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[Feature] 3d Options for the AR glasses #57

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RGFTheCoder opened this issue Jun 2, 2021 · 2 comments
Open

[Feature] 3d Options for the AR glasses #57

RGFTheCoder opened this issue Jun 2, 2021 · 2 comments

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@RGFTheCoder
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Describe your feature idea

Another set of functions for the AR glasses which allow adding basic 3d objects in the air (could be linked to gps through lua code to make them static relative to world.) This would allow for blueprint-style software that tells you where to place blocks.

Describe alternatives you've considered if you've any

Using gps and manually projecting points into triangles, but the AR glasses don't have triangles, and manual projection would be extremely slow.

Additional context
A basic cube & cube outline function would be useful, as well as a way to place "flat" things in the air (maybe by a special floating panel that redirects the draw commands like term.redirect?).

@RGFTheCoder
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Maybe also a function that projects any 3d point to 2d screenspace (+ if its visible) so that we can place circles at 3d positions like waypoints

@NeuroTypicalCure
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Doing this through the ar goggles is kinda silly since you can program that through the game already but manipulating the game world to place virtual structures is a cool idea tho

@SirEndii SirEndii added this to the 0.8r milestone Jul 2, 2022
@SirEndii SirEndii transferred this issue from IntelligenceModding/AdvancedPeripherals Nov 9, 2023
@zyxkad zyxkad added the area-SmartGlasses SmartGlasses relative label Apr 29, 2024
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