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RandomFeaturesSettings.cs
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RandomFeaturesSettings.cs
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using System.Collections.Generic;
using System.Windows.Forms;
using ExileCore.Shared.Attributes;
using ExileCore.Shared.Interfaces;
using ExileCore.Shared.Nodes;
using SharpDX;
using ImGuiVector2 = System.Numerics.Vector2;
namespace Random_Features
{
public class RandomFeaturesSettings : ISettings
{
public RandomFeaturesSettings()
{
UnsortedPlugin = new ToggleNode(true);
Enable = new ToggleNode(true);
PluginTextSize = new RangeNode<int>(16, 1, 200);
LabyrinthChest = new ToggleNode(true);
LabyrinthChestSize = new RangeNode<int>(18, 1, 50);
TreasureKeyChestColor = new ColorBGRA(0, 255, 0, 255);
TrinketChestColor = new ColorBGRA(0, 97, 201, 255);
SpecificUniqueChestColor = new ColorBGRA(175, 96, 37, 255);
RewardCurrencyColor = new ColorBGRA(255, 0, 255, 255);
RewardCurrencyQualityColor = new ColorBGRA(210, 210, 210, 255);
RewardDangerCurrencyColor = new ColorBGRA(255, 0, 255, 255);
RewardDangerCurrencyQualityColor = new ColorBGRA(210, 210, 210, 255);
RewardDangerUniqueColor = new ColorBGRA(175, 96, 37, 255);
RewardDangerDivinationColor = new ColorBGRA(250, 250, 0, 255);
RewardDangerLowGemColor = new ColorBGRA(255, 255, 255, 255);
RewardDangerCorVaalColor = new ColorBGRA(255, 0, 0, 255);
RewardDangerJewelleryColor = new ColorBGRA(255, 255, 255, 255);
RewardDangerGenericColor = new ColorBGRA(255, 255, 255, 255);
RewardSilverCurrencyColor = new ColorBGRA(255, 0, 255, 255);
RewardSilverCurrencyQualityColor = new ColorBGRA(210, 210, 210, 255);
RewardSilverJewelryUniqueColor = new ColorBGRA(175, 96, 37, 255);
RewardSilverDivinationColor = new ColorBGRA(250, 250, 0, 255);
RewardSilverUniqueOneColor = new ColorBGRA(175, 96, 37, 255);
RewardSilverUniqueTwoColor = new ColorBGRA(175, 96, 37, 255);
RewardSilverUniqueThreeColor = new ColorBGRA(175, 96, 37, 255);
RewardSilverSkillGemColor = new ColorBGRA(175, 96, 37, 255);
Darkshrines = new ToggleNode(true);
DarkshrinesOnFloor = new ToggleNode(true);
DarkshrinesOnFloorSize = new RangeNode<int>(100, 1, 200);
DarkshrinesOnMap = new ToggleNode(true);
DarkshrinesIcon = new RangeNode<int>(25, 1, 200);
DarkshrinesColor = new ColorBGRA(0, 128, 255, 255);
HiddenDoorway = new ToggleNode(true);
HiddenDoorwayIcon = new RangeNode<int>(18, 1, 50);
HiddenDoorwayColor = new ColorBGRA(119, 213, 108, 255);
SecretPassage = new ToggleNode(true);
SecretPassageIcon = new RangeNode<int>(18, 1, 50);
SecretPassageColor = new ColorBGRA(0, 255, 255, 255);
SmashableDoor = new ToggleNode(true);
SmashableDoorColor = new ColorBGRA(251, 97, 4, 255);
Roombas = new ToggleNode(true);
RoombasOnMap = new ToggleNode(true);
RoombasOnMapColor = new ColorBGRA(255, 255, 255, 255);
RoombasOnMapSize = new RangeNode<int>(25, 1, 200);
RoombasColor = new ColorBGRA(255, 255, 255, 255);
Spinners = new ToggleNode(true);
SpinnersOnMap = new ToggleNode(true);
SpinnersOnMapColor = new ColorBGRA(255, 255, 255, 255);
SpinnersOnMapSize = new RangeNode<int>(25, 1, 200);
SpinnersColor = new ColorBGRA(255, 255, 255, 255);
