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V-Gears V-Gears

What is V-Gears?

V-Gears is a free implementation of the game Final Fantasy 7 engine, designed to work with the original game data.

It's designed to run the original game data on modern operating systems, making the game playable without the need of emulators.

It's free software, and it's designed to be cross-platform. It, of course, doesn't include any copyrighted data from the original game, but it provides an installer to get the required data from your own PC copy of the game.

It's a continuation of q-gears, which is an enormous project started by some great people many years ago, with the same purpose as this, but which unfortunately became stalled.

Gallery

Note that, while these are actual screenshots of V-Gears, none of the images, sprites, textures, backgrounds, etc are part of the project. They have been extracted locally from an original Final Fantasy VII game, and are in no way distributed here.

Field maps:

Cloud model Dialogs Animations
Cloud model dialog animation
Climbing Mid-jump! Materia
Climbing Mid-jump Materia
Transparencies Timers Choices
Transparency Timers Choices

Battle:

Battle UI Battle Flow
Battle UI Battle Flow

Menus:

Begin Main Name
Begin Menu Main Menu Name Menu
Items Key Items Equip
Item Menu Key items menuy Equip Menu
Materia
Materia Menu Save Menu

Installer:

Installer Advanced
Installer Advanced options

Debug Tools

Field maps Walkmesh Console
Debug fields Walkmesh Console

What is it's current state?

Well, let's call it a work in progress... of a work in progress.

Things that work Things that don't
A few field maps Most field maps
Some menus Some other menus
Sound (mostly) Battle mechanics.
Saving / Loading The world map, also in general
Timers Minigames
Party switching
Shops
Alternate controllable characters
Many other things

If the question was "How deep into the game can I play?", then the answer is

Max progress

Until there. Whitout cheats, and without using the developer console, it's not possible to get to the next wagon. The dialogs start looping there.

But don't worry! The engine is not fixed sequentially, or map by map. Once a fix is implememnted, it applies to all maps at once, anb big chunck of the game are unlocked after each fix.

In the meantime...

If it picked your curiosity, you can check out the history behind the project. Or, if you want to try it for yourself, maybe the build and installaton guides are a good place to start.

Or even better, if you want to see this done and want to contribute, clone the repo, read the style guide and have a go at it!