

@dingsing2021
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dingsing2021 commented May 26, 2022

here is the new found at newest version which is build at 2022-5-24
I guess some frame rendered abnormal,it caused by the position,and you can see the picture below,here is other fakeed controller (locate at top of the picture below),and the position of the new fake controller,it seems has a delta.

Screenshot_20220526_080907_com huawei videoeditor

here is the video. you can find the abnormal picture view frame by frame
https://user-images.githubusercontent.com/86649949/170390665-7dde6722-7175-4539-bdc1-9722ee54d602.mp4

@svillar
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svillar commented May 26, 2022

Hi Sergio, Please see the following video sent from HVR. They mentioned that in the newest Wovlic version, this happens less often.
https://drive.google.com/drive/folders/1-K8OpNlRyA0wr2n5vpMG0Z5ErkyKOYV7?usp=sharing

Thanks for reporting. I've indeed seem similar issues. However I think the problem is not in Wolvic because I've seen this kind of glitches also in the VR UI without opening any application. I'll try to record a video showcasing the issue.

@svillar svillar added the hvr Issues affecting only the HVR builds label Jun 30, 2022
@dingsing2021
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dingsing2021 commented Jul 21, 2022

maybe it is a bug from some huawei phone, some model happend.
1, I have try a mate30pro, No such problem occurs.
2, another mate40pro(a special module, early access type) , qilin 9000 chipset, have such problem.

SO I think this issue could be closed.

@svillar
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svillar commented Jul 25, 2022

At this moment I'm almost sure that the problem is in the device OpenGL stack (it might be a driver issue).

@lzhangcs
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@dingsing2021 Any further info. to share? Thanks

@svillar
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svillar commented Oct 17, 2022

I haven't seen this issue for a while. I'll close this

Please reopen if you observe it again

@svillar svillar closed this as completed Oct 17, 2022
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