Saws = new ToggleNode(true);
SawsOnMap = new ToggleNode(true);
SawsOnMapColor = new ColorBGRA(255, 255, 255, 255);
SawsOnMapSize = new RangeNode<int>(25, 1, 200);
SawsColor = new ColorBGRA(255, 255, 255, 255);
SecretSwitch = new ToggleNode(true);
SecretSwitchColor = new ColorBGRA(0, 128, 255, 255);
Delivery = new ToggleNode(true);
DeliveryColor = new ColorBGRA(0, 255, 0, 255);
PressurePlates = new ToggleNode(true);
PressurePlatesColor = new ColorBGRA(255, 255, 255, 255);
Arrows = new ToggleNode(true);
ArrowsColor = new ColorBGRA(255, 255, 255, 255);
Sentinels = new ToggleNode(true);
UnendingLethargy = new ToggleNode(true);
UnendingLethargyColor = new ColorBGRA(255, 255, 255, 255);
EndlessDrought = new ToggleNode(true);
EndlessDroughtColor = new ColorBGRA(255, 255, 255, 255);
EndlessHazard = new ToggleNode(true);
EndlessHazardColor = new ColorBGRA(255, 255, 255, 255);
EndlessPain = new ToggleNode(true);
EndlessPainColor = new ColorBGRA(255, 255, 255, 255);
EndlessSting = new ToggleNode(true);
EndlessStingColor = new ColorBGRA(255, 255, 255, 255);
UnendingFire = new ToggleNode(true);
UnendingFireColor = new ColorBGRA(255, 255, 255, 255);
UnendingFrost = new ToggleNode(true);
UnendingFrostColor = new ColorBGRA(255, 255, 255, 255);
UnendingStorm = new ToggleNode(true);
UnendingStormColor = new ColorBGRA(255, 255, 255, 255);
LieutenantofRage = new ToggleNode(true);
LieutenantofRageSize = new RangeNode<int>(100, 1, 200);
Atziri = new ToggleNode(true);
AtziriMirrorSize = new RangeNode<int>(100, 1, 200);
NormalShrines = new ToggleNode(true);
NormalShrineOnFloor = new ToggleNode(true);
NormalShrineOnFloorSize = new RangeNode<int>(100, 1, 200);
NormalShrineOnMap = new ToggleNode(true);
NormalShrinesIcon = new RangeNode<int>(25, 1, 200);
NormalShrinesColor = new ColorBGRA(0, 128, 255, 255);
LesserShrines = new ToggleNode(true);
LesserShrineOnFloor = new ToggleNode(true);
LesserShrineOnFloorSize = new RangeNode<int>(100, 1, 200);
LesserShrineOnMap = new ToggleNode(true);
LesserShrinesIcon = new RangeNode<int>(25, 1, 200);
LesserShrinesColor = new ColorBGRA(0, 128, 255, 255);
AreaTransition = new ToggleNode(true);
AreaTransitionMaxLength = new RangeNode<int>(15, 1, 50);
AreaTransitionSize = new RangeNode<int>(15, 1, 50);
AreaTransitionLargeMapYOffset = new RangeNode<int>(0, -50, 50);
AreaTransitionSizeSmall = new RangeNode<int>(10, 1, 50);
AreaTransitionColor = new ColorBGRA(255, 150, 72, 255);
AreaTransitionColorBackground = new ColorBGRA(0, 0, 0, 0.7f);
AreaTransitionHideLocalTranition = new ToggleNode(true);
AreaTransitionHideInTownOrHideout = new ToggleNode(true);
Specters = new ToggleNode(true);
TukohamasVanguard = new ToggleNode(true);
WickerMan = new ToggleNode(true);
PockedLanternbearer = new ToggleNode(true);
SolarGuard = new ToggleNode(true);
ChieftainMonkey = new ToggleNode(true);
AbyssCracks = new ToggleNode(true);
AbyssSmallNodeSize = new RangeNode<int>(7, 1, 200);
AbyssSmallNodeColor = new ColorBGRA(255, 140, 0, 255);
AbyssLargeNodeSize = new RangeNode<int>(14, 1, 200);
AbyssLargeNodeColor = new ColorBGRA(255, 100, 0, 255);
AbysshoardChestToggleNode = new ToggleNode(true);
AbysshoardChestSize = new RangeNode<int>(15, 1, 200);
