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DarkBrotherhood.cs
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DarkBrotherhood.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Hazelnut
// Contributors:
using System.Collections.Generic;
using DaggerfallConnect;
using DaggerfallConnect.Arena2;
using DaggerfallWorkshop.Game.Entity;
using System;
using DaggerfallWorkshop.Utility;
using DaggerfallWorkshop.Game.Serialization;
using DaggerfallWorkshop.Game.Utility;
namespace DaggerfallWorkshop.Game.Guilds
{
public class DarkBrotherhood : Guild
{
#region Constants
public const string InitiationQuestName = "L0A01L00";
protected const int WelcomeMsgId = 5292; // Not used AFAIK
protected const int PromotionMsgId = 666; // How appropriate!
protected const int PromotionBuyPotionsId = 6611;
protected const int PromotionMakePotionsId = 6612;
protected const int PromotionSoulGemsId = 6613;
protected const int PromotionSpymasterId = 6614;
protected const int BribesJudgeId = 551;
private const int factionId = (int)FactionFile.FactionIDs.The_Dark_Brotherhood;
private DFLocation revealedDungeon;
#endregion
#region Properties & Data
static List<DFCareer.Skills> guildSkills = new List<DFCareer.Skills>() {
DFCareer.Skills.Archery,
DFCareer.Skills.Backstabbing,
DFCareer.Skills.Climbing,
DFCareer.Skills.CriticalStrike,
DFCareer.Skills.Daedric,
DFCareer.Skills.Destruction,
DFCareer.Skills.ShortBlade,
DFCareer.Skills.Stealth,
DFCareer.Skills.Streetwise,
};
static List<DFCareer.Skills> trainingSkills = new List<DFCareer.Skills>() {
DFCareer.Skills.Archery,
DFCareer.Skills.Backstabbing,
DFCareer.Skills.Climbing,
DFCareer.Skills.CriticalStrike,
DFCareer.Skills.Daedric,
DFCareer.Skills.Destruction,
DFCareer.Skills.Dodging,
DFCareer.Skills.Running,
DFCareer.Skills.ShortBlade,
DFCareer.Skills.Stealth,
DFCareer.Skills.Streetwise,
DFCareer.Skills.Swimming
};
public override string[] RankTitles { get { return TextManager.Instance.GetLocalizedTextList("darkBrotherhoodRanks"); } }
public override List<DFCareer.Skills> GuildSkills { get { return guildSkills; } }
public override List<DFCareer.Skills> TrainingSkills { get { return trainingSkills; } }
#endregion
#region Guild Membership and Faction
public static int FactionId { get { return factionId; } }
public override int GetFactionId()
{
return factionId;
}
public override string GetTitle()
{
if (GameManager.Instance.PlayerEntity.Gender == Genders.Female && rank == 8)
return TextManager.Instance.GetLocalizedText("darkSister"); // Not calling female chars 'Brother'!
return IsMember() ? RankTitles[rank] : TextManager.Instance.GetLocalizedText("nonMember");
}
#endregion
#region Guild Ranks
public override TextFile.Token[] TokensPromotion(int newRank)
{
return DaggerfallUnity.Instance.TextProvider.GetRandomTokens(GetPromotionMsgId(newRank));
}
private int GetPromotionMsgId(int newRank)
{
revealedDungeon = GameManager.Instance.PlayerGPS.DiscoverRandomLocation();
if (!string.IsNullOrEmpty(revealedDungeon.Name))
{
GameManager.Instance.PlayerEntity.Notebook.AddNote(
TextManager.Instance.GetLocalizedText("readMapDB").Replace("%map", revealedDungeon.Name));
}
switch (newRank)
{
case 1:
return PromotionBuyPotionsId;
case 3:
return PromotionMakePotionsId;
case 5:
return PromotionSoulGemsId;
case 7:
return PromotionSpymasterId;
default:
return PromotionMsgId;
}
}
protected override int CalculateNewRank(PlayerEntity playerEntity)
{
int newRank = base.CalculateNewRank(playerEntity);
return AllowGuildExpulsion(playerEntity, newRank);
}
protected virtual int AllowGuildExpulsion(PlayerEntity playerEntity, int newRank)
{
// Dark Brotherhood never expel members (I assume at some point they 'retire' you instead!)
