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Guild.cs
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Guild.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Hazelnut
// Contributors:
using UnityEngine;
using System.Collections.Generic;
using DaggerfallConnect;
using DaggerfallConnect.Arena2;
using DaggerfallWorkshop.Game.Entity;
using DaggerfallWorkshop.Utility;
using DaggerfallWorkshop.Game.Serialization;
namespace DaggerfallWorkshop.Game.Guilds
{
/// <summary>
/// Guild objects define player status and benefits with the guild.
/// </summary>
public abstract class Guild : IGuild
{
#region Constants
public const int defaultTrainingMax = 50;
public const int memberTrainingCost = 100;
public const int nonMemberTrainingCost = 400;
protected const int DemotionId = 667;
protected const int ExpulsionId = 668;
#endregion
#region Static Data
public static int[] rankReqReputation = { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90 };
public static int[] rankReqSkillHigh = { 22, 23, 31, 39, 47, 55, 63, 71, 79, 87 };
public static int[] rankReqSkillLow = { 4, 5, 9, 13, 17, 21, 25, 29, 33, 37 };
#endregion
#region Properties
public abstract string[] RankTitles { get; }
public abstract List<DFCareer.Skills> GuildSkills { get; }
public abstract List<DFCareer.Skills> TrainingSkills { get; }
#endregion
#region Guild Ranks
protected int rank = -1;
protected int lastRankChange = 0;
public int Rank { get { return rank; } set { rank = value; } }
public virtual void ImportLastRankChange(uint timeOfLastRankChange)
{
// In classic, time of last rank change is measured by minute, not day
DaggerfallDateTime classicTime = new DaggerfallDateTime();
classicTime.FromClassicDaggerfallTime(timeOfLastRankChange);
lastRankChange = CalculateDaySinceZero(classicTime);
}
public virtual TextFile.Token[] UpdateRank(PlayerEntity playerEntity)
{
TextFile.Token[] tokens = null;
// Have 28 days passed?
if (CalculateDaySinceZero(DaggerfallUnity.Instance.WorldTime.Now) >= lastRankChange + 28)
{
// Does player qualify for promotion / demotion?
int newRank = CalculateNewRank(playerEntity);
if (newRank != rank)
{
if (newRank > rank) { // Promotion
tokens = TokensPromotion(newRank);
} else if (newRank < 0) { // Expulsion
tokens = TokensExpulsion();
GameManager.Instance.GuildManager.RemoveMembership(this);
} else if (newRank < rank) { // Demotion
tokens = TokensDemotion();
}
rank = newRank;
lastRankChange = CalculateDaySinceZero(DaggerfallUnity.Instance.WorldTime.Now);
}
}
return tokens;
}
protected virtual int CalculateNewRank(PlayerEntity playerEntity)
{
// Check reputation & skills
int rep = GetReputation(playerEntity);
if (rep < 0)
return -1; // Expelled.
int high = 0, low = 0, r;
for (r = 0; r < rankReqReputation.Length; r++)
{
CalculateNumHighLowSkills(playerEntity, r, out high, out low);
if (rep < rankReqReputation[r] || high < 1 || low + high < 2)
break;
}
Debug.LogFormat("rep: {0} high#: {1} low#: {2} new rank: {3}", rep, high, low, r - 1);
return --r;
}
protected void CalculateNumHighLowSkills(PlayerEntity playerEntity, int rank, out int high, out int low)
{
high = 0;
low = 0;
foreach (DFCareer.Skills skill in GuildSkills)
{
int skillVal = playerEntity.Skills.GetPermanentSkillValue(skill);
if (skillVal >= rankReqSkillHigh[rank])
high++;
else if (skillVal >= rankReqSkillLow[rank])
low++;
}
}
public static int CalculateDaySinceZero(DaggerfallDateTime date)
{
return (date.Year * DaggerfallDateTime.DaysPerYear) + date.DayOfYear;
}
public abstract TextFile.Token[] TokensPromotion(int newRank);
public virtual TextFile.Token[] TokensDemotion()
{
return DaggerfallUnity.Instance.TextProvider.GetRandomTokens(DemotionId);
}
public virtual TextFile.Token[] TokensExpulsion()
{
return DaggerfallUnity.Instance.TextProvider.GetRandomTokens(ExpulsionId);
}
#endregion
#region Guild Membership and Faction Data
