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TrappedSoulRecord.cs
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TrappedSoulRecord.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Hazelnut
// Contributors:
//
// Notes:
//
using System.IO;
namespace DaggerfallConnect.Save
{
/// <summary>
/// Trapped Soul record.
/// SaveTreeRecordTypes = 0x14
/// </summary>
public class TrappedSoulRecord : SaveTreeBaseRecord
{
#region Fields
TrappedSoulRecordData parsedData;
#endregion
#region Properties
public TrappedSoulRecordData ParsedData
{
get { return parsedData; }
set { parsedData = value; }
}
#endregion
#region Structures
/// <summary>
/// Soul records have a 2 byte monster id at offset 0x1B which is part of the root record so this is not used.
/// </summary>
public struct TrappedSoulRecordData
{
public byte[] unknown;
}
#endregion
#region Constructors
public TrappedSoulRecord()
{
}
public TrappedSoulRecord(BinaryReader reader, int length)
: base(reader, length)
{
ReadNativeContainerData();
}
#endregion
#region Private Methods
void ReadNativeContainerData()
{
// Must be a trapped soul type and record must not be failed
if (recordType != RecordTypes.TrappedSoul || IsFailedRecord)
return;
// Prepare stream
MemoryStream stream = new MemoryStream(RecordData);
BinaryReader reader = new BinaryReader(stream);
// Read container data - seems always is a single byte value = 150, use unknown
parsedData = new TrappedSoulRecordData();
parsedData.unknown = reader.ReadBytes(RecordLength);
// Close stream
reader.Close();
}
#endregion
}
}