return (newRank < 0) ? 0 : newRank;
}
#endregion
#region Benefits
public override bool HallAccessAnytime()
{
return IsMember();
}
#endregion
#region Service Access:
public override bool CanAccessService(GuildServices service)
{
switch (service)
{
case GuildServices.Training:
return IsMember();
case GuildServices.Quests:
return true;
case GuildServices.BuyPotions:
return (rank >= 1);
case GuildServices.MakePotions:
return (rank >= 3);
case GuildServices.BuySoulgems:
return (rank >= 5);
case GuildServices.Spymaster:
return (rank >= 7);
default:
return false;
}
}
#endregion
#region Joining
override public void Join()
{
base.Join();
RegisterEvents();
RevealGuildHallOnMap();
}
override public void Leave()
{
UnregisterEvents();
}
public override TextFile.Token[] TokensIneligible(PlayerEntity playerEntity)
{
throw new NotImplementedException();
}
public override TextFile.Token[] TokensEligible(PlayerEntity playerEntity)
{
throw new NotImplementedException();
}
public override TextFile.Token[] TokensWelcome()
{
return DaggerfallUnity.Instance.TextProvider.GetRSCTokens(WelcomeMsgId);
}
#endregion
#region Event handlers
private void RegisterEvents()
{
// Register events for location entry events so can auto discover guild houses.
PlayerGPS.OnEnterLocationRect += PlayerGPS_OnEnterLocationRect;
StreamingWorld.OnAvailableLocationGameObject += StreamingWorld_OnAvailableLocationGameObject;
// Register events so as to know when to unregister events.
SaveLoadManager.OnStartLoad += SaveLoadManager_OnStartLoad;
StartGameBehaviour.OnNewGame += StartGameBehaviour_OnNewGame;
}
private void UnregisterEvents()
{
// Unregister events
PlayerGPS.OnEnterLocationRect -= PlayerGPS_OnEnterLocationRect;
StreamingWorld.OnAvailableLocationGameObject -= StreamingWorld_OnAvailableLocationGameObject;
SaveLoadManager.OnStartLoad -= SaveLoadManager_OnStartLoad;
StartGameBehaviour.OnNewGame -= StartGameBehaviour_OnNewGame;
}
private void StartGameBehaviour_OnNewGame()
{
UnregisterEvents();
}
private void SaveLoadManager_OnStartLoad(SaveData_v1 saveData)
{
UnregisterEvents();
}
private void PlayerGPS_OnEnterLocationRect(DFLocation location)
{
RevealGuildHallOnMap();
}
private void StreamingWorld_OnAvailableLocationGameObject()
{
RevealGuildHallOnMap();
}
#endregion
#region Private Functions
private void RevealGuildHallOnMap()
{
BuildingDirectory buildingDirectory = GameManager.Instance.StreamingWorld.GetCurrentBuildingDirectory();
if (buildingDirectory)
foreach (BuildingSummary building in buildingDirectory.GetBuildingsOfFaction(factionId))
GameManager.Instance.PlayerGPS.DiscoverBuilding(building.buildingKey, GetGuildName());
}
#endregion
#region Serialization
public override void RestoreGuildData(GuildMembership_v1 data)
{
base.RestoreGuildData(data);
RegisterEvents();
}
#endregion
#region Macro Handling
public override MacroDataSource GetMacroDataSource()
{
return new DarkBrotherhoodMacroDataSource(this);
}
/// <summary>
/// MacroDataSource context sensitive methods for Dark Brotherhood.
/// </summary>
protected class DarkBrotherhoodMacroDataSource : GuildMacroDataSource
{
private readonly DarkBrotherhood parent;
public DarkBrotherhoodMacroDataSource(DarkBrotherhood guild) : base(guild)
{
parent = guild;
}
public override string Dungeon()
{
return TextManager.Instance.GetLocalizedLocationName(parent.revealedDungeon.MapTableData.MapId, parent.revealedDungeon.Name);
}
}
#endregion
}
}