AbysshoardChestColor = new ColorBGRA(251, 177, 96, 255);
VaultPiles = new ToggleNode(true);
VaultPilesOnFloor = new ToggleNode(true);
VaultPilesOnFloorSize = new RangeNode<int>(100, 1, 200);
VaultPilesOnMap = new ToggleNode(true);
VaultPilesIcon = new RangeNode<int>(25, 1, 200);
AreaNamesOnMap = new ToggleNode(true);
_Debug = new ToggleNode(false);
// Fuck Roman Numerals
FrnMain = new ToggleNode(true);
FrnPercentOfBox = new RangeNode<int>(40, 1, 100);
FrnFontSize = new RangeNode<int>(20, 1, 60);
// Wheres My Cursor
WmcMain = new ToggleNode(true);
WmcLineType = new RangeNode<int>(1, 1, 3);
WmcLineColor = new Color(255, 255, 255, 255);
WmcLineLength = new RangeNode<int>(200, 1, 1000);
WmcLineSize = new RangeNode<int>(1, 1, 10);
WmcPlayerOffsetXNegitive = new ToggleNode(true);
WmcPlayerOffsetX = new RangeNode<int>(0, 0, 200);
WmcPlayerOffsetYNegitive = new ToggleNode(true);
WmcPlayerOffsetY = new RangeNode<int>(0, 0, 200);
ShowWindow = new ToggleNode(false);
LastSettingSize = new ImGuiVector2();
LastSettingPos = new ImGuiVector2();
RoyaleThings = new ToggleNode(true);
RoyaleHoardChests = new ToggleNode(true);
RoyaleHoardSize = new RangeNode<int>(20, 1, 200);
RoyaleHoardColor = new ColorBGRA(255, 152, 0, 255);
RoyaleTroveChests = new ToggleNode(true);
RoyaleTroveSize = new RangeNode<int>(20, 1, 200);
RoyaleTroveColor = new ColorBGRA(0, 14, 255, 255);
RoyaleCacheChests = new ToggleNode(true);
RoyaleCacheSize = new RangeNode<int>(15, 1, 200);
RoyaleCacheColor = new ColorBGRA(0, 131, 0, 255);
RoyaleSuppliesChests = new ToggleNode(true);
RoyaleSuppliesSize = new RangeNode<int>(15, 1, 200);
RoyaleSuppliesColor = new ColorBGRA(0, 0, 0, 255);
RoyaleExplosiveBarrelsChests = new ToggleNode(true);
RoyaleExplosiveBarrelsSize = new RangeNode<int>(4, 1, 200);
RoyaleExplosiveBarrelsColor = Color.Red;
RoyalBETA = new ToggleNode(false);
BeyondThings = new ToggleNode(true);
BeyondPortal = new ToggleNode(true);
BeyondPortalSize = new RangeNode<int>(20, 1, 200);
BeyondPortalColor = new ColorBGRA(255, 152, 0, 255);
AreaModWarnings = new ToggleNode(true);
}
public ToggleNode Enable { get; set; }
public ToggleNode UnsortedPlugin { get; set; }
public RangeNode<int> PluginTextSize { get; set; }
public ToggleNode LabyrinthChest { get; set; }
public RangeNode<int> LabyrinthChestSize { get; set; }
public ColorNode TrinketChestColor { get; set; }
public ColorNode TreasureKeyChestColor { get; set; }
public ColorNode SpecificUniqueChestColor { get; set; }
public ColorNode RewardCurrencyColor { get; set; }
public ColorNode RewardCurrencyQualityColor { get; set; }
public ColorNode RewardDangerCurrencyColor { get; set; }
public ColorNode RewardDangerCurrencyQualityColor { get; set; }
public ColorNode RewardDangerUniqueColor { get; set; }
public ColorNode RewardDangerDivinationColor { get; set; }
public ColorNode RewardDangerLowGemColor { get; set; }
public ColorNode RewardDangerCorVaalColor { get; set; }
public ColorNode RewardDangerJewelleryColor { get; set; }
public ColorNode RewardDangerGenericColor { get; set; }
public ColorNode RewardSilverCurrencyColor { get; set; }
public ColorNode RewardSilverCurrencyQualityColor { get; set; }