public virtual bool IsMember()
{
return (rank >= 0);
}
public abstract int GetFactionId();
public virtual int GetReputation(PlayerEntity playerEntity)
{
return playerEntity.FactionData.GetReputation(GetFactionId());
}
public virtual string GetGuildName()
{
return GetAffiliation();
}
public virtual string GetAffiliation()
{
FactionFile.FactionData factionData;
if (GameManager.Instance.PlayerEntity.FactionData.GetFactionData(GetFactionId(), out factionData))
return factionData.name;
return "unknown-guild";
}
public virtual string GetTitle()
{
return IsMember() ? RankTitles[rank] : GameManager.Instance.PlayerEntity.Name;
}
#endregion
#region Benefits
public virtual bool CanRest()
{
return false;
}
public virtual bool HallAccessAnytime()
{
return false;
}
public virtual bool FreeHealing()
{
return false;
}
public virtual bool FreeMagickaRecharge()
{
return false;
}
public virtual int AlterReward(int reward)
{
return reward;
}
public virtual int ReducedRepairCost(int price)
{
return price;
}
public virtual int ReducedIdentifyCost(int price)
{
return price;
}
public virtual int ReducedCureCost(int price)
{
return price;
}
#endregion
#region Special benefits:
public virtual bool FreeTavernRooms()
{
return false;
}
public virtual bool FreeShipTravel()
{
return false;
}
public virtual int FastTravel(int duration)
{
return duration;
}
public virtual int DeepBreath(int duration)
{
return duration;
}
public virtual bool AvoidDeath()
{
return false;
}
#endregion
#region Service Access:
public virtual bool CanAccessLibrary()
{
return false;
}
public virtual bool CanAccessService(GuildServices service)
{
switch (service)
{
case GuildServices.Training:
return IsMember();
case GuildServices.Quests:
return true;
case GuildServices.Repair:
return IsMember();
case GuildServices.Identify:
return true;
case GuildServices.BuySpells:
return false;
case GuildServices.BuySpellsMages:
return true;
case GuildServices.Donate:
return true;
case GuildServices.CureDisease:
return true;
default:
return false;
}
}
#endregion
#region Service: Training
public virtual int GetTrainingMax(DFCareer.Skills skill)
{
return defaultTrainingMax;
}
public virtual int GetTrainingPrice()
{
int costPerLev = IsMember() ? memberTrainingCost : nonMemberTrainingCost;
return costPerLev * GameManager.Instance.PlayerEntity.Level;
}
#endregion
#region Joining
public virtual void Join()
{
rank = 0;
lastRankChange = CalculateDaySinceZero(DaggerfallUnity.Instance.WorldTime.Now);
}
public virtual void Leave()
{
}
public virtual bool IsEligibleToJoin(PlayerEntity playerEntity)
{
// Check reputation & skills
int rep = playerEntity.FactionData.GetReputation(GetFactionId());
int high, low;
CalculateNumHighLowSkills(playerEntity, 0, out high, out low);
return (rep >= rankReqReputation[0] && high > 0 && low + high > 1);
}
public abstract TextFile.Token[] TokensIneligible(PlayerEntity playerEntity);
public abstract TextFile.Token[] TokensEligible(PlayerEntity playerEntity);
public abstract TextFile.Token[] TokensWelcome();
#endregion
#region Serialization
public virtual GuildMembership_v1 GetGuildData()
{
return new GuildMembership_v1() { rank = rank, lastRankChange = lastRankChange };
}
public virtual void RestoreGuildData(GuildMembership_v1 data)
{
rank = data.rank;
lastRankChange = data.lastRankChange;
}
#endregion
#region Macro Handling
public virtual MacroDataSource GetMacroDataSource()
{
return new GuildMacroDataSource(this);
}
/// <summary>
/// MacroDataSource context sensitive methods for guilds.
/// </summary>
protected class GuildMacroDataSource : MacroDataSource
{
private readonly Guild parent;
public GuildMacroDataSource(Guild guild)
{
parent = guild;
}
public override string Amount()
{
return parent.GetTrainingPrice().ToString();
}
public override string GuildTitle()
{
return parent.GetTitle();
}
}
#endregion
}
}