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InjuredFoe.cs
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InjuredFoe.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Gavin Clayton (interkarma@dfworkshop.net)
// Contributors:
//
// Notes:
//
using UnityEngine;
using System.Collections;
using System.Text.RegularExpressions;
using System;
using FullSerializer;
namespace DaggerfallWorkshop.Game.Questing.Actions
{
/// <summary>
/// Triggers when a Foe has been injured.
/// Will not fire if Foe dies immediately (e.g. player one-shots enemy).
/// </summary>
public class InjuredFoe : ActionTemplate
{
Symbol foeSymbol;
int textID;
public override string Pattern
{
get { return @"injured (?<aFoe>[a-zA-Z0-9_.-]+) saying (?<textID>\d+)|injured (?<aFoe>[a-zA-Z0-9_.-]+)"; }
}
public InjuredFoe(Quest parentQuest)
: base(parentQuest)
{
IsTriggerCondition = true;
}
public override IQuestAction CreateNew(string source, Quest parentQuest)
{
// Source must match pattern
Match match = Test(source);
if (!match.Success)
return null;
// Factory new action
InjuredFoe action = new InjuredFoe(parentQuest);
action.foeSymbol = new Symbol(match.Groups["aFoe"].Value);
action.textID = Parser.ParseInt(match.Groups["textID"].Value);
return action;
}
public override bool CheckTrigger(Task caller)
{
// Get related Foe resource
Foe foe = ParentQuest.GetFoe(foeSymbol);
if (foe == null)
return false;
// Check injured flag
if (foe.InjuredTrigger)
{
// Optionally show message
if (textID != 0)
ParentQuest.ShowMessagePopup(textID);
return true;
}
return false;
}
#region Serialization
[fsObject("v1")]
public struct SaveData_v1
{
public Symbol foeSymbol;
public int textID;
}
public override object GetSaveData()
{
SaveData_v1 data = new SaveData_v1();
data.foeSymbol = foeSymbol;
data.textID = textID;
return data;
}
public override void RestoreSaveData(object dataIn)
{
if (dataIn == null)
return;
SaveData_v1 data = (SaveData_v1)dataIn;
foeSymbol = data.foeSymbol;
textID = data.textID;
}
#endregion
}
}