public ColorNode RewardSilverJewelryUniqueColor { get; set; }
public ColorNode RewardSilverDivinationColor { get; set; }
public ColorNode RewardSilverUniqueOneColor { get; set; }
public ColorNode RewardSilverUniqueTwoColor { get; set; }
public ColorNode RewardSilverUniqueThreeColor { get; set; }
public ColorNode RewardSilverSkillGemColor { get; set; }
public ToggleNode Darkshrines { get; set; }
public ToggleNode DarkshrinesOnFloor { get; set; }
public RangeNode<int> DarkshrinesOnFloorSize { get; set; }
public ToggleNode DarkshrinesOnMap { get; set; }
public RangeNode<int> DarkshrinesIcon { get; set; }
public ColorNode DarkshrinesColor { get; set; }
public ToggleNode SecretSwitch { get; set; }
public ColorNode SecretSwitchColor { get; set; }
public ToggleNode Delivery { get; set; }
public ColorNode DeliveryColor { get; set; }
public ToggleNode HiddenDoorway { get; set; }
public RangeNode<int> HiddenDoorwayIcon { get; set; }
public ColorNode HiddenDoorwayColor { get; set; }
public ToggleNode SecretPassage { get; set; }
public RangeNode<int> SecretPassageIcon { get; set; }
public ColorNode SecretPassageColor { get; set; }
public ToggleNode SmashableDoor { get; set; }
public ColorNode SmashableDoorColor { get; set; }
public ToggleNode LieutenantofRage { get; set; }
public RangeNode<int> LieutenantofRageSize { get; set; }
public ToggleNode Roombas { get; set; }
public ToggleNode RoombasOnMap { get; set; }
public RangeNode<int> RoombasOnMapSize { get; set; }
public ColorNode RoombasOnMapColor { get; set; }
public ColorNode RoombasColor { get; set; }
public ToggleNode Spinners { get; set; }
public ToggleNode SpinnersOnMap { get; set; }
public RangeNode<int> SpinnersOnMapSize { get; set; }
public ColorNode SpinnersOnMapColor { get; set; }
public ColorNode SpinnersColor { get; set; }
public ToggleNode Saws { get; set; }
public ToggleNode SawsOnMap { get; set; }
public RangeNode<int> SawsOnMapSize { get; set; }
public ColorNode SawsOnMapColor { get; set; }
public ColorNode SawsColor { get; set; }
public ToggleNode Arrows { get; set; }
public ColorNode ArrowsColor { get; set; }
public ToggleNode PressurePlates { get; set; }
public ColorNode PressurePlatesColor { get; set; }
public ToggleNode Sentinels { get; set; }
public ToggleNode UnendingLethargy { get; set; }
public ColorNode UnendingLethargyColor { get; set; }
public ToggleNode EndlessDrought { get; set; }
public ColorNode EndlessDroughtColor { get; set; }
public ToggleNode EndlessHazard { get; set; }
public ColorNode EndlessHazardColor { get; set; }
public ToggleNode EndlessPain { get; set; }
public ColorNode EndlessPainColor { get; set; }
public ToggleNode EndlessSting { get; set; }
public ColorNode EndlessStingColor { get; set; }
public ToggleNode UnendingFire { get; set; }
public ColorNode UnendingFireColor { get; set; }
public ToggleNode UnendingFrost { get; set; }
public ColorNode UnendingFrostColor { get; set; }
public ToggleNode UnendingStorm { get; set; }
public ColorNode UnendingStormColor { get; set; }
public ToggleNode Atziri { get; set; }
public RangeNode<int> AtziriMirrorSize { get; set; }
public ToggleNode NormalShrines { get; set; }
