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Enable overrides #72

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3 of 11 tasks
barneydobson opened this issue Feb 29, 2024 · 2 comments
Open
3 of 11 tasks

Enable overrides #72

barneydobson opened this issue Feb 29, 2024 · 2 comments

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@barneydobson
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barneydobson commented Feb 29, 2024

An issue to keep track of all the different things that (may) need apply_overrides behaviour defined for (linked with #66 and #54)

  • Node
  • WTW/WWTW
  • FWTW [Under review]
  • Land Enable overrides in Land node #71 [Under reivew]
  • NutrientPool Enable overrides in Land node #71 [Under reivew]
  • Catchment [No additional parameters to be updated]
  • Demand (and subclasses) [Under review]
  • Distribution (and subclasses) [Under review]
  • Sewer [Under review]
  • Storage (and subclasses) [Wait to be merged]
  • Waste - not necessary
@liuly12
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liuly12 commented Mar 1, 2024

@barneydobson Should overrides be added to Tank and its superclasses (e.g., ResidenceTank, DecayTank, etc.) as well?

@barneydobson
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I'm not sure it's necessary as you don't substantiate a Tank from a config file. All Tanks are specific to their node class

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