public ToggleNode NormalShrineOnFloor { get; set; }
public RangeNode<int> NormalShrineOnFloorSize { get; set; }
public ToggleNode NormalShrineOnMap { get; set; }
public RangeNode<int> NormalShrinesIcon { get; set; }
public ColorNode NormalShrinesColor { get; set; }
public ToggleNode LesserShrines { get; set; }
public ToggleNode LesserShrineOnFloor { get; set; }
public RangeNode<int> LesserShrineOnFloorSize { get; set; }
public ToggleNode LesserShrineOnMap { get; set; }
public RangeNode<int> LesserShrinesIcon { get; set; }
public ColorNode LesserShrinesColor { get; set; }
public ToggleNode AbyssCracks { get; set; }
public RangeNode<int> AbyssSmallNodeSize { get; set; }
public ColorNode AbyssSmallNodeColor { get; set; }
public RangeNode<int> AbyssLargeNodeSize { get; set; }
public ColorNode AbyssLargeNodeColor { get; set; }
public ToggleNode AbysshoardChestToggleNode { get; set; }
public RangeNode<int> AbysshoardChestSize { get; set; }
public ColorNode AbysshoardChestColor { get; set; }
public ToggleNode AreaTransition { get; set; }
public ToggleNode AreaTransitionHideLocalTranition { get; set; }
public ToggleNode AreaTransitionHideInTownOrHideout { get; set; }
public RangeNode<int> AreaTransitionSize { get; set; }
public RangeNode<int> AreaTransitionLargeMapYOffset { get; set; }
public RangeNode<int> AreaTransitionSizeSmall { get; set; }
public RangeNode<int> AreaTransitionMaxLength { get; set; }
public ColorNode AreaTransitionColor { get; set; }
public ColorNode AreaTransitionColorBackground { get; set; }
public ToggleNode Specters { get; set; }
public ToggleNode TukohamasVanguard { get; set; }
public ToggleNode WickerMan { get; set; }
public ToggleNode PockedLanternbearer { get; set; }
public ToggleNode SolarGuard { get; set; }
public ToggleNode ChieftainMonkey { get; set; }
public ToggleNode CannibalFireEater { get; set; } = new ToggleNode(false);
public ToggleNode BaraniteThaumaturge { get; set; } = new ToggleNode(false);
public ToggleNode VaultPiles { get; set; }
public ToggleNode VaultPilesOnFloor { get; set; }
public RangeNode<int> VaultPilesOnFloorSize { get; set; }
public ToggleNode VaultPilesOnMap { get; set; }
public RangeNode<int> VaultPilesIcon { get; set; }
public ToggleNode MonsterHoverStats { get; set; } = new ToggleNode(true);
public ToggleNode Incursion { get; set; } = new ToggleNode(true);
public ToggleNode ClosedIncursionDoor { get; set; } = new ToggleNode(true);
public RangeNode<int> ClosedIncursionDoorOnMapSize { get; set; } = new RangeNode<int>(25, 1, 200);
public ColorNode ClosedIncursionDoorOnMapColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
public ToggleNode OpenIncursionDoor { get; set; } = new ToggleNode(true);
public RangeNode<int> OpenIncursionDoorOnMapSize { get; set; } = new RangeNode<int>(25, 1, 200);
public ColorNode OpenIncursionDoorOnMapColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
public ToggleNode IncursionBreachChest { get; set; } = new ToggleNode(true);
public RangeNode<int> IncursionBreachChestOnMapSize { get; set; } = new RangeNode<int>(10, 1, 200);
public ColorNode IncursionBreachChestOnMapColor { get; set; } = new ColorBGRA(240, 100, 255, 255);
public ToggleNode IncursionChestArmorChest { get; set; } = new ToggleNode(true);
public RangeNode<int> IncursionChestArmorChestOnMapSize { get; set; } = new RangeNode<int>(10, 1, 200);
public ColorNode IncursionChestArmorChestOnMapColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
public ToggleNode _Debug { get; set; }
public ToggleNode AreaNamesOnMap { get; set; }
// Fuck Roman Numerals
public ToggleNode FrnMain { get; set; }
public RangeNode<int> FrnPercentOfBox { get; set; }
public RangeNode<int> FrnFontSize { get; set; }
// Wheres My Cusrsor
public ToggleNode WmcMain { get; set; }
public RangeNode<int> WmcLineType { get; set; }
public ColorNode WmcLineColor { get; set; }
public RangeNode<int> WmcLineLength { get; set; }
public RangeNode<int> WmcLineSize { get; set; }
public ToggleNode WmcPlayerOffsetXNegitive { get; set; }
public RangeNode<int> WmcPlayerOffsetX { get; set; }
public ToggleNode WmcPlayerOffsetYNegitive { get; set; }
public RangeNode<int> WmcPlayerOffsetY { get; set; }
[Menu("Show ImGui Settings")]
public ToggleNode ShowWindow { get; set; }
public Vector2 centerPos { get; set; }
public ImGuiVector2 LastSettingPos { get; set; }
public ImGuiVector2 LastSettingSize { get; set; }
public ToggleNode RoyaleThings { get; set; }
public ToggleNode RoyaleTroveChests { get; set; }
public RangeNode<int> RoyaleTroveSize { get; set; }
public ColorNode RoyaleTroveColor { get; set; }
public ToggleNode RoyaleHoardChests { get; set; }
public RangeNode<int> RoyaleHoardSize { get; set; }
public ColorNode RoyaleHoardColor { get; set; }
public ToggleNode RoyaleCacheChests { get; set; }
public RangeNode<int> RoyaleCacheSize { get; set; }
public ColorNode RoyaleCacheColor { get; set; }
public ToggleNode RoyaleSuppliesChests { get; set; }
public RangeNode<int> RoyaleSuppliesSize { get; set; }
public ColorNode RoyaleSuppliesColor { get; set; }
public ToggleNode RoyaleExplosiveBarrelsChests { get; set; }
public RangeNode<int> RoyaleExplosiveBarrelsSize { get; set; }
public ColorNode RoyaleExplosiveBarrelsColor { get; set; }
public ToggleNode RoyalBETA { get; set; }
public ToggleNode RoyalOverrideColors { get; set; } = new ToggleNode(true);
public ToggleNode RoyalLockedMudule { get; set; } = new ToggleNode(false);
public Color RoyalModuleBackground { get; set; } = Color.Black;
public ToggleNode BeyondThings { get; set; }
public ToggleNode BeyondPortal { get; set; }
public RangeNode<int> BeyondPortalSize { get; set; }
public ColorNode BeyondPortalColor { get; set; }
public ToggleNode AreaModWarnings { get; set; }
public ToggleNode AreaModWarningOverrideColors { get; set; } = new ToggleNode(true);
public Color AreaModWarningBackground { get; set; } = Color.Black;
public Color AreaModWarningTitle { get; set; } = Color.White;
public Color AreaModWarningBodyText { get; set; } = Color.White;
public ToggleNode AreaModWarningLocked { get; set; } = new ToggleNode(true);
public ToggleNode LevelSkillGems { get; set; } = new ToggleNode(false);
public HotkeyNode LevelSkillGemsHotkey { get; set; } = Keys.D6;
public List<RandomFeatures.Person> SkillGemStopList { get; set; } = new List<RandomFeatures.Person>();
public ToggleNode LevlSkillGemIsLeftClick { get; set; } = new ToggleNode(true);
public ToggleNode ShowInLabOnly { get; set; } = new ToggleNode(true);
// Blight Pathways
public ToggleNode BlightPathWays = new ToggleNode(true);
public RangeNode<int> BlightPathWaysNodeSize = new RangeNode<int>(7, 1, 200);
public ColorBGRA BlightPathWaysNodeColor = new ColorBGRA(255, 140, 0, 255);
// DELVE
// Delve Pathways
public ToggleNode DelvePathWays = new ToggleNode(true);
public RangeNode<int> DelvePathWaysNodeSize = new RangeNode<int>(7, 1, 200);
public ColorBGRA DelvePathWaysNodeColor = new ColorBGRA(255, 140, 0, 255);
public ToggleNode DelveWall { get; set; } = new ToggleNode(true);
public RangeNode<int> DelveWallSize { get; set; } = new RangeNode<int>(18, 1, 200);
public ColorNode DelveWallColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
// Delve Chests
public ToggleNode DelveChests = new ToggleNode(true);
public ToggleNode DelveMiningSuppliesDynamiteChest { get; set; } = new ToggleNode(true);
public RangeNode<int> DelveMiningSuppliesDynamiteChestSize { get; set; } = new RangeNode<int>(15, 1, 200);
public ColorNode DelveMiningSuppliesDynamiteChestColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
public ToggleNode DelveMiningSuppliesFlaresChest { get; set; } = new ToggleNode(true);
public RangeNode<int> DelveMiningSuppliesFlaresChestSize { get; set; } = new RangeNode<int>(15, 1, 200);
public ColorNode DelveMiningSuppliesFlaresChestColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
public ToggleNode DelveAzuriteVeinChest { get; set; } = new ToggleNode(true);
public RangeNode<int> DelveAzuriteVeinChestSize { get; set; } = new RangeNode<int>(15, 1, 200);
public ColorNode DelveAzuriteVeinChestColor { get; set; } = new ColorBGRA(0, 115, 255, 255);
public ToggleNode DelveCurrencyChest { get; set; } = new ToggleNode(true);
public RangeNode<int> DelveCurrencyChestSize { get; set; } = new RangeNode<int>(15, 1, 200);
public ColorNode DelveCurrencyChestColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
public ToggleNode DelveResonatorChest { get; set; } = new ToggleNode(true);
public RangeNode<int> DelveResonatorChestSize { get; set; } = new RangeNode<int>(15, 1, 200);
public ColorNode DelveResonatorChestColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
public ToggleNode DelveFossilChest { get; set; } = new ToggleNode(true);
public RangeNode<int> DelveFossilChestSize { get; set; } = new RangeNode<int>(15, 1, 200);
public ColorNode DelveFossilChestColor { get; set; } = new ColorBGRA(255, 255, 255, 255);
// Catch all remaining Delve chests
public ToggleNode DelvePathwayChest { get; set; } = new ToggleNode(true);
public RangeNode<int> DelvePathwayChestSize { get; set; } = new RangeNode<int>(15, 1, 200);
public ColorNode DelvePathwayChestColor { get; set; } = new ColorBGRA(0, 131, 0, 255);
// Delve Map Grid
public ToggleNode DelveGridMap { get; set; } = new ToggleNode(true);
public float DelveGridMapScale { get; set; } = 0.635625f;
public RangeNode<int> FossilTierHighPrice { get; set; } = new RangeNode<int>(8, 1, 100);
public RangeNode<int> FossilTierMidPrice { get; set; } = new RangeNode<int>(2, 1, 100);
}
}